Field3D
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00001 //----------------------------------------------------------------------------// 00002 00003 /* 00004 * Copyright (c) 2009 Sony Pictures Imageworks Inc 00005 * 00006 * All rights reserved. 00007 * 00008 * Redistribution and use in source and binary forms, with or without 00009 * modification, are permitted provided that the following conditions 00010 * are met: 00011 * 00012 * Redistributions of source code must retain the above copyright 00013 * notice, this list of conditions and the following disclaimer. 00014 * Redistributions in binary form must reproduce the above copyright 00015 * notice, this list of conditions and the following disclaimer in the 00016 * documentation and/or other materials provided with the 00017 * distribution. Neither the name of Sony Pictures Imageworks nor the 00018 * names of its contributors may be used to endorse or promote 00019 * products derived from this software without specific prior written 00020 * permission. 00021 * 00022 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 00023 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 00024 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS 00025 * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE 00026 * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 00027 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 00028 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00029 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00030 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, 00031 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 00032 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED 00033 * OF THE POSSIBILITY OF SUCH DAMAGE. 00034 */ 00035 00036 //----------------------------------------------------------------------------// 00037 00042 //----------------------------------------------------------------------------// 00043 00044 #ifndef _INCLUDED_Field3D_PluginLoader_H_ 00045 #define _INCLUDED_Field3D_PluginLoader_H_ 00046 00047 #include <string> 00048 #include <vector> 00049 00050 //----------------------------------------------------------------------------// 00051 00052 #include "ns.h" 00053 00054 FIELD3D_NAMESPACE_OPEN 00055 00056 //----------------------------------------------------------------------------// 00057 // PluginLoader 00058 //----------------------------------------------------------------------------// 00059 00066 //----------------------------------------------------------------------------// 00067 00068 class PluginLoader 00069 { 00070 00071 public: 00072 00073 // Constructors -------------------------------------------------------------- 00074 00076 PluginLoader(); 00078 ~PluginLoader(); 00079 00080 // Main methods -------------------------------------------------------------- 00081 00083 static void loadPlugins(); 00084 00085 #if 0 00086 00087 bool resolveGlobalsForPlugins(const char *dso); 00088 bool getDso(char *cptr,const char *dso, std::string &dsoPath); 00089 #endif 00090 00091 private: 00092 00093 // Private data members ------------------------------------------------------ 00094 00096 static std::vector<std::string> ms_pluginsLoaded; 00097 00098 }; 00099 00100 //----------------------------------------------------------------------------// 00101 // Utility functions 00102 //----------------------------------------------------------------------------// 00103 00104 bool getDirSos(std::vector<std::string> &sos, std::string &dir); 00105 00106 //----------------------------------------------------------------------------// 00107 00108 FIELD3D_NAMESPACE_HEADER_CLOSE 00109 00110 //----------------------------------------------------------------------------// 00111 00112 #endif // Include guard