Field3D
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00001 //----------------------------------------------------------------------------// 00002 00003 /* 00004 * Copyright (c) 2009 Sony Pictures Imageworks Inc 00005 * 00006 * All rights reserved. 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions 00010 * are met: 00011 * 00012 * Redistributions of source code must retain the above copyright 00013 * notice, this list of conditions and the following disclaimer. 00014 * Redistributions in binary form must reproduce the above copyright 00015 * notice, this list of conditions and the following disclaimer in the 00016 * documentation and/or other materials provided with the 00017 * distribution. Neither the name of Sony Pictures Imageworks nor the 00018 * names of its contributors may be used to endorse or promote 00019 * products derived from this software without specific prior written 00020 * permission. 00021 * 00022 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00023 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00024 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00025 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00026 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00027 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00028 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00029 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00030 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 00031 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00032 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 00033 * OF THE POSSIBILITY OF SUCH DAMAGE. 00034 */ 00035 00036 //----------------------------------------------------------------------------// 00037 00042 //----------------------------------------------------------------------------// 00043 00044 #include "InitIO.h" 00045 00046 #include "DenseFieldIO.h" 00047 #include "SparseFieldIO.h" 00048 #include "MACFieldIO.h" 00049 #include "FieldMappingIO.h" 00050 00051 //----------------------------------------------------------------------------// 00052 00053 FIELD3D_NAMESPACE_OPEN 00054 00055 //----------------------------------------------------------------------------// 00056 00057 void initIO() 00058 { 00059 ClassFactory &factory = ClassFactory::singleton(); 00060 00061 factory.registerFieldIO(DenseFieldIO::create); 00062 factory.registerFieldIO(SparseFieldIO::create); 00063 factory.registerFieldIO(MACFieldIO::create); 00064 00065 factory.registerFieldMappingIO(NullFieldMappingIO::create); 00066 factory.registerFieldMappingIO(MatrixFieldMappingIO::create); 00067 factory.registerFieldMappingIO(FrustumFieldMappingIO::create); 00068 } 00069 00070 //----------------------------------------------------------------------------// 00071 00072 FIELD3D_NAMESPACE_SOURCE_CLOSE 00073 00074 //----------------------------------------------------------------------------// 00075