Field3D
InitIO.cpp
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00001 //----------------------------------------------------------------------------//
00002 
00003 /*
00004  * Copyright (c) 2009 Sony Pictures Imageworks Inc
00005  *
00006  * All rights reserved.
00007  *
00008  * Redistribution and use in source and binary forms, with or without
00009  * modification, are permitted provided that the following conditions
00010  * are met:
00011  *
00012  * Redistributions of source code must retain the above copyright
00013  * notice, this list of conditions and the following disclaimer.
00014  * Redistributions in binary form must reproduce the above copyright
00015  * notice, this list of conditions and the following disclaimer in the
00016  * documentation and/or other materials provided with the
00017  * distribution.  Neither the name of Sony Pictures Imageworks nor the
00018  * names of its contributors may be used to endorse or promote
00019  * products derived from this software without specific prior written
00020  * permission.
00021  *
00022  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
00023  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
00024  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
00025  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL THE
00026  * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
00027  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
00028  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00029  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00030  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
00031  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
00032  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
00033  * OF THE POSSIBILITY OF SUCH DAMAGE.
00034  */
00035 
00036 //----------------------------------------------------------------------------//
00037 
00042 //----------------------------------------------------------------------------//
00043 
00044 #include "InitIO.h"
00045 
00046 #include "DenseFieldIO.h"
00047 #include "SparseFieldIO.h"
00048 #include "MACFieldIO.h"
00049 #include "FieldMappingIO.h"
00050 
00051 //----------------------------------------------------------------------------//
00052 
00053 FIELD3D_NAMESPACE_OPEN
00054 
00055 //----------------------------------------------------------------------------//
00056 
00057 void initIO() 
00058 {
00059   ClassFactory &factory = ClassFactory::singleton();
00060 
00061   factory.registerFieldIO(DenseFieldIO::create);
00062   factory.registerFieldIO(SparseFieldIO::create);
00063   factory.registerFieldIO(MACFieldIO::create);
00064 
00065   factory.registerFieldMappingIO(NullFieldMappingIO::create);
00066   factory.registerFieldMappingIO(MatrixFieldMappingIO::create);
00067   factory.registerFieldMappingIO(FrustumFieldMappingIO::create);
00068 }
00069 
00070 //----------------------------------------------------------------------------//
00071 
00072 FIELD3D_NAMESPACE_SOURCE_CLOSE
00073 
00074 //----------------------------------------------------------------------------//
00075