lux::SkyLight Member List

This is the complete list of members for lux::SkyLight, including all inherited members.

AddPortalShape(boost::shared_ptr< Shape > shape)lux::Light
ChromaticityToSpectrum(const float x, const float y, SWCSpectrum *const dst_spect) const lux::SkyLight
CreateLight(const Transform &light2world, const ParamSet &paramSet)lux::SkyLight [static]
Eval(const Normal &n, const Vector &w) const lux::Light [inline, virtual]
EvalDirectionPdf(const Point p, const Normal &n, const Vector &w) const lux::Light [inline, virtual]
EvalPositionPdf(const Point p, const Normal &n, const Vector &w) const lux::Light [inline, virtual]
GetAtmosphericEffects(const Vector &viewer, const Vector &source, Spectrum &atmAttenuation, Spectrum &atmInscatter) const lux::SkyLight
GetSkySpectralRadiance(const float theta, const float phi, SWCSpectrum *const dst_spect) const lux::SkyLight
GetSunPosition() const lux::SkyLight
GetSunSolidAngle() const lux::SkyLight
GetSunSpectralRadiance() const lux::SkyLight
havePortalShapelux::Light
InitSunThetaPhi()lux::SkyLight
IsDeltaLight() const lux::SkyLight [inline, virtual]
Le(const RayDifferential &r) const lux::SkyLight [virtual]
Le(const Scene *scene, const Ray &r, const Normal &n, BSDF **bsdf, float *pdf, float *pdfDirect) const lux::SkyLight [virtual]
Light(const Transform &l2w, int ns=1)lux::Light [inline]
LightToWorldlux::Light [protected]
nrPortalShapeslux::Light
nSampleslux::Light
Pdf(const Point &, const Normal &, const Vector &) const lux::SkyLight [virtual]
Pdf(const Point &, const Vector &) const lux::SkyLight [virtual]
lux::Light::Pdf(const Scene *scene, const Point &p) const lux::Light [inline, virtual]
perez_xlux::SkyLight [private]
perez_Ylux::SkyLight [private]
perez_ylux::SkyLight [private]
PerezFunction(const float *lam, float theta, float phi, float lvz) const lux::SkyLight [inline]
phiSlux::SkyLight [private]
PortalArealux::Light
PortalShapeslux::Light
Power(const Scene *scene) const lux::SkyLight [inline, virtual]
Sample_L(const Point &p, const Normal &n, float u1, float u2, float u3, Vector *wi, float *pdf, VisibilityTester *visibility) const lux::SkyLight [virtual]
Sample_L(const Point &p, float u1, float u2, float u3, Vector *wi, float *pdf, VisibilityTester *visibility) const lux::SkyLight [virtual]
Sample_L(const Scene *scene, float u1, float u2, float u3, float u4, Ray *ray, float *pdf) const lux::SkyLight [virtual]
Sample_L(const Point &P, Vector *w, VisibilityTester *visibility) const lux::SkyLight [virtual]
Sample_L(const Scene *scene, float u1, float u2, BSDF **bsdf, float *pdf) const lux::SkyLight [virtual]
Sample_L(const Scene *scene, const Point &p, const Normal &n, float u1, float u2, float u3, BSDF **bsdf, float *pdf, float *pdfDirect, VisibilityTester *visibility) const lux::SkyLight [virtual]
SampleDirection(float u1, float u2, const Normal &nn, Vector *wo, float *pdf) const lux::Light [inline, virtual]
SamplePosition(float u1, float u2, Point *p, Normal *n, float *pdf) const lux::Light [inline, virtual]
SkyLight(const Transform &light2world, const float skyscale, int ns, Vector sd, float turb, float aconst, float bconst, float cconst, float dconst, float econst)lux::SkyLight
skyScalelux::SkyLight [private]
sundirlux::SkyLight [private]
SunThetaPhi(float &theta, float &phi) const lux::SkyLight
thetaSlux::SkyLight [private]
turbiditylux::SkyLight [private]
WorldToLightlux::Light [protected]
zenith_xlux::SkyLight [private]
zenith_ylux::SkyLight [private]
zenith_Ylux::SkyLight [private]
~Light()lux::Light [virtual]
~SkyLight()lux::SkyLight


Generated on Mon May 18 07:13:52 2009 for lux by  doxygen 1.5.8