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Evolution Utilities Reference Manual | ![]() |
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Top | Description | Object Hierarchy |
struct ETableState; ETableState * e_table_state_new (void
); ETableState * e_table_state_vanilla (gint col_count
); gboolean e_table_state_load_from_file (ETableState *state
,const gchar *filename
); void e_table_state_load_from_string (ETableState *state
,const gchar *xml
); void e_table_state_load_from_node (ETableState *state
,const xmlNode *node
); void e_table_state_save_to_file (ETableState *state
,const gchar *filename
); gchar * e_table_state_save_to_string (ETableState *state
); xmlNode * e_table_state_save_to_node (ETableState *state
,xmlNode *parent
); ETableState * e_table_state_duplicate (ETableState *state
);
gboolean e_table_state_load_from_file (ETableState *state
,const gchar *filename
);
void e_table_state_load_from_string (ETableState *state
,const gchar *xml
);
void e_table_state_load_from_node (ETableState *state
,const xmlNode *node
);
void e_table_state_save_to_file (ETableState *state
,const gchar *filename
);
xmlNode * e_table_state_save_to_node (ETableState *state
,xmlNode *parent
);
ETableState * e_table_state_duplicate (ETableState *state
);
This creates a copy of the ETableState
state
|
The ETableState to duplicate |
Returns : |
The duplicated ETableState . |