Clear(const Color &FillColor=Color(0, 0, 0)) | sf::RenderTarget | |
Draw(const Drawable &Object) | sf::RenderTarget | [virtual] |
GetDefaultView() | sf::RenderTarget | |
GetHeight() const =0 | sf::RenderTarget | [pure virtual] |
GetView() const | sf::RenderTarget | |
GetWidth() const =0 | sf::RenderTarget | [pure virtual] |
Initialize() | sf::RenderTarget | [protected] |
PreserveOpenGLStates(bool Preserve) | sf::RenderTarget | |
RenderTarget() | sf::RenderTarget | [protected] |
SetView(const View &NewView) | sf::RenderTarget | |
~RenderTarget() | sf::RenderTarget | [virtual] |