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Abstract base class for light nodes. More...
#include <openvrml/node.h>
Public Member Functions | |
virtual | ~light_node ()=0 throw () |
Destroy. | |
float | ambient_intensity () const throw () |
Ambient intensity. | |
float | intensity () const throw () |
Intensity. | |
bool | on () const throw () |
“On” state. | |
const openvrml::color & | color () const throw () |
Color. | |
Protected Member Functions | |
light_node (const node_type &type, const boost::shared_ptr< openvrml::scope > &scope) throw () | |
Construct. | |
Private Member Functions | |
virtual light_node * | to_light () throw () |
Cast to a light_node . | |
virtual float | do_ambient_intensity () const =0 throw () |
ambient_intensity implementation. | |
virtual float | do_intensity () const =0 throw () |
intensity implementation. | |
virtual bool | do_on () const =0 throw () |
on implementation. | |
virtual const openvrml::color & | do_color () const =0 throw () |
color implementation. |
Abstract base class for light nodes.
openvrml::light_node::~light_node | ( | ) | throw () [pure virtual] |
Destroy.
openvrml::light_node::light_node | ( | const node_type & | type, |
const boost::shared_ptr< openvrml::scope > & | scope | ||
) | throw () [protected] |
Construct.
[in] | type | the node_type associated with the node. |
[in] | scope | the scope the node belongs to. |
float openvrml::light_node::ambient_intensity | ( | ) | const throw () |
float openvrml::light_node::intensity | ( | ) | const throw () |
bool openvrml::light_node::on | ( | ) | const throw () |
const openvrml::color & openvrml::light_node::color | ( | ) | const throw () |
openvrml::light_node * openvrml::light_node::to_light | ( | ) | throw () [private, virtual] |
float openvrml::light_node::do_ambient_intensity | ( | ) | const throw () [private, pure virtual] |
ambient_intensity
implementation.
float openvrml::light_node::do_intensity | ( | ) | const throw () [private, pure virtual] |
intensity
implementation.
bool openvrml::light_node::do_on | ( | ) | const throw () [private, pure virtual] |
on
implementation.
true
if the light is on; false
otherwise. const openvrml::color & openvrml::light_node::do_color | ( | ) | const throw () [private, pure virtual] |
color
implementation.