#include <SFML/Audio.hpp> #include <SFML/Graphics.hpp> int main() { // Create the main window sf::RenderWindow App(sf::VideoMode(800, 600), "SFML window"); // Load a sprite to display sf::Image Image; if (!Image.LoadFromFile("cute_image.jpg")) return EXIT_FAILURE; sf::Sprite Sprite(Image); // Create a graphical string to display sf::Font Arial; if (!Arial.LoadFromFile("arial.ttf")) return EXIT_FAILURE; sf::String Text("Hello SFML", Arial, 50); // Load a music to play sf::Music Music; if (!Music.OpenFromFile("nice_music.ogg")) return EXIT_FAILURE; // Play the music Music.Play(); // Start the game loop while (App.IsOpened()) { // Process events sf::Event Event; while (App.GetEvent(Event)) { // Close window : exit if (Event.Type == sf::Event::Closed) App.Close(); } // Clear screen App.Clear(); // Draw the sprite App.Draw(Sprite); // Draw the string App.Draw(Text); // Update the window App.Display(); } return EXIT_SUCCESS; }