Field3D
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Contains the FieldMapping base class and the NullFieldMapping and MatrixFieldMapping subclass implementations. More...
#include <iostream>
#include <vector>
#include "Field.h"
#include "FieldMapping.h"
#include "Types.h"
Go to the source code of this file.
Namespaces | |
namespace | FIELD3D_NAMESPACE_OPEN |
Functions | |
template<class Matrix_T > | |
bool | FIELD3D_NAMESPACE_OPEN::checkMatricesIdentical (const Matrix_T &m1, const Matrix_T &m2, double tolerance) |
const string | FIELD3D_NAMESPACE_OPEN::k_frustumMappingName ("FrustumFieldMapping") |
const string | FIELD3D_NAMESPACE_OPEN::k_mappingName ("FieldMapping") |
const string | FIELD3D_NAMESPACE_OPEN::k_matrixMappingName ("MatrixFieldMapping") |
const string | FIELD3D_NAMESPACE_OPEN::k_nullMappingName ("NullFieldMapping") |
Contains the FieldMapping base class and the NullFieldMapping and MatrixFieldMapping subclass implementations.
Definition in file FieldMapping.cpp.