Field3D
FieldInterp.cpp File Reference
#include "FieldInterp.h"

Go to the source code of this file.

Functions

bool isLegalVoxelCoord (const V3d &vsP, const Box3d &vsDataWindow)
 Checks whether the floating - point voxel coordinate is within the given (floating point) data window.
FIELD3D_NAMESPACE_OPEN bool isPointInField (const FieldRes::Ptr f, const V3d &wsP)
 Checks whether the point is within the given field.

Detailed Description

Contains implementations of interpolation-related functions.

Definition in file FieldInterp.cpp.


Function Documentation

FIELD3D_NAMESPACE_OPEN bool isPointInField ( const FieldRes::Ptr  f,
const V3d wsP 
)

Checks whether the point is within the given field.

Definition at line 52 of file FieldInterp.cpp.

{
  V3d lsP;
  f->mapping()->worldToLocal(wsP, lsP);
  return (lsP.x > 0.0 && lsP.x <= 1.0 && 
          lsP.y > 0.0 && lsP.y <= 1.0 && 
          lsP.z > 0.0 && lsP.z <= 1.0);
}
bool isLegalVoxelCoord ( const V3d vsP,
const Box3d vsDataWindow 
)

Checks whether the floating - point voxel coordinate is within the given (floating point) data window.

Definition at line 63 of file FieldInterp.cpp.

{
  return vsP.x > (vsDataWindow.min.x) && 
    vsP.x < (vsDataWindow.max.x) &&
    vsP.y > (vsDataWindow.min.y) && 
    vsP.y < (vsDataWindow.max.y) &&
    vsP.z > (vsDataWindow.min.z) && 
    vsP.z < (vsDataWindow.max.z);
}