Field3D
StdMathLib.h
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00001 //----------------------------------------------------------------------------//
00002 
00003 /*
00004  * Copyright (c) 2009 Sony Pictures Imageworks Inc
00005  *
00006  * All rights reserved.
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions
00010  * are met:
00011  *
00012  * Redistributions of source code must retain the above copyright
00013  * notice, this list of conditions and the following disclaimer.
00014  * Redistributions in binary form must reproduce the above copyright
00015  * notice, this list of conditions and the following disclaimer in the
00016  * documentation and/or other materials provided with the
00017  * distribution.  Neither the name of Sony Pictures Imageworks nor the
00018  * names of its contributors may be used to endorse or promote
00019  * products derived from this software without specific prior written
00020  * permission.
00021  *
00022  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
00023  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
00024  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
00025  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE
00026  * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
00027  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00028  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00029  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00030  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
00031  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00032  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
00033  * OF THE POSSIBILITY OF SUCH DAMAGE.
00034  */
00035 
00036 //----------------------------------------------------------------------------//
00037 
00038 #ifndef _INCLUDED_Field3D_StdMathLib_H_
00039 #define _INCLUDED_Field3D_StdMathLib_H_
00040 
00041 #include <OpenEXR/half.h> 
00042 #include <OpenEXR/ImathBox.h> 
00043 #include <OpenEXR/ImathBoxAlgo.h>
00044 #include <OpenEXR/ImathColor.h>
00045 #include <OpenEXR/ImathMatrix.h>
00046 #include <OpenEXR/ImathVec.h>
00047 #include <OpenEXR/ImathRoots.h>
00048 #include <OpenEXR/ImathMatrixAlgo.h>
00049 #include <OpenEXR/ImathRandom.h> 
00050 
00051 //----------------------------------------------------------------------------//
00052 
00053 #include "ns.h"
00054 
00055 FIELD3D_NAMESPACE_OPEN
00056 
00057 //----------------------------------------------------------------------------//
00058 
00059 typedef ::half               half;
00060 typedef Imath::V2i           V2i;
00061 typedef Imath::V2d           V2d;
00062 typedef Imath::C3f           C3f;
00063 typedef Imath::V3i           V3i;
00064 typedef Imath::Vec3<half>    V3h;
00065 typedef Imath::V3f           V3f;
00066 typedef Imath::V3d           V3d;
00067 typedef Imath::Box3i         Box3i;
00068 typedef Imath::Box3d         Box3d;
00069 typedef Imath::M44d          M44d;
00070 
00071 #define FIELD3D_VEC3_T       Imath::Vec3
00072 
00073 #define FIELD3D_CLIP         Imath::clip
00074 #define FIELD3D_LERP         Imath::lerp
00075 #define FIELD3D_LERPFACTOR   Imath::lerpfactor
00076 #define FIELD3D_EXTRACT_SHRT Imath::extractSHRT
00077 
00078 #define FIELD3D_RAND48       Imath::Rand48
00079 
00080 //----------------------------------------------------------------------------//
00081 
00082 FIELD3D_NAMESPACE_HEADER_CLOSE
00083 
00084 //----------------------------------------------------------------------------//
00085 
00086 #endif // Include guard