org.jmol.g3d
Class Triangle3D
java.lang.Object
org.jmol.g3d.Triangle3D
class Triangle3D
- extends java.lang.Object
renders triangles
currently only renders flat triangles
will probably need performance tuning
- Author:
- Miguel, miguel@jmol.org
Method Summary |
private void |
adjustVertex(int[] t,
float factor)
|
(package private) void |
drawfillTriangle(int xA,
int yA,
int zA,
int xB,
int yB,
int zB,
int xC,
int yC,
int zC,
boolean useGouraud)
|
private void |
fillRaster(int y,
int numLines,
boolean useGouraud,
boolean isClipped,
int correction)
|
private void |
fillTriangle(boolean useGouraud)
|
(package private) void |
fillTriangle(int xScreenA,
int yScreenA,
int zScreenA,
int xScreenB,
int yScreenB,
int zScreenB,
int xScreenC,
int yScreenC,
int zScreenC,
boolean useGouraud)
|
(package private) void |
fillTriangle(javax.vecmath.Point3f screenA,
javax.vecmath.Point3f screenB,
javax.vecmath.Point3f screenC,
boolean useGouraud)
|
(package private) void |
fillTriangle(javax.vecmath.Point3i screenA,
javax.vecmath.Point3i screenB,
javax.vecmath.Point3i screenC,
boolean useGouraud)
|
(package private) void |
fillTriangle(javax.vecmath.Point3i screenA,
javax.vecmath.Point3i screenB,
javax.vecmath.Point3i screenC,
float factor,
boolean useGouraud)
|
private void |
generateRaster(int dy,
int iN,
int iS,
int[] axRaster,
int[] azRaster,
int iRaster,
Rgb16[] gouraud)
|
private void |
reallocRasterArrays(int n)
|
(package private) Rgb16[] |
reallocRgb16s(Rgb16[] rgb16s,
int n)
|
(package private) void |
setGouraud(int rgbA,
int rgbB,
int rgbC)
|
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
g3d
final Graphics3D g3d
line3d
final Line3D line3d
ax
int[] ax
ay
int[] ay
az
int[] az
rgb16sGouraud
Rgb16[] rgb16sGouraud
VERIFY
private static final boolean VERIFY
- See Also:
- Constant Field Values
rgb16t1
final Rgb16 rgb16t1
rgb16t2
final Rgb16 rgb16t2
DEFAULT
private static final int DEFAULT
- See Also:
- Constant Field Values
axW
int[] axW
azW
int[] azW
axE
int[] axE
azE
int[] azE
rgb16sW
Rgb16[] rgb16sW
rgb16sE
Rgb16[] rgb16sE
Triangle3D
Triangle3D(Graphics3D g3d)
reallocRgb16s
Rgb16[] reallocRgb16s(Rgb16[] rgb16s,
int n)
setGouraud
void setGouraud(int rgbA,
int rgbB,
int rgbC)
drawfillTriangle
void drawfillTriangle(int xA,
int yA,
int zA,
int xB,
int yB,
int zB,
int xC,
int yC,
int zC,
boolean useGouraud)
fillTriangle
void fillTriangle(int xScreenA,
int yScreenA,
int zScreenA,
int xScreenB,
int yScreenB,
int zScreenB,
int xScreenC,
int yScreenC,
int zScreenC,
boolean useGouraud)
fillTriangle
void fillTriangle(javax.vecmath.Point3i screenA,
javax.vecmath.Point3i screenB,
javax.vecmath.Point3i screenC,
boolean useGouraud)
fillTriangle
void fillTriangle(javax.vecmath.Point3f screenA,
javax.vecmath.Point3f screenB,
javax.vecmath.Point3f screenC,
boolean useGouraud)
fillTriangle
void fillTriangle(javax.vecmath.Point3i screenA,
javax.vecmath.Point3i screenB,
javax.vecmath.Point3i screenC,
float factor,
boolean useGouraud)
adjustVertex
private void adjustVertex(int[] t,
float factor)
fillTriangle
private void fillTriangle(boolean useGouraud)
reallocRasterArrays
private void reallocRasterArrays(int n)
generateRaster
private void generateRaster(int dy,
int iN,
int iS,
int[] axRaster,
int[] azRaster,
int iRaster,
Rgb16[] gouraud)
fillRaster
private void fillRaster(int y,
int numLines,
boolean useGouraud,
boolean isClipped,
int correction)