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Moblin UI Toolkit Reference Manual | ![]() |
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Top | Description | Object Hierarchy | Implemented Interfaces | Properties |
MxTextureFrame; ClutterActor * mx_texture_frame_new (ClutterTexture *texture, gfloat top, gfloat right, gfloat bottom, gfloat left); void mx_texture_frame_set_parent_texture (MxTextureFrame *frame, ClutterTexture *texture); ClutterTexture * mx_texture_frame_get_parent_texture (MxTextureFrame *frame); void mx_texture_frame_set_frame (MxTextureFrame *frame, gfloat top, gfloat right, gfloat bottom, gfloat left); void mx_texture_frame_get_frame (MxTextureFrame *frame, gfloat *top, gfloat *right, gfloat *bottom, gfloat *left);
"bottom" gfloat : Read / Write "left" gfloat : Read / Write "parent-texture" ClutterTexture* : Read / Write / Construct "right" gfloat : Read / Write "top" gfloat : Read / Write
typedef struct _MxTextureFrame MxTextureFrame;
The contents of this structure are private and should only be accessed through the public API.
ClutterActor * mx_texture_frame_new (ClutterTexture *texture, gfloat top, gfloat right, gfloat bottom, gfloat left);
A MxTextureFrame is a specialized texture that efficiently clones
an area of the given texture
while keeping preserving portions of the
same texture.
A MxTextureFrame can be used to make a rectangular texture fit a given size without stretching its borders.
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a ClutterTexture or NULL
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top margin preserving its content |
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right margin preserving its content |
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bottom margin preserving its content |
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left margin preserving its content |
Returns : |
the newly created MxTextureFrame |
void mx_texture_frame_set_parent_texture (MxTextureFrame *frame, ClutterTexture *texture);
Set the ClutterTexture used by this MxTextureFrame
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A MxTextureFrame |
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A ClutterTexture |
ClutterTexture * mx_texture_frame_get_parent_texture (MxTextureFrame *frame);
Return the texture used by the MxTextureFrame
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A MxTextureFrame |
Returns : |
a ClutterTexture owned by the MxTextureFrame |
void mx_texture_frame_set_frame (MxTextureFrame *frame, gfloat top, gfloat right, gfloat bottom, gfloat left);
Set the slice lines of the specified frame. The slices are calculated as widths from the edge of the frame.
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A MxTextureFrame |
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width of the top slice |
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width of the right slice |
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width of the bottom slice |
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width of the left slice |
void mx_texture_frame_get_frame (MxTextureFrame *frame, gfloat *top, gfloat *right, gfloat *bottom, gfloat *left);
Retrieve the current slice lines from the specified frame.
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A MxTextureFrame |
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width of the top slice |
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width of the right slice |
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width of the bottom slice |
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width of the left slice |
"bottom"
property"bottom" gfloat : Read / Write
Bottom offset.
Allowed values: >= 0
Default value: 0
"parent-texture"
property"parent-texture" ClutterTexture* : Read / Write / Construct
The parent ClutterTexture.
"right"
property"right" gfloat : Read / Write
Right offset.
Allowed values: >= 0
Default value: 0