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00024 #include "lux.h"
00025
00026 namespace blender
00027 {
00028
00029
00030
00031 float BLI_hnoise(float noisesize, float x, float y, float z);
00032 float BLI_hnoisep(float noisesize, float x, float y, float z);
00033 float BLI_turbulence(float noisesize, float x, float y, float z, int nr);
00034 float BLI_turbulence1(float noisesize, float x, float y, float z, int nr);
00035 float BLI_gNoise(float noisesize, float x, float y, float z, int hard, int noisebasis);
00036 float BLI_gTurbulence(float noisesize, float x, float y, float z, int oct, int hard, int noisebasis);
00037
00038 float mg_fBm(float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
00039 float mg_MultiFractal(float x, float y, float z, float H, float lacunarity, float octaves, int noisebasis);
00040 float mg_VLNoise(float x, float y, float z, float distortion, int nbas1, int nbas2);
00041 float mg_HeteroTerrain(float x, float y, float z, float H, float lacunarity, float octaves, float offset, int noisebasis);
00042 float mg_HybridMultiFractal(float x, float y, float z, float H, float lacunarity, float octaves, float offset, float gain, int noisebasis);
00043 float mg_RidgedMultiFractal(float x, float y, float z, float H, float lacunarity, float octaves, float offset, float gain, int noisebasis);
00044
00045 void voronoi(float x, float y, float z, float* da, float* pa, float me, int dtype);
00046
00047 float cellNoise(float x, float y, float z);
00048 void cellNoiseV(float x, float y, float z, float *ca);
00049
00050 }