ParallelSplitShadowMap File Reference

#include <osg/Camera>
#include <osg/Material>
#include <osg/Depth>
#include <osg/ClipPlane>
#include <osgShadow/ShadowTechnique>


Classes

class  osgShadow::ParallelSplitShadowMap
class  osgShadow::ParallelSplitShadowMap::ParallelSplitShadowMap::FragmentShaderGenerator
 you can overwrite the fragment shader if you like to modify it yourself, own fragment shader can be used More...
struct  osgShadow::ParallelSplitShadowMap::ParallelSplitShadowMap::PSSMShadowSplitTexture

Namespaces

namespace  osgShadow
 The osgShadow library is a NodeKit that extends the core scene graph to add support for a range of shadow techniques.

Defines

#define OSGSHADOW_ParallelSplitShadowMap   1

Define Documentation

#define OSGSHADOW_ParallelSplitShadowMap   1


osg logo
Generated at Wed Aug 26 07:20:23 2009 for the OpenSceneGraph by doxygen 1.5.8.