Field3D
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Contains the FieldMapping base class and the NullFieldMapping and MatrixFieldMapping subclasses. More...
#include <vector>
#include <algorithm>
#include "Curve.h"
#include "Exception.h"
#include "RefCount.h"
#include "Types.h"
#include "ns.h"
Go to the source code of this file.
Classes | |
class | FieldMapping |
Base class for mapping between world-, local- and voxel coordinates. More... | |
class | FrustumFieldMapping |
Represents the mapping of a field by a perspective transform. More... | |
class | MatrixFieldMapping |
Represents the mapping of a field by a matrix transform. More... | |
class | NullFieldMapping |
Trivial class, world space is equal to local space, i.e. the field is contained in the unit cube [0..1] in all axes. More... |
Contains the FieldMapping base class and the NullFieldMapping and MatrixFieldMapping subclasses.
Definition in file FieldMapping.h.