f2p_thread.h

00001 
00002 /***************************************************************************
00003  *  f2p_thread.h - Thread that calls mappers to sync Fawkes to Player
00004  *
00005  *  Created: Tue Sep 30 13:11:46 2008
00006  *  Copyright  2006-2008  Tim Niemueller [www.niemueller.de]
00007  *
00008  ****************************************************************************/
00009 
00010 /*  This program is free software; you can redistribute it and/or modify
00011  *  it under the terms of the GNU General Public License as published by
00012  *  the Free Software Foundation; either version 2 of the License, or
00013  *  (at your option) any later version.
00014  *
00015  *  This program is distributed in the hope that it will be useful,
00016  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
00017  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00018  *  GNU Library General Public License for more details.
00019  *
00020  *  Read the full text in the LICENSE.GPL file in the doc directory.
00021  */
00022 
00023 #ifndef __PLUGINS_PLAYER_F2P_THREAD_H_
00024 #define __PLUGINS_PLAYER_F2P_THREAD_H_
00025 
00026 #include <core/threading/thread.h>
00027 #include <aspect/blocked_timing.h>
00028 
00029 class PlayerClientThread;
00030 
00031 class PlayerF2PThread
00032 : public fawkes::Thread,
00033   public fawkes::BlockedTimingAspect
00034 {
00035  public:
00036   PlayerF2PThread(PlayerClientThread *client_thread);
00037 
00038   virtual void init();
00039   virtual void finalize();
00040   virtual void loop();
00041 
00042  /** Stub to see name in backtrace for easier debugging. @see Thread::run() */
00043  protected: virtual void run() { Thread::run(); }
00044 
00045  private:
00046   PlayerClientThread *__client_thread;
00047 };
00048 
00049 
00050 #endif