Field3D
FrustumFieldMapping Member List
This is the complete list of members for FrustumFieldMapping, including all inherited members.
base typedefFrustumFieldMapping [private]
cameraToWorld() const FrustumFieldMapping [inline]
cameraToWorldSamples() const FrustumFieldMapping [inline]
checkRTTI(const char *typenameStr)=0RefBase [pure virtual]
class_type typedefFrustumFieldMapping
className() const FrustumFieldMapping [virtual]
classType()FrustumFieldMapping [inline, static]
clearCurves()FrustumFieldMapping [private]
clone() const FrustumFieldMapping [virtual]
computeVoxelSize()FrustumFieldMapping [private]
DEFINE_FIELD_RTTI_ABSTRACT_CLASSFieldMapping
DEFINE_FIELD_RTTI_CONCRETE_CLASSFrustumFieldMapping
extentsChanged()FrustumFieldMapping [virtual]
farPlane() const FrustumFieldMapping [inline]
farPlaneSamples() const FrustumFieldMapping [inline]
FieldMapping()FieldMapping
FieldMapping(const Box3i &extents)FieldMapping
FloatCurve typedefFrustumFieldMapping
FrustumFieldMapping()FrustumFieldMapping
FrustumFieldMapping(const Box3i &extents)FrustumFieldMapping
getLocalToVoxelMatrix(M44d &result)FrustumFieldMapping [private]
isIdentical(FieldMapping::Ptr other, double tolerance=0.0) const FrustumFieldMapping [virtual]
localToVoxel(const V3d &lsP, V3d &vsP) const FieldMapping
localToWorld(const V3d &lsP, V3d &wsP) const FrustumFieldMapping [virtual]
localToWorld(const V3d &lsP, V3d &wsP, float time) const FrustumFieldMapping [virtual]
m_csToWsCurveFrustumFieldMapping [private]
m_defaultStateFrustumFieldMapping [private]
m_farCurveFrustumFieldMapping [private]
m_lpsToWsCurveFrustumFieldMapping [private]
m_nearCurveFrustumFieldMapping [private]
m_originFieldMapping [protected]
m_resFieldMapping [protected]
m_ssToWsCurveFrustumFieldMapping [private]
m_wsVoxelSizeFrustumFieldMapping [private]
m_zDistributionFrustumFieldMapping [private]
matchRTTI(const char *typenameStr)RefBase [inline]
MatrixCurve typedefFrustumFieldMapping
nearPlane() const FrustumFieldMapping [inline]
nearPlaneSamples() const FrustumFieldMapping [inline]
operator=(const RefBase &)RefBase [inline]
origin() const FieldMapping [inline]
PerspectiveDistribution enum valueFrustumFieldMapping
Ptr typedefFrustumFieldMapping
ref() const RefBase [inline]
RefBase()RefBase [inline]
RefBase(const RefBase &)RefBase [inline]
refcnt()RefBase [inline]
reset()FrustumFieldMapping
resolution() const FieldMapping [inline]
screenToWorld() const FrustumFieldMapping [inline]
screenToWorldSamples() const FrustumFieldMapping [inline]
setExtents(const Box3i &extents)FieldMapping
setTransforms(const M44d &ssToWs, const M44d &csToWs)FrustumFieldMapping
setTransforms(float t, const M44d &ssToWs, const M44d &csToWs)FrustumFieldMapping
setZDistribution(ZDistribution dist)FrustumFieldMapping [inline]
UniformDistribution enum valueFrustumFieldMapping
unref() const RefBase [inline]
voxelToLocal(const V3d &vsP, V3d &lsP) const FieldMapping
voxelToWorld(const V3d &vsP, V3d &wsP) const FrustumFieldMapping [virtual]
voxelToWorld(const V3d &vsP, V3d &wsP, float time) const FrustumFieldMapping [virtual]
worldToLocal(const V3d &wsP, V3d &lsP) const FrustumFieldMapping [virtual]
worldToLocal(const V3d &wsP, V3d &lsP, float time) const FrustumFieldMapping [virtual]
worldToVoxel(const V3d &wsP, V3d &vsP) const FrustumFieldMapping [virtual]
worldToVoxel(const V3d &wsP, V3d &vsP, float time) const FrustumFieldMapping [virtual]
wsVoxelSize(int i, int j, int k) const FrustumFieldMapping [virtual]
zDistribution() const FrustumFieldMapping [inline]
ZDistribution enum nameFrustumFieldMapping
~FieldMapping()FieldMapping [virtual]
~RefBase()RefBase [inline, virtual]