Bump(boost::shared_ptr< Texture< float > > d, const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, DifferentialGeometry *dgBump) | lux::Material | [static] |
child1 | lux::Material | |
child2 | lux::Material | |
GetBSDF(const DifferentialGeometry &dgGeom, const DifferentialGeometry &dgShading, float u) const =0 | lux::Material | [pure virtual] |
SetChild1(boost::shared_ptr< Material > x) | lux::Material | [inline] |
SetChild2(boost::shared_ptr< Material > x) | lux::Material | [inline] |
~Material() | lux::Material | [virtual] |