- Member DenseFieldIO::writeInternal (hid_t layerGroup, typename DenseField< Data_T >::Ptr field)
- Tune the chunk size of the gzip call
- Member Field3DInputFile::parseLayer (hid_t loc_id, const std::string &partitionName, const std::string &layerName)
- Set some sort of flag if we fail during this call. We can't throw exceptions inside hdf5.
- Member Field3DInputFile::readMetadata (hid_t metadata_id)
- Replace char* with std::string
- Member Field3DInputFile::readMetadata (hid_t metadata_id, FieldBase::Ptr field) const
- Replace char* with std::string
- Member Field3DOutputFile::createNewPartition (const std::string &partitionName, const std::string &layerName, typename Field< Data_T >::Ptr field)
- We should probably remove the group on disk if we can't write the mapping
- Class FieldIO
- Merge this into ClassFactory.
- Member FieldRes::FieldRes (const FieldRes &src)
- OSS Go over the copy constructing - is it implemented right? 8hr
- Class FrustumFieldMapping
- Define local perspective space
- Member FrustumFieldMapping::getLocalToVoxelMatrix (M44d &result)
- Unit test this
- File Hdf5Util.cpp
- The write attrib calls need some serious cleanup. They should be using scoped objects to open attributes and groups instead of all the replicated close calls.
- File Hdf5Util.h
- Clean up the attribute read/write functions. Make them throw exceptions when failing.
- Member isIdentical (typename Field< Data_T >::Ptr a, typename Field< Data_T >::Ptr b)
- This should also check the mapping
- Member MACFieldIO::writeInternal (hid_t layerGroup, typename MACField< Data_T >::Ptr field)
- Tune the chunk size of the gzip call
- Class MatrixFieldMapping
- Add calls for easily specifying the transform given grid size, offset, rotation, etc.
- Member MatrixFieldMapping::getLocalToVoxelMatrix (M44d &result)
- Unit test this
- Member MatrixFieldMapping::localToWorldDir (const V3d &lsV, V3d &wsV) const
- Generalize and make time-dependent.
- Member MatrixFieldMapping::voxelToWorldDir (const V3d &vsV, V3d &wsV) const
- Generalize and make time-dependent.
- Member MatrixFieldMapping::worldToLocalDir (const V3d &wsV, V3d &lsV) const
- Generalize and make time-dependent.
- Member MatrixFieldMapping::worldToVoxelDir (const V3d &wsV, V3d &vsV) const
- Generalize and make time-dependent.
- Class PluginLoader
- Look into adding maya-style single-plugin load and unload functions
- Class SparseField< Data_T >
- Make this class thread safe!
- Class SparseField< Data_T >::const_iterator
- Code duplication between this and iterator!!!!!!!!!!!!!!!!!!!!!!
- Class SparseField< Data_T >::iterator
- Code duplication between this and const_iterator !!!!!!!!!!!!!
- File SparseFieldIO.h
- Use boost::addressof instead of & operator
- Member SparseFieldIO::create ()
- If the file can't be created hdf5 spits out an ugly error msg, we should make sure that doesn't happen.
- Member SparseFieldIO::writeInternal (hid_t layerGroup, typename SparseField< Data_T >::Ptr field)
- Tune the chunk size of the gzip call