org.gljava.opengl
Class DebugGL
public
class
DebugGL
extends Object
implements GL
A Composable pipline which wraps an underlying {@link GL} implementation.
Provides error checking after each OpenGL method call. If an error occurs,
causes a {@link GLException} to be thrown at exactly the point of failure.
To install this wrap an existing GL instance:
gl = new DebugGL(framebuffer.getGL());
Version: $Id: DebugGL.java,v 1.2 2005/02/11 05:13:31 ivan_ganza Exp $
Author: Ivan Z. Ganza
Method Summary |
void | checkGLError(String caller) |
void | glAccum(long op, float value) |
void | glAlphaFunc(long func, float ref) |
short | glAreTexturesResident(int n, IntBuffer textures, ShortBuffer residences) |
void | glArrayElement(int i) |
void | glBegin(long mode) |
void | glBindTexture(long target, long texture) |
void | glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ShortBuffer bitmap) |
void | glBlendFunc(long sfactor, long dfactor) |
void | glCallList(long list) |
void | glCallLists(int n, long type, Buffer lists) |
void | glClear(long mask) |
void | glClearAccum(float red, float green, float blue, float alpha) |
void | glClearColor(float red, float green, float blue, float alpha) |
void | glClearDepth(double depth) |
void | glClearIndex(float c) |
void | glClearStencil(int s) |
void | glClipPlane(long plane, DoubleBuffer equation) |
void | glColor3b(byte red, byte green, byte blue) |
void | glColor3bv(ByteBuffer v) |
void | glColor3d(double red, double green, double blue) |
void | glColor3dv(DoubleBuffer v) |
void | glColor3f(float red, float green, float blue) |
void | glColor3fv(FloatBuffer v) |
void | glColor3i(int red, int green, int blue) |
void | glColor3iv(IntBuffer v) |
void | glColor3s(short red, short green, short blue) |
void | glColor3sv(ShortBuffer v) |
void | glColor3ub(short red, short green, short blue) |
void | glColor3ubv(ShortBuffer v) |
void | glColor3ui(long red, long green, long blue) |
void | glColor3uiv(IntBuffer v) |
void | glColor3us(int red, int green, int blue) |
void | glColor3usv(IntBuffer v) |
void | glColor4b(byte red, byte green, byte blue, byte alpha) |
void | glColor4bv(ByteBuffer v) |
void | glColor4d(double red, double green, double blue, double alpha) |
void | glColor4dv(DoubleBuffer v) |
void | glColor4f(float red, float green, float blue, float alpha) |
void | glColor4fv(FloatBuffer v) |
void | glColor4i(int red, int green, int blue, int alpha) |
void | glColor4iv(IntBuffer v) |
void | glColor4s(short red, short green, short blue, short alpha) |
void | glColor4sv(ShortBuffer v) |
void | glColor4ub(short red, short green, short blue, short alpha) |
void | glColor4ubv(ShortBuffer v) |
void | glColor4ui(long red, long green, long blue, long alpha) |
void | glColor4uiv(IntBuffer v) |
void | glColor4us(int red, int green, int blue, int alpha) |
void | glColor4usv(IntBuffer v) |
void | glColorMask(short red, short green, short blue, short alpha) |
void | glColorMaterial(long face, long mode) |
void | glColorPointer(int size, long type, int stride, Buffer ptr) |
void | glCopyPixels(int x, int y, int width, int height, long type) |
void | glCopyTexImage1D(long target, int level, long internalformat, int x, int y, int width, int border) |
void | glCopyTexImage2D(long target, int level, long internalformat, int x, int y, int width, int height, int border) |
void | glCopyTexSubImage1D(long target, int level, int xoffset, int x, int y, int width) |
void | glCopyTexSubImage2D(long target, int level, int xoffset, int yoffset, int x, int y, int width, int height) |
void | glCullFace(long mode) |
void | glDeleteLists(long list, int range) |
void | glDeleteTextures(int n, IntBuffer textures) |
void | glDepthFunc(long func) |
void | glDepthMask(short flag) |
void | glDepthRange(double near_val, double far_val) |
void | glDisable(long cap) |
void | glDisableClientState(long cap) |
void | glDrawArrays(long mode, int first, int count) |
void | glDrawBuffer(long mode) |
void | glDrawElements(long mode, int count, long type, Buffer indices) |
void | glDrawPixels(int width, int height, long format, long type, Buffer pixels) |
void | glEdgeFlag(short flag) |
void | glEdgeFlagPointer(int stride, Buffer ptr) |
void | glEdgeFlagv(ShortBuffer flag) |
void | glEnable(long cap) |
void | glEnableClientState(long cap) |
void | glEnd() |
void | glEndList() |
void | glEvalCoord1d(double u) |
void | glEvalCoord1dv(DoubleBuffer u) |
void | glEvalCoord1f(float u) |
void | glEvalCoord1fv(FloatBuffer u) |
void | glEvalCoord2d(double u, double v) |
void | glEvalCoord2dv(DoubleBuffer u) |
void | glEvalCoord2f(float u, float v) |
void | glEvalCoord2fv(FloatBuffer u) |
void | glEvalMesh1(long mode, int i1, int i2) |
void | glEvalMesh2(long mode, int i1, int i2, int j1, int j2) |
void | glEvalPoint1(int i) |
void | glEvalPoint2(int i, int j) |
void | glFeedbackBuffer(int size, long type, FloatBuffer buffer) |
void | glFinish() |
void | glFlush() |
void | glFogf(long pname, float param) |
void | glFogfv(long pname, FloatBuffer params) |
void | glFogi(long pname, int param) |
void | glFogiv(long pname, IntBuffer params) |
void | glFrontFace(long mode) |
void | glFrustum(double left, double right, double bottom, double top, double near_val, double far_val) |
long | glGenLists(int range) |
void | glGenTextures(int n, IntBuffer textures) |
void | glGetBooleanv(long pname, ShortBuffer params) |
void | glGetClipPlane(long plane, DoubleBuffer equation) |
void | glGetDoublev(long pname, DoubleBuffer params) |
long | glGetError() |
void | glGetFloatv(long pname, FloatBuffer params) |
void | glGetIntegerv(long pname, IntBuffer params) |
void | glGetLightfv(long light, long pname, FloatBuffer params) |
void | glGetLightiv(long light, long pname, IntBuffer params) |
void | glGetMapdv(long target, long query, DoubleBuffer v) |
void | glGetMapfv(long target, long query, FloatBuffer v) |
void | glGetMapiv(long target, long query, IntBuffer v) |
void | glGetMaterialfv(long face, long pname, FloatBuffer params) |
void | glGetMaterialiv(long face, long pname, IntBuffer params) |
void | glGetPixelMapfv(long map, FloatBuffer values) |
void | glGetPixelMapuiv(long map, IntBuffer values) |
void | glGetPixelMapusv(long map, IntBuffer values) |
void | glGetPolygonStipple(ShortBuffer mask) |
ShortBuffer | glGetString(long name) |
void | glGetTexEnvfv(long target, long pname, FloatBuffer params) |
void | glGetTexEnviv(long target, long pname, IntBuffer params) |
void | glGetTexGendv(long coord, long pname, DoubleBuffer params) |
void | glGetTexGenfv(long coord, long pname, FloatBuffer params) |
void | glGetTexGeniv(long coord, long pname, IntBuffer params) |
void | glGetTexImage(long target, int level, long format, long type, Buffer pixels) |
void | glGetTexLevelParameterfv(long target, int level, long pname, FloatBuffer params) |
void | glGetTexLevelParameteriv(long target, int level, long pname, IntBuffer params) |
void | glGetTexParameterfv(long target, long pname, FloatBuffer params) |
void | glGetTexParameteriv(long target, long pname, IntBuffer params) |
void | glHint(long target, long mode) |
void | glIndexd(double c) |
void | glIndexdv(DoubleBuffer c) |
void | glIndexf(float c) |
void | glIndexfv(FloatBuffer c) |
void | glIndexi(int c) |
void | glIndexiv(IntBuffer c) |
void | glIndexMask(long mask) |
void | glIndexPointer(long type, int stride, Buffer ptr) |
void | glIndexs(short c) |
void | glIndexsv(ShortBuffer c) |
void | glIndexub(short c) |
void | glIndexubv(ShortBuffer c) |
void | glInitNames() |
void | glInterleavedArrays(long format, int stride, Buffer pointer) |
short | glIsEnabled(long cap) |
short | glIsList(long list) |
short | glIsTexture(long texture) |
void | glLightf(long light, long pname, float param) |
void | glLightfv(long light, long pname, FloatBuffer params) |
void | glLighti(long light, long pname, int param) |
void | glLightiv(long light, long pname, IntBuffer params) |
void | glLightModelf(long pname, float param) |
void | glLightModelfv(long pname, FloatBuffer params) |
void | glLightModeli(long pname, int param) |
void | glLightModeliv(long pname, IntBuffer params) |
void | glLineStipple(int factor, int pattern) |
void | glLineWidth(float width) |
void | glListBase(long base) |
void | glLoadIdentity() |
void | glLoadMatrixd(DoubleBuffer m) |
void | glLoadMatrixf(FloatBuffer m) |
void | glLoadName(long name) |
void | glLogicOp(long opcode) |
void | glMap1d(long target, double u1, double u2, int stride, int order, DoubleBuffer points) |
void | glMap1f(long target, float u1, float u2, int stride, int order, FloatBuffer points) |
void | glMap2d(long target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points) |
void | glMap2f(long target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points) |
void | glMapGrid1d(int un, double u1, double u2) |
void | glMapGrid1f(int un, float u1, float u2) |
void | glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2) |
void | glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2) |
void | glMaterialf(long face, long pname, float param) |
void | glMaterialfv(long face, long pname, FloatBuffer params) |
void | glMateriali(long face, long pname, int param) |
void | glMaterialiv(long face, long pname, IntBuffer params) |
void | glMatrixMode(long mode) |
void | glMultMatrixd(DoubleBuffer m) |
void | glMultMatrixf(FloatBuffer m) |
void | glNewList(long list, long mode) |
void | glNormal3b(byte nx, byte ny, byte nz) |
void | glNormal3bv(ByteBuffer v) |
void | glNormal3d(double nx, double ny, double nz) |
void | glNormal3dv(DoubleBuffer v) |
void | glNormal3f(float nx, float ny, float nz) |
void | glNormal3fv(FloatBuffer v) |
void | glNormal3i(int nx, int ny, int nz) |
void | glNormal3iv(IntBuffer v) |
void | glNormal3s(short nx, short ny, short nz) |
void | glNormal3sv(ShortBuffer v) |
void | glNormalPointer(long type, int stride, Buffer ptr) |
void | glOrtho(double left, double right, double bottom, double top, double near_val, double far_val) |
void | glPassThrough(float token) |
void | glPixelMapfv(long map, int mapsize, FloatBuffer values) |
void | glPixelMapuiv(long map, int mapsize, IntBuffer values) |
void | glPixelMapusv(long map, int mapsize, IntBuffer values) |
void | glPixelStoref(long pname, float param) |
void | glPixelStorei(long pname, int param) |
void | glPixelTransferf(long pname, float param) |
void | glPixelTransferi(long pname, int param) |
void | glPixelZoom(float xfactor, float yfactor) |
void | glPointSize(float size) |
void | glPolygonMode(long face, long mode) |
void | glPolygonOffset(float factor, float units) |
void | glPolygonStipple(ShortBuffer mask) |
void | glPopAttrib() |
void | glPopClientAttrib() |
void | glPopMatrix() |
void | glPopName() |
void | glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities) |
void | glPushAttrib(long mask) |
void | glPushClientAttrib(long mask) |
void | glPushMatrix() |
void | glPushName(long name) |
void | glRasterPos2d(double x, double y) |
void | glRasterPos2dv(DoubleBuffer v) |
void | glRasterPos2f(float x, float y) |
void | glRasterPos2fv(FloatBuffer v) |
void | glRasterPos2i(int x, int y) |
void | glRasterPos2iv(IntBuffer v) |
void | glRasterPos2s(short x, short y) |
void | glRasterPos2sv(ShortBuffer v) |
void | glRasterPos3d(double x, double y, double z) |
void | glRasterPos3dv(DoubleBuffer v) |
void | glRasterPos3f(float x, float y, float z) |
void | glRasterPos3fv(FloatBuffer v) |
void | glRasterPos3i(int x, int y, int z) |
void | glRasterPos3iv(IntBuffer v) |
void | glRasterPos3s(short x, short y, short z) |
void | glRasterPos3sv(ShortBuffer v) |
void | glRasterPos4d(double x, double y, double z, double w) |
void | glRasterPos4dv(DoubleBuffer v) |
void | glRasterPos4f(float x, float y, float z, float w) |
void | glRasterPos4fv(FloatBuffer v) |
void | glRasterPos4i(int x, int y, int z, int w) |
void | glRasterPos4iv(IntBuffer v) |
void | glRasterPos4s(short x, short y, short z, short w) |
void | glRasterPos4sv(ShortBuffer v) |
void | glReadBuffer(long mode) |
void | glReadPixels(int x, int y, int width, int height, long format, long type, Buffer pixels) |
void | glRectd(double x1, double y1, double x2, double y2) |
void | glRectdv(DoubleBuffer v1, DoubleBuffer v2) |
void | glRectf(float x1, float y1, float x2, float y2) |
void | glRectfv(FloatBuffer v1, FloatBuffer v2) |
void | glRecti(int x1, int y1, int x2, int y2) |
void | glRectiv(IntBuffer v1, IntBuffer v2) |
void | glRects(short x1, short y1, short x2, short y2) |
void | glRectsv(ShortBuffer v1, ShortBuffer v2) |
int | glRenderMode(long mode) |
void | glRotated(double angle, double x, double y, double z) |
void | glRotatef(float angle, float x, float y, float z) |
void | glScaled(double x, double y, double z) |
void | glScalef(float x, float y, float z) |
void | glScissor(int x, int y, int width, int height) |
void | glSelectBuffer(int size, IntBuffer buffer) |
void | glShadeModel(long mode) |
void | glStencilFunc(long func, int ref, long mask) |
void | glStencilMask(long mask) |
void | glStencilOp(long fail, long zfail, long zpass) |
void | glTexCoord1d(double s) |
void | glTexCoord1dv(DoubleBuffer v) |
void | glTexCoord1f(float s) |
void | glTexCoord1fv(FloatBuffer v) |
void | glTexCoord1i(int s) |
void | glTexCoord1iv(IntBuffer v) |
void | glTexCoord1s(short s) |
void | glTexCoord1sv(ShortBuffer v) |
void | glTexCoord2d(double s, double t) |
void | glTexCoord2dv(DoubleBuffer v) |
void | glTexCoord2f(float s, float t) |
void | glTexCoord2fv(FloatBuffer v) |
void | glTexCoord2i(int s, int t) |
void | glTexCoord2iv(IntBuffer v) |
void | glTexCoord2s(short s, short t) |
void | glTexCoord2sv(ShortBuffer v) |
void | glTexCoord3d(double s, double t, double r) |
void | glTexCoord3dv(DoubleBuffer v) |
void | glTexCoord3f(float s, float t, float r) |
void | glTexCoord3fv(FloatBuffer v) |
void | glTexCoord3i(int s, int t, int r) |
void | glTexCoord3iv(IntBuffer v) |
void | glTexCoord3s(short s, short t, short r) |
void | glTexCoord3sv(ShortBuffer v) |
void | glTexCoord4d(double s, double t, double r, double q) |
void | glTexCoord4dv(DoubleBuffer v) |
void | glTexCoord4f(float s, float t, float r, float q) |
void | glTexCoord4fv(FloatBuffer v) |
void | glTexCoord4i(int s, int t, int r, int q) |
void | glTexCoord4iv(IntBuffer v) |
void | glTexCoord4s(short s, short t, short r, short q) |
void | glTexCoord4sv(ShortBuffer v) |
void | glTexCoordPointer(int size, long type, int stride, Buffer ptr) |
void | glTexEnvf(long target, long pname, float param) |
void | glTexEnvfv(long target, long pname, FloatBuffer params) |
void | glTexEnvi(long target, long pname, int param) |
void | glTexEnviv(long target, long pname, IntBuffer params) |
void | glTexGend(long coord, long pname, double param) |
void | glTexGendv(long coord, long pname, DoubleBuffer params) |
void | glTexGenf(long coord, long pname, float param) |
void | glTexGenfv(long coord, long pname, FloatBuffer params) |
void | glTexGeni(long coord, long pname, int param) |
void | glTexGeniv(long coord, long pname, IntBuffer params) |
void | glTexImage1D(long target, int level, int internalFormat, int width, int border, long format, long type, Buffer pixels) |
void | glTexImage2D(long target, int level, int internalFormat, int width, int height, int border, long format, long type, Buffer pixels) |
void | glTexParameterf(long target, long pname, float param) |
void | glTexParameterfv(long target, long pname, FloatBuffer params) |
void | glTexParameteri(long target, long pname, int param) |
void | glTexParameteriv(long target, long pname, IntBuffer params) |
void | glTexSubImage1D(long target, int level, int xoffset, int width, long format, long type, Buffer pixels) |
void | glTexSubImage2D(long target, int level, int xoffset, int yoffset, int width, int height, long format, long type, Buffer pixels) |
void | glTranslated(double x, double y, double z) |
void | glTranslatef(float x, float y, float z) |
void | gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ) |
void | gluOrtho2D(double jarg1, double jarg2, double jarg3, double jarg4) |
void | gluPerspective(double jarg1, double jarg2, double jarg3, double jarg4) |
void | glVertex2d(double x, double y) |
void | glVertex2dv(DoubleBuffer v) |
void | glVertex2f(float x, float y) |
void | glVertex2fv(FloatBuffer v) |
void | glVertex2i(int x, int y) |
void | glVertex2iv(IntBuffer v) |
void | glVertex2s(short x, short y) |
void | glVertex2sv(ShortBuffer v) |
void | glVertex3d(double x, double y, double z) |
void | glVertex3dv(DoubleBuffer v) |
void | glVertex3f(float x, float y, float z) |
void | glVertex3fv(FloatBuffer v) |
void | glVertex3i(int x, int y, int z) |
void | glVertex3iv(IntBuffer v) |
void | glVertex3s(short x, short y, short z) |
void | glVertex3sv(ShortBuffer v) |
void | glVertex4d(double x, double y, double z, double w) |
void | glVertex4dv(DoubleBuffer v) |
void | glVertex4f(float x, float y, float z, float w) |
void | glVertex4fv(FloatBuffer v) |
void | glVertex4i(int x, int y, int z, int w) |
void | glVertex4iv(IntBuffer v) |
void | glVertex4s(short x, short y, short z, short w) |
void | glVertex4sv(ShortBuffer v) |
void | glVertexPointer(int size, long type, int stride, Buffer ptr) |
void | glViewport(int x, int y, int width, int height) |
boolean insideBeginEndPair
void checkGLError(String caller)
public void glAccum(long op, float value)
public void glAlphaFunc(long func, float ref)
public short glAreTexturesResident(int n, IntBuffer textures, ShortBuffer residences)
public void glArrayElement(int i)
public void glBegin(long mode)
public void glBindTexture(long target, long texture)
public void glBitmap(int width, int height, float xorig, float yorig, float xmove, float ymove, ShortBuffer bitmap)
public void glBlendFunc(long sfactor, long dfactor)
public void glCallList(long list)
public void glCallLists(int n, long type, Buffer lists)
public void glClear(long mask)
public void glClearAccum(float red, float green, float blue, float alpha)
public void glClearColor(float red, float green, float blue, float alpha)
public void glClearDepth(double depth)
public void glClearIndex(float c)
public void glClearStencil(int s)
public void glClipPlane(long plane, DoubleBuffer equation)
public void glColor3b(byte red, byte green, byte blue)
public void glColor3bv(ByteBuffer v)
public void glColor3d(double red, double green, double blue)
public void glColor3dv(DoubleBuffer v)
public void glColor3f(float red, float green, float blue)
public void glColor3fv(FloatBuffer v)
public void glColor3i(int red, int green, int blue)
public void glColor3iv(IntBuffer v)
public void glColor3s(short red, short green, short blue)
public void glColor3sv(ShortBuffer v)
public void glColor3ub(short red, short green, short blue)
public void glColor3ubv(ShortBuffer v)
public void glColor3ui(long red, long green, long blue)
public void glColor3uiv(IntBuffer v)
public void glColor3us(int red, int green, int blue)
public void glColor3usv(IntBuffer v)
public void glColor4b(byte red, byte green, byte blue, byte alpha)
public void glColor4bv(ByteBuffer v)
public void glColor4d(double red, double green, double blue, double alpha)
public void glColor4dv(DoubleBuffer v)
public void glColor4f(float red, float green, float blue, float alpha)
public void glColor4fv(FloatBuffer v)
public void glColor4i(int red, int green, int blue, int alpha)
public void glColor4iv(IntBuffer v)
public void glColor4s(short red, short green, short blue, short alpha)
public void glColor4sv(ShortBuffer v)
public void glColor4ub(short red, short green, short blue, short alpha)
public void glColor4ubv(ShortBuffer v)
public void glColor4ui(long red, long green, long blue, long alpha)
public void glColor4uiv(IntBuffer v)
public void glColor4us(int red, int green, int blue, int alpha)
public void glColor4usv(IntBuffer v)
public void glColorMask(short red, short green, short blue, short alpha)
public void glColorMaterial(long face, long mode)
public void glColorPointer(int size, long type, int stride, Buffer ptr)
public void glCopyPixels(int x, int y, int width, int height, long type)
public void glCopyTexImage1D(long target, int level, long internalformat, int x, int y, int width, int border)
public void glCopyTexImage2D(long target, int level, long internalformat, int x, int y, int width, int height, int border)
public void glCopyTexSubImage1D(long target, int level, int xoffset, int x, int y, int width)
public void glCopyTexSubImage2D(long target, int level, int xoffset, int yoffset, int x, int y, int width, int height)
public void glCullFace(long mode)
public void glDeleteLists(long list, int range)
public void glDeleteTextures(int n, IntBuffer textures)
public void glDepthFunc(long func)
public void glDepthMask(short flag)
public void glDepthRange(double near_val, double far_val)
public void glDisable(long cap)
public void glDisableClientState(long cap)
public void glDrawArrays(long mode, int first, int count)
public void glDrawBuffer(long mode)
public void glDrawElements(long mode, int count, long type, Buffer indices)
public void glDrawPixels(int width, int height, long format, long type, Buffer pixels)
public void glEdgeFlag(short flag)
public void glEdgeFlagPointer(int stride, Buffer ptr)
public void glEdgeFlagv(ShortBuffer flag)
public void glEnable(long cap)
public void glEnableClientState(long cap)
public void glEnd()
public void glEndList()
public void glEvalCoord1d(double u)
public void glEvalCoord1dv(DoubleBuffer u)
public void glEvalCoord1f(float u)
public void glEvalCoord1fv(FloatBuffer u)
public void glEvalCoord2d(double u, double v)
public void glEvalCoord2dv(DoubleBuffer u)
public void glEvalCoord2f(float u, float v)
public void glEvalCoord2fv(FloatBuffer u)
public void glEvalMesh1(long mode, int i1, int i2)
public void glEvalMesh2(long mode, int i1, int i2, int j1, int j2)
public void glEvalPoint1(int i)
public void glEvalPoint2(int i, int j)
public void glFeedbackBuffer(int size, long type, FloatBuffer buffer)
public void glFinish()
public void glFlush()
public void glFogf(long pname, float param)
public void glFogfv(long pname, FloatBuffer params)
public void glFogi(long pname, int param)
public void glFogiv(long pname, IntBuffer params)
public void glFrontFace(long mode)
public void glFrustum(double left, double right, double bottom, double top, double near_val, double far_val)
public long glGenLists(int range)
public void glGenTextures(int n, IntBuffer textures)
public void glGetBooleanv(long pname, ShortBuffer params)
public void glGetClipPlane(long plane, DoubleBuffer equation)
public void glGetDoublev(long pname, DoubleBuffer params)
public long glGetError()
public void glGetFloatv(long pname, FloatBuffer params)
public void glGetIntegerv(long pname, IntBuffer params)
public void glGetLightfv(long light, long pname, FloatBuffer params)
public void glGetLightiv(long light, long pname, IntBuffer params)
public void glGetMapdv(long target, long query, DoubleBuffer v)
public void glGetMapfv(long target, long query, FloatBuffer v)
public void glGetMapiv(long target, long query, IntBuffer v)
public void glGetMaterialfv(long face, long pname, FloatBuffer params)
public void glGetMaterialiv(long face, long pname, IntBuffer params)
public void glGetPixelMapfv(long map, FloatBuffer values)
public void glGetPixelMapuiv(long map, IntBuffer values)
public void glGetPixelMapusv(long map, IntBuffer values)
public void glGetPolygonStipple(ShortBuffer mask)
public ShortBuffer glGetString(long name)
public void glGetTexEnvfv(long target, long pname, FloatBuffer params)
public void glGetTexEnviv(long target, long pname, IntBuffer params)
public void glGetTexGendv(long coord, long pname, DoubleBuffer params)
public void glGetTexGenfv(long coord, long pname, FloatBuffer params)
public void glGetTexGeniv(long coord, long pname, IntBuffer params)
public void glGetTexImage(long target, int level, long format, long type, Buffer pixels)
public void glGetTexLevelParameterfv(long target, int level, long pname, FloatBuffer params)
public void glGetTexLevelParameteriv(long target, int level, long pname, IntBuffer params)
public void glGetTexParameterfv(long target, long pname, FloatBuffer params)
public void glGetTexParameteriv(long target, long pname, IntBuffer params)
public void glHint(long target, long mode)
public void glIndexd(double c)
public void glIndexdv(DoubleBuffer c)
public void glIndexf(float c)
public void glIndexfv(FloatBuffer c)
public void glIndexi(int c)
public void glIndexiv(IntBuffer c)
public void glIndexMask(long mask)
public void glIndexPointer(long type, int stride, Buffer ptr)
public void glIndexs(short c)
public void glIndexsv(ShortBuffer c)
public void glIndexub(short c)
public void glIndexubv(ShortBuffer c)
public void glInitNames()
public void glInterleavedArrays(long format, int stride, Buffer pointer)
public short glIsEnabled(long cap)
public short glIsList(long list)
public short glIsTexture(long texture)
public void glLightf(long light, long pname, float param)
public void glLightfv(long light, long pname, FloatBuffer params)
public void glLighti(long light, long pname, int param)
public void glLightiv(long light, long pname, IntBuffer params)
public void glLightModelf(long pname, float param)
public void glLightModelfv(long pname, FloatBuffer params)
public void glLightModeli(long pname, int param)
public void glLightModeliv(long pname, IntBuffer params)
public void glLineStipple(int factor, int pattern)
public void glLineWidth(float width)
public void glListBase(long base)
public void glLoadIdentity()
public void glLoadMatrixd(DoubleBuffer m)
public void glLoadMatrixf(FloatBuffer m)
public void glLoadName(long name)
public void glLogicOp(long opcode)
public void glMap1d(long target, double u1, double u2, int stride, int order, DoubleBuffer points)
public void glMap1f(long target, float u1, float u2, int stride, int order, FloatBuffer points)
public void glMap2d(long target, double u1, double u2, int ustride, int uorder, double v1, double v2, int vstride, int vorder, DoubleBuffer points)
public void glMap2f(long target, float u1, float u2, int ustride, int uorder, float v1, float v2, int vstride, int vorder, FloatBuffer points)
public void glMapGrid1d(int un, double u1, double u2)
public void glMapGrid1f(int un, float u1, float u2)
public void glMapGrid2d(int un, double u1, double u2, int vn, double v1, double v2)
public void glMapGrid2f(int un, float u1, float u2, int vn, float v1, float v2)
public void glMaterialf(long face, long pname, float param)
public void glMaterialfv(long face, long pname, FloatBuffer params)
public void glMateriali(long face, long pname, int param)
public void glMaterialiv(long face, long pname, IntBuffer params)
public void glMatrixMode(long mode)
public void glMultMatrixd(DoubleBuffer m)
public void glMultMatrixf(FloatBuffer m)
public void glNewList(long list, long mode)
public void glNormal3b(byte nx, byte ny, byte nz)
public void glNormal3bv(ByteBuffer v)
public void glNormal3d(double nx, double ny, double nz)
public void glNormal3dv(DoubleBuffer v)
public void glNormal3f(float nx, float ny, float nz)
public void glNormal3fv(FloatBuffer v)
public void glNormal3i(int nx, int ny, int nz)
public void glNormal3iv(IntBuffer v)
public void glNormal3s(short nx, short ny, short nz)
public void glNormal3sv(ShortBuffer v)
public void glNormalPointer(long type, int stride, Buffer ptr)
public void glOrtho(double left, double right, double bottom, double top, double near_val, double far_val)
public void glPassThrough(float token)
public void glPixelMapfv(long map, int mapsize, FloatBuffer values)
public void glPixelMapuiv(long map, int mapsize, IntBuffer values)
public void glPixelMapusv(long map, int mapsize, IntBuffer values)
public void glPixelStoref(long pname, float param)
public void glPixelStorei(long pname, int param)
public void glPixelTransferf(long pname, float param)
public void glPixelTransferi(long pname, int param)
public void glPixelZoom(float xfactor, float yfactor)
public void glPointSize(float size)
public void glPolygonMode(long face, long mode)
public void glPolygonOffset(float factor, float units)
public void glPolygonStipple(ShortBuffer mask)
public void glPopAttrib()
public void glPopClientAttrib()
public void glPopMatrix()
public void glPopName()
public void glPrioritizeTextures(int n, IntBuffer textures, FloatBuffer priorities)
public void glPushAttrib(long mask)
public void glPushClientAttrib(long mask)
public void glPushMatrix()
public void glPushName(long name)
public void glRasterPos2d(double x, double y)
public void glRasterPos2dv(DoubleBuffer v)
public void glRasterPos2f(float x, float y)
public void glRasterPos2fv(FloatBuffer v)
public void glRasterPos2i(int x, int y)
public void glRasterPos2iv(IntBuffer v)
public void glRasterPos2s(short x, short y)
public void glRasterPos2sv(ShortBuffer v)
public void glRasterPos3d(double x, double y, double z)
public void glRasterPos3dv(DoubleBuffer v)
public void glRasterPos3f(float x, float y, float z)
public void glRasterPos3fv(FloatBuffer v)
public void glRasterPos3i(int x, int y, int z)
public void glRasterPos3iv(IntBuffer v)
public void glRasterPos3s(short x, short y, short z)
public void glRasterPos3sv(ShortBuffer v)
public void glRasterPos4d(double x, double y, double z, double w)
public void glRasterPos4dv(DoubleBuffer v)
public void glRasterPos4f(float x, float y, float z, float w)
public void glRasterPos4fv(FloatBuffer v)
public void glRasterPos4i(int x, int y, int z, int w)
public void glRasterPos4iv(IntBuffer v)
public void glRasterPos4s(short x, short y, short z, short w)
public void glRasterPos4sv(ShortBuffer v)
public void glReadBuffer(long mode)
public void glReadPixels(int x, int y, int width, int height, long format, long type, Buffer pixels)
public void glRectd(double x1, double y1, double x2, double y2)
public void glRectdv(DoubleBuffer v1, DoubleBuffer v2)
public void glRectf(float x1, float y1, float x2, float y2)
public void glRectfv(FloatBuffer v1, FloatBuffer v2)
public void glRecti(int x1, int y1, int x2, int y2)
public void glRectiv(IntBuffer v1, IntBuffer v2)
public void glRects(short x1, short y1, short x2, short y2)
public void glRectsv(ShortBuffer v1, ShortBuffer v2)
public int glRenderMode(long mode)
public void glRotated(double angle, double x, double y, double z)
public void glRotatef(float angle, float x, float y, float z)
public void glScaled(double x, double y, double z)
public void glScalef(float x, float y, float z)
public void glScissor(int x, int y, int width, int height)
public void glSelectBuffer(int size, IntBuffer buffer)
public void glShadeModel(long mode)
public void glStencilFunc(long func, int ref, long mask)
public void glStencilMask(long mask)
public void glStencilOp(long fail, long zfail, long zpass)
public void glTexCoord1d(double s)
public void glTexCoord1dv(DoubleBuffer v)
public void glTexCoord1f(float s)
public void glTexCoord1fv(FloatBuffer v)
public void glTexCoord1i(int s)
public void glTexCoord1iv(IntBuffer v)
public void glTexCoord1s(short s)
public void glTexCoord1sv(ShortBuffer v)
public void glTexCoord2d(double s, double t)
public void glTexCoord2dv(DoubleBuffer v)
public void glTexCoord2f(float s, float t)
public void glTexCoord2fv(FloatBuffer v)
public void glTexCoord2i(int s, int t)
public void glTexCoord2iv(IntBuffer v)
public void glTexCoord2s(short s, short t)
public void glTexCoord2sv(ShortBuffer v)
public void glTexCoord3d(double s, double t, double r)
public void glTexCoord3dv(DoubleBuffer v)
public void glTexCoord3f(float s, float t, float r)
public void glTexCoord3fv(FloatBuffer v)
public void glTexCoord3i(int s, int t, int r)
public void glTexCoord3iv(IntBuffer v)
public void glTexCoord3s(short s, short t, short r)
public void glTexCoord3sv(ShortBuffer v)
public void glTexCoord4d(double s, double t, double r, double q)
public void glTexCoord4dv(DoubleBuffer v)
public void glTexCoord4f(float s, float t, float r, float q)
public void glTexCoord4fv(FloatBuffer v)
public void glTexCoord4i(int s, int t, int r, int q)
public void glTexCoord4iv(IntBuffer v)
public void glTexCoord4s(short s, short t, short r, short q)
public void glTexCoord4sv(ShortBuffer v)
public void glTexCoordPointer(int size, long type, int stride, Buffer ptr)
public void glTexEnvf(long target, long pname, float param)
public void glTexEnvfv(long target, long pname, FloatBuffer params)
public void glTexEnvi(long target, long pname, int param)
public void glTexEnviv(long target, long pname, IntBuffer params)
public void glTexGend(long coord, long pname, double param)
public void glTexGendv(long coord, long pname, DoubleBuffer params)
public void glTexGenf(long coord, long pname, float param)
public void glTexGenfv(long coord, long pname, FloatBuffer params)
public void glTexGeni(long coord, long pname, int param)
public void glTexGeniv(long coord, long pname, IntBuffer params)
public void glTexImage1D(long target, int level, int internalFormat, int width, int border, long format, long type, Buffer pixels)
public void glTexImage2D(long target, int level, int internalFormat, int width, int height, int border, long format, long type, Buffer pixels)
public void glTexParameterf(long target, long pname, float param)
public void glTexParameterfv(long target, long pname, FloatBuffer params)
public void glTexParameteri(long target, long pname, int param)
public void glTexParameteriv(long target, long pname, IntBuffer params)
public void glTexSubImage1D(long target, int level, int xoffset, int width, long format, long type, Buffer pixels)
public void glTexSubImage2D(long target, int level, int xoffset, int yoffset, int width, int height, long format, long type, Buffer pixels)
public void glTranslated(double x, double y, double z)
public void glTranslatef(float x, float y, float z)
public void gluLookAt(double eyeX, double eyeY, double eyeZ, double centerX, double centerY, double centerZ, double upX, double upY, double upZ)
public void gluOrtho2D(double jarg1, double jarg2, double jarg3, double jarg4)
public void gluPerspective(double jarg1, double jarg2, double jarg3, double jarg4)
public void glVertex2d(double x, double y)
public void glVertex2dv(DoubleBuffer v)
public void glVertex2f(float x, float y)
public void glVertex2fv(FloatBuffer v)
public void glVertex2i(int x, int y)
public void glVertex2iv(IntBuffer v)
public void glVertex2s(short x, short y)
public void glVertex2sv(ShortBuffer v)
public void glVertex3d(double x, double y, double z)
public void glVertex3dv(DoubleBuffer v)
public void glVertex3f(float x, float y, float z)
public void glVertex3fv(FloatBuffer v)
public void glVertex3i(int x, int y, int z)
public void glVertex3iv(IntBuffer v)
public void glVertex3s(short x, short y, short z)
public void glVertex3sv(ShortBuffer v)
public void glVertex4d(double x, double y, double z, double w)
public void glVertex4dv(DoubleBuffer v)
public void glVertex4f(float x, float y, float z, float w)
public void glVertex4fv(FloatBuffer v)
public void glVertex4i(int x, int y, int z, int w)
public void glVertex4iv(IntBuffer v)
public void glVertex4s(short x, short y, short z, short w)
public void glVertex4sv(ShortBuffer v)
public void glVertexPointer(int size, long type, int stride, Buffer ptr)
public void glViewport(int x, int y, int width, int height)