Field3D
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00001 //----------------------------------------------------------------------------// 00002 00003 /* 00004 * Copyright (c) 2009 Sony Pictures Imageworks Inc 00005 * 00006 * All rights reserved. 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions 00010 * are met: 00011 * 00012 * Redistributions of source code must retain the above copyright 00013 * notice, this list of conditions and the following disclaimer. 00014 * Redistributions in binary form must reproduce the above copyright 00015 * notice, this list of conditions and the following disclaimer in the 00016 * documentation and/or other materials provided with the 00017 * distribution. Neither the name of Sony Pictures Imageworks nor the 00018 * names of its contributors may be used to endorse or promote 00019 * products derived from this software without specific prior written 00020 * permission. 00021 * 00022 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00023 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00024 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00025 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00026 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00027 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00028 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00029 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00030 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 00031 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00032 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 00033 * OF THE POSSIBILITY OF SUCH DAMAGE. 00034 */ 00035 00036 //----------------------------------------------------------------------------// 00037 00042 //----------------------------------------------------------------------------// 00043 00044 #include "FieldInterp.h" 00045 00046 //----------------------------------------------------------------------------// 00047 00048 FIELD3D_NAMESPACE_OPEN 00049 00050 //----------------------------------------------------------------------------// 00051 00052 bool isPointInField(const FieldRes::Ptr f, const V3d &wsP) 00053 { 00054 V3d lsP; 00055 f->mapping()->worldToLocal(wsP, lsP); 00056 return (lsP.x > 0.0 && lsP.x <= 1.0 && 00057 lsP.y > 0.0 && lsP.y <= 1.0 && 00058 lsP.z > 0.0 && lsP.z <= 1.0); 00059 } 00060 00061 //----------------------------------------------------------------------------// 00062 00063 bool isLegalVoxelCoord(const V3d &vsP, const Box3d &vsDataWindow) 00064 { 00065 return vsP.x > (vsDataWindow.min.x) && 00066 vsP.x < (vsDataWindow.max.x) && 00067 vsP.y > (vsDataWindow.min.y) && 00068 vsP.y < (vsDataWindow.max.y) && 00069 vsP.z > (vsDataWindow.min.z) && 00070 vsP.z < (vsDataWindow.max.z); 00071 } 00072 00073 //----------------------------------------------------------------------------// 00074 00075 FIELD3D_NAMESPACE_SOURCE_CLOSE 00076 00077 //----------------------------------------------------------------------------//