Field3D
FieldInterp.cpp
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00001 //----------------------------------------------------------------------------//
00002 
00003 /*
00004  * Copyright (c) 2009 Sony Pictures Imageworks Inc
00005  *
00006  * All rights reserved.
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions
00010  * are met:
00011  *
00012  * Redistributions of source code must retain the above copyright
00013  * notice, this list of conditions and the following disclaimer.
00014  * Redistributions in binary form must reproduce the above copyright
00015  * notice, this list of conditions and the following disclaimer in the
00016  * documentation and/or other materials provided with the
00017  * distribution.  Neither the name of Sony Pictures Imageworks nor the
00018  * names of its contributors may be used to endorse or promote
00019  * products derived from this software without specific prior written
00020  * permission.
00021  *
00022  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
00023  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
00024  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
00025  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE
00026  * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
00027  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00028  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00029  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00030  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
00031  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00032  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
00033  * OF THE POSSIBILITY OF SUCH DAMAGE.
00034  */
00035 
00036 //----------------------------------------------------------------------------//
00037 
00042 //----------------------------------------------------------------------------//
00043 
00044 #include "FieldInterp.h"
00045 
00046 //----------------------------------------------------------------------------//
00047 
00048 FIELD3D_NAMESPACE_OPEN
00049 
00050 //----------------------------------------------------------------------------//
00051 
00052 bool isPointInField(const FieldRes::Ptr f, const V3d &wsP)
00053 {
00054   V3d lsP;
00055   f->mapping()->worldToLocal(wsP, lsP);
00056   return (lsP.x > 0.0 && lsP.x <= 1.0 && 
00057           lsP.y > 0.0 && lsP.y <= 1.0 && 
00058           lsP.z > 0.0 && lsP.z <= 1.0);
00059 }
00060 
00061 //----------------------------------------------------------------------------//
00062 
00063 bool isLegalVoxelCoord(const V3d &vsP, const Box3d &vsDataWindow)
00064 {
00065   return vsP.x > (vsDataWindow.min.x) && 
00066     vsP.x < (vsDataWindow.max.x) &&
00067     vsP.y > (vsDataWindow.min.y) && 
00068     vsP.y < (vsDataWindow.max.y) &&
00069     vsP.z > (vsDataWindow.min.z) && 
00070     vsP.z < (vsDataWindow.max.z);
00071 }
00072 
00073 //----------------------------------------------------------------------------//
00074 
00075 FIELD3D_NAMESPACE_SOURCE_CLOSE
00076 
00077 //----------------------------------------------------------------------------//