#include <marble.h>
Public Member Functions | |
~MarbleTexture () | |
MarbleTexture (int oct, float roughness, float sc, float var, TextureMapping3D *map) | |
Spectrum | Evaluate (const DifferentialGeometry &dg) const |
Static Public Member Functions | |
static Texture< float > * | CreateFloatTexture (const Transform &tex2world, const TextureParams &tp) |
static Texture< Spectrum > * | CreateSpectrumTexture (const Transform &tex2world, const TextureParams &tp) |
Private Attributes | |
int | octaves |
float | omega |
float | scale |
float | variation |
TextureMapping3D * | mapping |
Definition at line 32 of file marble.h.
lux::MarbleTexture::~MarbleTexture | ( | ) | [inline] |
lux::MarbleTexture::MarbleTexture | ( | int | oct, | |
float | roughness, | |||
float | sc, | |||
float | var, | |||
TextureMapping3D * | map | |||
) | [inline] |
Texture< float > * MarbleTexture::CreateFloatTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) | [static] |
Texture< Spectrum > * MarbleTexture::CreateSpectrumTexture | ( | const Transform & | tex2world, | |
const TextureParams & | tp | |||
) | [static] |
Definition at line 34 of file marble.cpp.
References lux::IdentityMapping3D::Apply3DTextureMappingOptions(), lux::TextureParams::FindFloat(), lux::TextureParams::FindInt(), and MarbleTexture().
Referenced by lux::MakeSpectrumTexture().
Spectrum lux::MarbleTexture::Evaluate | ( | const DifferentialGeometry & | dg | ) | const [inline, virtual] |
Implements lux::Texture< T >.
Definition at line 46 of file marble.h.
References lux::FBm(), Floor2Int(), lux::TextureMapping3D::Map(), mapping, blender::marble(), NSEG, octaves, omega, scale, variation, and lux::Point::y.
TextureMapping3D* lux::MarbleTexture::mapping [private] |
Definition at line 78 of file marble.h.
Referenced by Evaluate(), MarbleTexture(), and ~MarbleTexture().
int lux::MarbleTexture::octaves [private] |
float lux::MarbleTexture::omega [private] |
float lux::MarbleTexture::scale [private] |
float lux::MarbleTexture::variation [private] |