Field3D
PluginLoader.cpp File Reference

Contains implementations of plugin loading functions. More...

#include <dlfcn.h>
#include <sys/types.h>
#include <dirent.h>
#include <stdlib.h>
#include <string>
#include <vector>
#include <stdio.h>
#include <errno.h>
#include <string.h>
#include <boost/tokenizer.hpp>
#include "ClassFactory.h"
#include "PluginLoader.h"

Go to the source code of this file.

Functions

int filter (std::string &name)
bool getDirSos (std::vector< std::string > &sos, std::string &dir)

Detailed Description

Contains implementations of plugin loading functions.

Definition in file PluginLoader.cpp.


Function Documentation

int filter ( std::string &  name)

Definition at line 96 of file PluginLoader.cpp.

Referenced by getDirSos().

{
  std::string delimiters = ".";
  std::vector <std::string> items;
  
  tokenize(name, delimiters, items);

  if (items.size() == 0) {
    return 0;
  }
  
  if (items[items.size() -1] == "so") {
    return 1;
  }

  return 0;
}
bool getDirSos ( std::vector< std::string > &  sos,
std::string &  dir 
)

Definition at line 116 of file PluginLoader.cpp.

References filter().

Referenced by PluginLoader::loadPlugins().

{
  struct dirent *dirent;

  const char *ds = dir.c_str();
  DIR *dirfd = opendir(ds);
  if (!dirfd) {
    std::string er =
      "Field3D_plugin loader: could not open directory " + dir + "\n"; 
    //perror(er.c_str());
    return false;
  }
  
  dirent = readdir(dirfd);
  while (dirent != NULL) {

    std::string name = dirent->d_name;

    if (filter(name)) {
      name = dir + "/" + name;
      sos.push_back(name);
    }

    dirent = readdir(dirfd);
  }

  closedir(dirfd);
  
  return true;
}