org.gljava.opengl.x.swig

Class GlewJNI

public class GlewJNI extends Object

Method Summary
static voidglAccum(long jarg1, float jarg2)
static voidglAlphaFunc(long jarg1, float jarg2)
static shortglAreTexturesResident(int jarg1, IntBuffer jarg2, ShortBuffer jarg3)
static voidglArrayElement(int jarg1)
static voidglBegin(long jarg1)
static voidglBindTexture(long jarg1, long jarg2)
static voidglBitmap(int jarg1, int jarg2, float jarg3, float jarg4, float jarg5, float jarg6, ShortBuffer jarg7)
static voidglBlendFunc(long jarg1, long jarg2)
static voidglCallList(long jarg1)
static voidglCallLists(int jarg1, long jarg2, Buffer jarg3)
static voidglClear(long jarg1)
static voidglClearAccum(float jarg1, float jarg2, float jarg3, float jarg4)
static voidglClearColor(float jarg1, float jarg2, float jarg3, float jarg4)
static voidglClearDepth(double jarg1)
static voidglClearIndex(float jarg1)
static voidglClearStencil(int jarg1)
static voidglClipPlane(long jarg1, DoubleBuffer jarg2)
static voidglColor3b(byte jarg1, byte jarg2, byte jarg3)
static voidglColor3bv(ByteBuffer jarg1)
static voidglColor3d(double jarg1, double jarg2, double jarg3)
static voidglColor3dv(DoubleBuffer jarg1)
static voidglColor3f(float jarg1, float jarg2, float jarg3)
static voidglColor3fv(FloatBuffer jarg1)
static voidglColor3i(int jarg1, int jarg2, int jarg3)
static voidglColor3iv(IntBuffer jarg1)
static voidglColor3s(short jarg1, short jarg2, short jarg3)
static voidglColor3sv(ShortBuffer jarg1)
static voidglColor3ub(short jarg1, short jarg2, short jarg3)
static voidglColor3ubv(ShortBuffer jarg1)
static voidglColor3ui(long jarg1, long jarg2, long jarg3)
static voidglColor3uiv(IntBuffer jarg1)
static voidglColor3us(int jarg1, int jarg2, int jarg3)
static voidglColor3usv(IntBuffer jarg1)
static voidglColor4b(byte jarg1, byte jarg2, byte jarg3, byte jarg4)
static voidglColor4bv(ByteBuffer jarg1)
static voidglColor4d(double jarg1, double jarg2, double jarg3, double jarg4)
static voidglColor4dv(DoubleBuffer jarg1)
static voidglColor4f(float jarg1, float jarg2, float jarg3, float jarg4)
static voidglColor4fv(FloatBuffer jarg1)
static voidglColor4i(int jarg1, int jarg2, int jarg3, int jarg4)
static voidglColor4iv(IntBuffer jarg1)
static voidglColor4s(short jarg1, short jarg2, short jarg3, short jarg4)
static voidglColor4sv(ShortBuffer jarg1)
static voidglColor4ub(short jarg1, short jarg2, short jarg3, short jarg4)
static voidglColor4ubv(ShortBuffer jarg1)
static voidglColor4ui(long jarg1, long jarg2, long jarg3, long jarg4)
static voidglColor4uiv(IntBuffer jarg1)
static voidglColor4us(int jarg1, int jarg2, int jarg3, int jarg4)
static voidglColor4usv(IntBuffer jarg1)
static voidglColorMask(short jarg1, short jarg2, short jarg3, short jarg4)
static voidglColorMaterial(long jarg1, long jarg2)
static voidglColorPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4)
static voidglCopyPixels(int jarg1, int jarg2, int jarg3, int jarg4, long jarg5)
static voidglCopyTexImage1D(long jarg1, int jarg2, long jarg3, int jarg4, int jarg5, int jarg6, int jarg7)
static voidglCopyTexImage2D(long jarg1, int jarg2, long jarg3, int jarg4, int jarg5, int jarg6, int jarg7, int jarg8)
static voidglCopyTexSubImage1D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6)
static voidglCopyTexSubImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, int jarg7, int jarg8)
static voidglCullFace(long jarg1)
static voidglDeleteLists(long jarg1, int jarg2)
static voidglDeleteTextures(int jarg1, IntBuffer jarg2)
static voidglDepthFunc(long jarg1)
static voidglDepthMask(short jarg1)
static voidglDepthRange(double jarg1, double jarg2)
static voidglDisable(long jarg1)
static voidglDisableClientState(long jarg1)
static voidglDrawArrays(long jarg1, int jarg2, int jarg3)
static voidglDrawBuffer(long jarg1)
static voidglDrawElements(long jarg1, int jarg2, long jarg3, Buffer jarg4)
static voidglDrawPixels(int jarg1, int jarg2, long jarg3, long jarg4, Buffer jarg5)
static ShortBufferglewGetErrorString(long jarg1)
static voidglEdgeFlag(short jarg1)
static voidglEdgeFlagPointer(int jarg1, Buffer jarg2)
static voidglEdgeFlagv(ShortBuffer jarg1)
static voidglEnable(long jarg1)
static voidglEnableClientState(long jarg1)
static voidglEnd()
static voidglEndList()
static voidglEvalCoord1d(double jarg1)
static voidglEvalCoord1dv(DoubleBuffer jarg1)
static voidglEvalCoord1f(float jarg1)
static voidglEvalCoord1fv(FloatBuffer jarg1)
static voidglEvalCoord2d(double jarg1, double jarg2)
static voidglEvalCoord2dv(DoubleBuffer jarg1)
static voidglEvalCoord2f(float jarg1, float jarg2)
static voidglEvalCoord2fv(FloatBuffer jarg1)
static voidglEvalMesh1(long jarg1, int jarg2, int jarg3)
static voidglEvalMesh2(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5)
static voidglEvalPoint1(int jarg1)
static voidglEvalPoint2(int jarg1, int jarg2)
static voidglFeedbackBuffer(int jarg1, long jarg2, FloatBuffer jarg3)
static voidglFinish()
static voidglFlush()
static voidglFogf(long jarg1, float jarg2)
static voidglFogfv(long jarg1, FloatBuffer jarg2)
static voidglFogi(long jarg1, int jarg2)
static voidglFogiv(long jarg1, IntBuffer jarg2)
static voidglFrontFace(long jarg1)
static voidglFrustum(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6)
static longglGenLists(int jarg1)
static voidglGenTextures(int jarg1, IntBuffer jarg2)
static voidglGetBooleanv(long jarg1, ShortBuffer jarg2)
static voidglGetClipPlane(long jarg1, DoubleBuffer jarg2)
static voidglGetDoublev(long jarg1, DoubleBuffer jarg2)
static longglGetError()
static voidglGetFloatv(long jarg1, FloatBuffer jarg2)
static voidglGetIntegerv(long jarg1, IntBuffer jarg2)
static voidglGetLightfv(long jarg1, long jarg2, FloatBuffer jarg3)
static voidglGetLightiv(long jarg1, long jarg2, IntBuffer jarg3)
static voidglGetMapdv(long jarg1, long jarg2, DoubleBuffer jarg3)
static voidglGetMapfv(long jarg1, long jarg2, FloatBuffer jarg3)
static voidglGetMapiv(long jarg1, long jarg2, IntBuffer jarg3)
static voidglGetMaterialfv(long jarg1, long jarg2, FloatBuffer jarg3)
static voidglGetMaterialiv(long jarg1, long jarg2, IntBuffer jarg3)
static voidglGetPixelMapfv(long jarg1, FloatBuffer jarg2)
static voidglGetPixelMapuiv(long jarg1, IntBuffer jarg2)
static voidglGetPixelMapusv(long jarg1, IntBuffer jarg2)
static voidglGetPointerv(long jarg1, long jarg2)
static voidglGetPolygonStipple(ShortBuffer jarg1)
static ShortBufferglGetString(long jarg1)
static voidglGetTexEnvfv(long jarg1, long jarg2, FloatBuffer jarg3)
static voidglGetTexEnviv(long jarg1, long jarg2, IntBuffer jarg3)
static voidglGetTexGendv(long jarg1, long jarg2, DoubleBuffer jarg3)
static voidglGetTexGenfv(long jarg1, long jarg2, FloatBuffer jarg3)
static voidglGetTexGeniv(long jarg1, long jarg2, IntBuffer jarg3)
static voidglGetTexImage(long jarg1, int jarg2, long jarg3, long jarg4, Buffer jarg5)
static voidglGetTexLevelParameterfv(long jarg1, int jarg2, long jarg3, FloatBuffer jarg4)
static voidglGetTexLevelParameteriv(long jarg1, int jarg2, long jarg3, IntBuffer jarg4)
static voidglGetTexParameterfv(long jarg1, long jarg2, FloatBuffer jarg3)
static voidglGetTexParameteriv(long jarg1, long jarg2, IntBuffer jarg3)
static voidglHint(long jarg1, long jarg2)
static voidglIndexd(double jarg1)
static voidglIndexdv(DoubleBuffer jarg1)
static voidglIndexf(float jarg1)
static voidglIndexfv(FloatBuffer jarg1)
static voidglIndexi(int jarg1)
static voidglIndexiv(IntBuffer jarg1)
static voidglIndexMask(long jarg1)
static voidglIndexPointer(long jarg1, int jarg2, Buffer jarg3)
static voidglIndexs(short jarg1)
static voidglIndexsv(ShortBuffer jarg1)
static voidglIndexub(short jarg1)
static voidglIndexubv(ShortBuffer jarg1)
static voidglInitNames()
static voidglInterleavedArrays(long jarg1, int jarg2, Buffer jarg3)
static shortglIsEnabled(long jarg1)
static shortglIsList(long jarg1)
static shortglIsTexture(long jarg1)
static voidglLightf(long jarg1, long jarg2, float jarg3)
static voidglLightfv(long jarg1, long jarg2, FloatBuffer jarg3)
static voidglLighti(long jarg1, long jarg2, int jarg3)
static voidglLightiv(long jarg1, long jarg2, IntBuffer jarg3)
static voidglLightModelf(long jarg1, float jarg2)
static voidglLightModelfv(long jarg1, FloatBuffer jarg2)
static voidglLightModeli(long jarg1, int jarg2)
static voidglLightModeliv(long jarg1, IntBuffer jarg2)
static voidglLineStipple(int jarg1, int jarg2)
static voidglLineWidth(float jarg1)
static voidglListBase(long jarg1)
static voidglLoadIdentity()
static voidglLoadMatrixd(DoubleBuffer jarg1)
static voidglLoadMatrixf(FloatBuffer jarg1)
static voidglLoadName(long jarg1)
static voidglLogicOp(long jarg1)
static voidglMap1d(long jarg1, double jarg2, double jarg3, int jarg4, int jarg5, DoubleBuffer jarg6)
static voidglMap1f(long jarg1, float jarg2, float jarg3, int jarg4, int jarg5, FloatBuffer jarg6)
static voidglMap2d(long jarg1, double jarg2, double jarg3, int jarg4, int jarg5, double jarg6, double jarg7, int jarg8, int jarg9, DoubleBuffer jarg10)
static voidglMap2f(long jarg1, float jarg2, float jarg3, int jarg4, int jarg5, float jarg6, float jarg7, int jarg8, int jarg9, FloatBuffer jarg10)
static voidglMapGrid1d(int jarg1, double jarg2, double jarg3)
static voidglMapGrid1f(int jarg1, float jarg2, float jarg3)
static voidglMapGrid2d(int jarg1, double jarg2, double jarg3, int jarg4, double jarg5, double jarg6)
static voidglMapGrid2f(int jarg1, float jarg2, float jarg3, int jarg4, float jarg5, float jarg6)
static voidglMaterialf(long jarg1, long jarg2, float jarg3)
static voidglMaterialfv(long jarg1, long jarg2, FloatBuffer jarg3)
static voidglMateriali(long jarg1, long jarg2, int jarg3)
static voidglMaterialiv(long jarg1, long jarg2, IntBuffer jarg3)
static voidglMatrixMode(long jarg1)
static voidglMultMatrixd(DoubleBuffer jarg1)
static voidglMultMatrixf(FloatBuffer jarg1)
static voidglNewList(long jarg1, long jarg2)
static voidglNormal3b(byte jarg1, byte jarg2, byte jarg3)
static voidglNormal3bv(ByteBuffer jarg1)
static voidglNormal3d(double jarg1, double jarg2, double jarg3)
static voidglNormal3dv(DoubleBuffer jarg1)
static voidglNormal3f(float jarg1, float jarg2, float jarg3)
static voidglNormal3fv(FloatBuffer jarg1)
static voidglNormal3i(int jarg1, int jarg2, int jarg3)
static voidglNormal3iv(IntBuffer jarg1)
static voidglNormal3s(short jarg1, short jarg2, short jarg3)
static voidglNormal3sv(ShortBuffer jarg1)
static voidglNormalPointer(long jarg1, int jarg2, Buffer jarg3)
static voidglOrtho(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6)
static voidglPassThrough(float jarg1)
static voidglPixelMapfv(long jarg1, int jarg2, FloatBuffer jarg3)
static voidglPixelMapuiv(long jarg1, int jarg2, IntBuffer jarg3)
static voidglPixelMapusv(long jarg1, int jarg2, IntBuffer jarg3)
static voidglPixelStoref(long jarg1, float jarg2)
static voidglPixelStorei(long jarg1, int jarg2)
static voidglPixelTransferf(long jarg1, float jarg2)
static voidglPixelTransferi(long jarg1, int jarg2)
static voidglPixelZoom(float jarg1, float jarg2)
static voidglPointSize(float jarg1)
static voidglPolygonMode(long jarg1, long jarg2)
static voidglPolygonOffset(float jarg1, float jarg2)
static voidglPolygonStipple(ShortBuffer jarg1)
static voidglPopAttrib()
static voidglPopClientAttrib()
static voidglPopMatrix()
static voidglPopName()
static voidglPrioritizeTextures(int jarg1, IntBuffer jarg2, FloatBuffer jarg3)
static voidglPushAttrib(long jarg1)
static voidglPushClientAttrib(long jarg1)
static voidglPushMatrix()
static voidglPushName(long jarg1)
static voidglRasterPos2d(double jarg1, double jarg2)
static voidglRasterPos2dv(DoubleBuffer jarg1)
static voidglRasterPos2f(float jarg1, float jarg2)
static voidglRasterPos2fv(FloatBuffer jarg1)
static voidglRasterPos2i(int jarg1, int jarg2)
static voidglRasterPos2iv(IntBuffer jarg1)
static voidglRasterPos2s(short jarg1, short jarg2)
static voidglRasterPos2sv(ShortBuffer jarg1)
static voidglRasterPos3d(double jarg1, double jarg2, double jarg3)
static voidglRasterPos3dv(DoubleBuffer jarg1)
static voidglRasterPos3f(float jarg1, float jarg2, float jarg3)
static voidglRasterPos3fv(FloatBuffer jarg1)
static voidglRasterPos3i(int jarg1, int jarg2, int jarg3)
static voidglRasterPos3iv(IntBuffer jarg1)
static voidglRasterPos3s(short jarg1, short jarg2, short jarg3)
static voidglRasterPos3sv(ShortBuffer jarg1)
static voidglRasterPos4d(double jarg1, double jarg2, double jarg3, double jarg4)
static voidglRasterPos4dv(DoubleBuffer jarg1)
static voidglRasterPos4f(float jarg1, float jarg2, float jarg3, float jarg4)
static voidglRasterPos4fv(FloatBuffer jarg1)
static voidglRasterPos4i(int jarg1, int jarg2, int jarg3, int jarg4)
static voidglRasterPos4iv(IntBuffer jarg1)
static voidglRasterPos4s(short jarg1, short jarg2, short jarg3, short jarg4)
static voidglRasterPos4sv(ShortBuffer jarg1)
static voidglReadBuffer(long jarg1)
static voidglReadPixels(int jarg1, int jarg2, int jarg3, int jarg4, long jarg5, long jarg6, Buffer jarg7)
static voidglRectd(double jarg1, double jarg2, double jarg3, double jarg4)
static voidglRectdv(DoubleBuffer jarg1, DoubleBuffer jarg2)
static voidglRectf(float jarg1, float jarg2, float jarg3, float jarg4)
static voidglRectfv(FloatBuffer jarg1, FloatBuffer jarg2)
static voidglRecti(int jarg1, int jarg2, int jarg3, int jarg4)
static voidglRectiv(IntBuffer jarg1, IntBuffer jarg2)
static voidglRects(short jarg1, short jarg2, short jarg3, short jarg4)
static voidglRectsv(ShortBuffer jarg1, ShortBuffer jarg2)
static intglRenderMode(long jarg1)
static voidglRotated(double jarg1, double jarg2, double jarg3, double jarg4)
static voidglRotatef(float jarg1, float jarg2, float jarg3, float jarg4)
static voidglScaled(double jarg1, double jarg2, double jarg3)
static voidglScalef(float jarg1, float jarg2, float jarg3)
static voidglScissor(int jarg1, int jarg2, int jarg3, int jarg4)
static voidglSelectBuffer(int jarg1, IntBuffer jarg2)
static voidglShadeModel(long jarg1)
static voidglStencilFunc(long jarg1, int jarg2, long jarg3)
static voidglStencilMask(long jarg1)
static voidglStencilOp(long jarg1, long jarg2, long jarg3)
static voidglTexCoord1d(double jarg1)
static voidglTexCoord1dv(DoubleBuffer jarg1)
static voidglTexCoord1f(float jarg1)
static voidglTexCoord1fv(FloatBuffer jarg1)
static voidglTexCoord1i(int jarg1)
static voidglTexCoord1iv(IntBuffer jarg1)
static voidglTexCoord1s(short jarg1)
static voidglTexCoord1sv(ShortBuffer jarg1)
static voidglTexCoord2d(double jarg1, double jarg2)
static voidglTexCoord2dv(DoubleBuffer jarg1)
static voidglTexCoord2f(float jarg1, float jarg2)
static voidglTexCoord2fv(FloatBuffer jarg1)
static voidglTexCoord2i(int jarg1, int jarg2)
static voidglTexCoord2iv(IntBuffer jarg1)
static voidglTexCoord2s(short jarg1, short jarg2)
static voidglTexCoord2sv(ShortBuffer jarg1)
static voidglTexCoord3d(double jarg1, double jarg2, double jarg3)
static voidglTexCoord3dv(DoubleBuffer jarg1)
static voidglTexCoord3f(float jarg1, float jarg2, float jarg3)
static voidglTexCoord3fv(FloatBuffer jarg1)
static voidglTexCoord3i(int jarg1, int jarg2, int jarg3)
static voidglTexCoord3iv(IntBuffer jarg1)
static voidglTexCoord3s(short jarg1, short jarg2, short jarg3)
static voidglTexCoord3sv(ShortBuffer jarg1)
static voidglTexCoord4d(double jarg1, double jarg2, double jarg3, double jarg4)
static voidglTexCoord4dv(DoubleBuffer jarg1)
static voidglTexCoord4f(float jarg1, float jarg2, float jarg3, float jarg4)
static voidglTexCoord4fv(FloatBuffer jarg1)
static voidglTexCoord4i(int jarg1, int jarg2, int jarg3, int jarg4)
static voidglTexCoord4iv(IntBuffer jarg1)
static voidglTexCoord4s(short jarg1, short jarg2, short jarg3, short jarg4)
static voidglTexCoord4sv(ShortBuffer jarg1)
static voidglTexCoordPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4)
static voidglTexEnvf(long jarg1, long jarg2, float jarg3)
static voidglTexEnvfv(long jarg1, long jarg2, FloatBuffer jarg3)
static voidglTexEnvi(long jarg1, long jarg2, int jarg3)
static voidglTexEnviv(long jarg1, long jarg2, IntBuffer jarg3)
static voidglTexGend(long jarg1, long jarg2, double jarg3)
static voidglTexGendv(long jarg1, long jarg2, DoubleBuffer jarg3)
static voidglTexGenf(long jarg1, long jarg2, float jarg3)
static voidglTexGenfv(long jarg1, long jarg2, FloatBuffer jarg3)
static voidglTexGeni(long jarg1, long jarg2, int jarg3)
static voidglTexGeniv(long jarg1, long jarg2, IntBuffer jarg3)
static voidglTexImage1D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, long jarg6, long jarg7, Buffer jarg8)
static voidglTexImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, long jarg7, long jarg8, Buffer jarg9)
static voidglTexParameterf(long jarg1, long jarg2, float jarg3)
static voidglTexParameterfv(long jarg1, long jarg2, FloatBuffer jarg3)
static voidglTexParameteri(long jarg1, long jarg2, int jarg3)
static voidglTexParameteriv(long jarg1, long jarg2, IntBuffer jarg3)
static voidglTexSubImage1D(long jarg1, int jarg2, int jarg3, int jarg4, long jarg5, long jarg6, Buffer jarg7)
static voidglTexSubImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, long jarg7, long jarg8, Buffer jarg9)
static voidglTranslated(double jarg1, double jarg2, double jarg3)
static voidglTranslatef(float jarg1, float jarg2, float jarg3)
static voidgluLookAt(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6, double jarg7, double jarg8, double jarg9)
static voidgluOrtho2D(double jarg1, double jarg2, double jarg3, double jarg4)
static voidgluPerspective(double jarg1, double jarg2, double jarg3, double jarg4)
static voidglVertex2d(double jarg1, double jarg2)
static voidglVertex2dv(DoubleBuffer jarg1)
static voidglVertex2f(float jarg1, float jarg2)
static voidglVertex2fv(FloatBuffer jarg1)
static voidglVertex2i(int jarg1, int jarg2)
static voidglVertex2iv(IntBuffer jarg1)
static voidglVertex2s(short jarg1, short jarg2)
static voidglVertex2sv(ShortBuffer jarg1)
static voidglVertex3d(double jarg1, double jarg2, double jarg3)
static voidglVertex3dv(DoubleBuffer jarg1)
static voidglVertex3f(float jarg1, float jarg2, float jarg3)
static voidglVertex3fv(FloatBuffer jarg1)
static voidglVertex3i(int jarg1, int jarg2, int jarg3)
static voidglVertex3iv(IntBuffer jarg1)
static voidglVertex3s(short jarg1, short jarg2, short jarg3)
static voidglVertex3sv(ShortBuffer jarg1)
static voidglVertex4d(double jarg1, double jarg2, double jarg3, double jarg4)
static voidglVertex4dv(DoubleBuffer jarg1)
static voidglVertex4f(float jarg1, float jarg2, float jarg3, float jarg4)
static voidglVertex4fv(FloatBuffer jarg1)
static voidglVertex4i(int jarg1, int jarg2, int jarg3, int jarg4)
static voidglVertex4iv(IntBuffer jarg1)
static voidglVertex4s(short jarg1, short jarg2, short jarg3, short jarg4)
static voidglVertex4sv(ShortBuffer jarg1)
static voidglVertexPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4)
static voidglViewport(int jarg1, int jarg2, int jarg3, int jarg4)
static longSWIG_glew_init()

Method Detail

glAccum

public static final void glAccum(long jarg1, float jarg2)

glAlphaFunc

public static final void glAlphaFunc(long jarg1, float jarg2)

glAreTexturesResident

public static final short glAreTexturesResident(int jarg1, IntBuffer jarg2, ShortBuffer jarg3)

glArrayElement

public static final void glArrayElement(int jarg1)

glBegin

public static final void glBegin(long jarg1)

glBindTexture

public static final void glBindTexture(long jarg1, long jarg2)

glBitmap

public static final void glBitmap(int jarg1, int jarg2, float jarg3, float jarg4, float jarg5, float jarg6, ShortBuffer jarg7)

glBlendFunc

public static final void glBlendFunc(long jarg1, long jarg2)

glCallList

public static final void glCallList(long jarg1)

glCallLists

public static final void glCallLists(int jarg1, long jarg2, Buffer jarg3)

glClear

public static final void glClear(long jarg1)

glClearAccum

public static final void glClearAccum(float jarg1, float jarg2, float jarg3, float jarg4)

glClearColor

public static final void glClearColor(float jarg1, float jarg2, float jarg3, float jarg4)

glClearDepth

public static final void glClearDepth(double jarg1)

glClearIndex

public static final void glClearIndex(float jarg1)

glClearStencil

public static final void glClearStencil(int jarg1)

glClipPlane

public static final void glClipPlane(long jarg1, DoubleBuffer jarg2)

glColor3b

public static final void glColor3b(byte jarg1, byte jarg2, byte jarg3)

glColor3bv

public static final void glColor3bv(ByteBuffer jarg1)

glColor3d

public static final void glColor3d(double jarg1, double jarg2, double jarg3)

glColor3dv

public static final void glColor3dv(DoubleBuffer jarg1)

glColor3f

public static final void glColor3f(float jarg1, float jarg2, float jarg3)

glColor3fv

public static final void glColor3fv(FloatBuffer jarg1)

glColor3i

public static final void glColor3i(int jarg1, int jarg2, int jarg3)

glColor3iv

public static final void glColor3iv(IntBuffer jarg1)

glColor3s

public static final void glColor3s(short jarg1, short jarg2, short jarg3)

glColor3sv

public static final void glColor3sv(ShortBuffer jarg1)

glColor3ub

public static final void glColor3ub(short jarg1, short jarg2, short jarg3)

glColor3ubv

public static final void glColor3ubv(ShortBuffer jarg1)

glColor3ui

public static final void glColor3ui(long jarg1, long jarg2, long jarg3)

glColor3uiv

public static final void glColor3uiv(IntBuffer jarg1)

glColor3us

public static final void glColor3us(int jarg1, int jarg2, int jarg3)

glColor3usv

public static final void glColor3usv(IntBuffer jarg1)

glColor4b

public static final void glColor4b(byte jarg1, byte jarg2, byte jarg3, byte jarg4)

glColor4bv

public static final void glColor4bv(ByteBuffer jarg1)

glColor4d

public static final void glColor4d(double jarg1, double jarg2, double jarg3, double jarg4)

glColor4dv

public static final void glColor4dv(DoubleBuffer jarg1)

glColor4f

public static final void glColor4f(float jarg1, float jarg2, float jarg3, float jarg4)

glColor4fv

public static final void glColor4fv(FloatBuffer jarg1)

glColor4i

public static final void glColor4i(int jarg1, int jarg2, int jarg3, int jarg4)

glColor4iv

public static final void glColor4iv(IntBuffer jarg1)

glColor4s

public static final void glColor4s(short jarg1, short jarg2, short jarg3, short jarg4)

glColor4sv

public static final void glColor4sv(ShortBuffer jarg1)

glColor4ub

public static final void glColor4ub(short jarg1, short jarg2, short jarg3, short jarg4)

glColor4ubv

public static final void glColor4ubv(ShortBuffer jarg1)

glColor4ui

public static final void glColor4ui(long jarg1, long jarg2, long jarg3, long jarg4)

glColor4uiv

public static final void glColor4uiv(IntBuffer jarg1)

glColor4us

public static final void glColor4us(int jarg1, int jarg2, int jarg3, int jarg4)

glColor4usv

public static final void glColor4usv(IntBuffer jarg1)

glColorMask

public static final void glColorMask(short jarg1, short jarg2, short jarg3, short jarg4)

glColorMaterial

public static final void glColorMaterial(long jarg1, long jarg2)

glColorPointer

public static final void glColorPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4)

glCopyPixels

public static final void glCopyPixels(int jarg1, int jarg2, int jarg3, int jarg4, long jarg5)

glCopyTexImage1D

public static final void glCopyTexImage1D(long jarg1, int jarg2, long jarg3, int jarg4, int jarg5, int jarg6, int jarg7)

glCopyTexImage2D

public static final void glCopyTexImage2D(long jarg1, int jarg2, long jarg3, int jarg4, int jarg5, int jarg6, int jarg7, int jarg8)

glCopyTexSubImage1D

public static final void glCopyTexSubImage1D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6)

glCopyTexSubImage2D

public static final void glCopyTexSubImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, int jarg7, int jarg8)

glCullFace

public static final void glCullFace(long jarg1)

glDeleteLists

public static final void glDeleteLists(long jarg1, int jarg2)

glDeleteTextures

public static final void glDeleteTextures(int jarg1, IntBuffer jarg2)

glDepthFunc

public static final void glDepthFunc(long jarg1)

glDepthMask

public static final void glDepthMask(short jarg1)

glDepthRange

public static final void glDepthRange(double jarg1, double jarg2)

glDisable

public static final void glDisable(long jarg1)

glDisableClientState

public static final void glDisableClientState(long jarg1)

glDrawArrays

public static final void glDrawArrays(long jarg1, int jarg2, int jarg3)

glDrawBuffer

public static final void glDrawBuffer(long jarg1)

glDrawElements

public static final void glDrawElements(long jarg1, int jarg2, long jarg3, Buffer jarg4)

glDrawPixels

public static final void glDrawPixels(int jarg1, int jarg2, long jarg3, long jarg4, Buffer jarg5)

glewGetErrorString

public static final ShortBuffer glewGetErrorString(long jarg1)

glEdgeFlag

public static final void glEdgeFlag(short jarg1)

glEdgeFlagPointer

public static final void glEdgeFlagPointer(int jarg1, Buffer jarg2)

glEdgeFlagv

public static final void glEdgeFlagv(ShortBuffer jarg1)

glEnable

public static final void glEnable(long jarg1)

glEnableClientState

public static final void glEnableClientState(long jarg1)

glEnd

public static final void glEnd()

glEndList

public static final void glEndList()

glEvalCoord1d

public static final void glEvalCoord1d(double jarg1)

glEvalCoord1dv

public static final void glEvalCoord1dv(DoubleBuffer jarg1)

glEvalCoord1f

public static final void glEvalCoord1f(float jarg1)

glEvalCoord1fv

public static final void glEvalCoord1fv(FloatBuffer jarg1)

glEvalCoord2d

public static final void glEvalCoord2d(double jarg1, double jarg2)

glEvalCoord2dv

public static final void glEvalCoord2dv(DoubleBuffer jarg1)

glEvalCoord2f

public static final void glEvalCoord2f(float jarg1, float jarg2)

glEvalCoord2fv

public static final void glEvalCoord2fv(FloatBuffer jarg1)

glEvalMesh1

public static final void glEvalMesh1(long jarg1, int jarg2, int jarg3)

glEvalMesh2

public static final void glEvalMesh2(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5)

glEvalPoint1

public static final void glEvalPoint1(int jarg1)

glEvalPoint2

public static final void glEvalPoint2(int jarg1, int jarg2)

glFeedbackBuffer

public static final void glFeedbackBuffer(int jarg1, long jarg2, FloatBuffer jarg3)

glFinish

public static final void glFinish()

glFlush

public static final void glFlush()

glFogf

public static final void glFogf(long jarg1, float jarg2)

glFogfv

public static final void glFogfv(long jarg1, FloatBuffer jarg2)

glFogi

public static final void glFogi(long jarg1, int jarg2)

glFogiv

public static final void glFogiv(long jarg1, IntBuffer jarg2)

glFrontFace

public static final void glFrontFace(long jarg1)

glFrustum

public static final void glFrustum(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6)

glGenLists

public static final long glGenLists(int jarg1)

glGenTextures

public static final void glGenTextures(int jarg1, IntBuffer jarg2)

glGetBooleanv

public static final void glGetBooleanv(long jarg1, ShortBuffer jarg2)

glGetClipPlane

public static final void glGetClipPlane(long jarg1, DoubleBuffer jarg2)

glGetDoublev

public static final void glGetDoublev(long jarg1, DoubleBuffer jarg2)

glGetError

public static final long glGetError()

glGetFloatv

public static final void glGetFloatv(long jarg1, FloatBuffer jarg2)

glGetIntegerv

public static final void glGetIntegerv(long jarg1, IntBuffer jarg2)

glGetLightfv

public static final void glGetLightfv(long jarg1, long jarg2, FloatBuffer jarg3)

glGetLightiv

public static final void glGetLightiv(long jarg1, long jarg2, IntBuffer jarg3)

glGetMapdv

public static final void glGetMapdv(long jarg1, long jarg2, DoubleBuffer jarg3)

glGetMapfv

public static final void glGetMapfv(long jarg1, long jarg2, FloatBuffer jarg3)

glGetMapiv

public static final void glGetMapiv(long jarg1, long jarg2, IntBuffer jarg3)

glGetMaterialfv

public static final void glGetMaterialfv(long jarg1, long jarg2, FloatBuffer jarg3)

glGetMaterialiv

public static final void glGetMaterialiv(long jarg1, long jarg2, IntBuffer jarg3)

glGetPixelMapfv

public static final void glGetPixelMapfv(long jarg1, FloatBuffer jarg2)

glGetPixelMapuiv

public static final void glGetPixelMapuiv(long jarg1, IntBuffer jarg2)

glGetPixelMapusv

public static final void glGetPixelMapusv(long jarg1, IntBuffer jarg2)

glGetPointerv

public static final void glGetPointerv(long jarg1, long jarg2)

glGetPolygonStipple

public static final void glGetPolygonStipple(ShortBuffer jarg1)

glGetString

public static final ShortBuffer glGetString(long jarg1)

glGetTexEnvfv

public static final void glGetTexEnvfv(long jarg1, long jarg2, FloatBuffer jarg3)

glGetTexEnviv

public static final void glGetTexEnviv(long jarg1, long jarg2, IntBuffer jarg3)

glGetTexGendv

public static final void glGetTexGendv(long jarg1, long jarg2, DoubleBuffer jarg3)

glGetTexGenfv

public static final void glGetTexGenfv(long jarg1, long jarg2, FloatBuffer jarg3)

glGetTexGeniv

public static final void glGetTexGeniv(long jarg1, long jarg2, IntBuffer jarg3)

glGetTexImage

public static final void glGetTexImage(long jarg1, int jarg2, long jarg3, long jarg4, Buffer jarg5)

glGetTexLevelParameterfv

public static final void glGetTexLevelParameterfv(long jarg1, int jarg2, long jarg3, FloatBuffer jarg4)

glGetTexLevelParameteriv

public static final void glGetTexLevelParameteriv(long jarg1, int jarg2, long jarg3, IntBuffer jarg4)

glGetTexParameterfv

public static final void glGetTexParameterfv(long jarg1, long jarg2, FloatBuffer jarg3)

glGetTexParameteriv

public static final void glGetTexParameteriv(long jarg1, long jarg2, IntBuffer jarg3)

glHint

public static final void glHint(long jarg1, long jarg2)

glIndexd

public static final void glIndexd(double jarg1)

glIndexdv

public static final void glIndexdv(DoubleBuffer jarg1)

glIndexf

public static final void glIndexf(float jarg1)

glIndexfv

public static final void glIndexfv(FloatBuffer jarg1)

glIndexi

public static final void glIndexi(int jarg1)

glIndexiv

public static final void glIndexiv(IntBuffer jarg1)

glIndexMask

public static final void glIndexMask(long jarg1)

glIndexPointer

public static final void glIndexPointer(long jarg1, int jarg2, Buffer jarg3)

glIndexs

public static final void glIndexs(short jarg1)

glIndexsv

public static final void glIndexsv(ShortBuffer jarg1)

glIndexub

public static final void glIndexub(short jarg1)

glIndexubv

public static final void glIndexubv(ShortBuffer jarg1)

glInitNames

public static final void glInitNames()

glInterleavedArrays

public static final void glInterleavedArrays(long jarg1, int jarg2, Buffer jarg3)

glIsEnabled

public static final short glIsEnabled(long jarg1)

glIsList

public static final short glIsList(long jarg1)

glIsTexture

public static final short glIsTexture(long jarg1)

glLightf

public static final void glLightf(long jarg1, long jarg2, float jarg3)

glLightfv

public static final void glLightfv(long jarg1, long jarg2, FloatBuffer jarg3)

glLighti

public static final void glLighti(long jarg1, long jarg2, int jarg3)

glLightiv

public static final void glLightiv(long jarg1, long jarg2, IntBuffer jarg3)

glLightModelf

public static final void glLightModelf(long jarg1, float jarg2)

glLightModelfv

public static final void glLightModelfv(long jarg1, FloatBuffer jarg2)

glLightModeli

public static final void glLightModeli(long jarg1, int jarg2)

glLightModeliv

public static final void glLightModeliv(long jarg1, IntBuffer jarg2)

glLineStipple

public static final void glLineStipple(int jarg1, int jarg2)

glLineWidth

public static final void glLineWidth(float jarg1)

glListBase

public static final void glListBase(long jarg1)

glLoadIdentity

public static final void glLoadIdentity()

glLoadMatrixd

public static final void glLoadMatrixd(DoubleBuffer jarg1)

glLoadMatrixf

public static final void glLoadMatrixf(FloatBuffer jarg1)

glLoadName

public static final void glLoadName(long jarg1)

glLogicOp

public static final void glLogicOp(long jarg1)

glMap1d

public static final void glMap1d(long jarg1, double jarg2, double jarg3, int jarg4, int jarg5, DoubleBuffer jarg6)

glMap1f

public static final void glMap1f(long jarg1, float jarg2, float jarg3, int jarg4, int jarg5, FloatBuffer jarg6)

glMap2d

public static final void glMap2d(long jarg1, double jarg2, double jarg3, int jarg4, int jarg5, double jarg6, double jarg7, int jarg8, int jarg9, DoubleBuffer jarg10)

glMap2f

public static final void glMap2f(long jarg1, float jarg2, float jarg3, int jarg4, int jarg5, float jarg6, float jarg7, int jarg8, int jarg9, FloatBuffer jarg10)

glMapGrid1d

public static final void glMapGrid1d(int jarg1, double jarg2, double jarg3)

glMapGrid1f

public static final void glMapGrid1f(int jarg1, float jarg2, float jarg3)

glMapGrid2d

public static final void glMapGrid2d(int jarg1, double jarg2, double jarg3, int jarg4, double jarg5, double jarg6)

glMapGrid2f

public static final void glMapGrid2f(int jarg1, float jarg2, float jarg3, int jarg4, float jarg5, float jarg6)

glMaterialf

public static final void glMaterialf(long jarg1, long jarg2, float jarg3)

glMaterialfv

public static final void glMaterialfv(long jarg1, long jarg2, FloatBuffer jarg3)

glMateriali

public static final void glMateriali(long jarg1, long jarg2, int jarg3)

glMaterialiv

public static final void glMaterialiv(long jarg1, long jarg2, IntBuffer jarg3)

glMatrixMode

public static final void glMatrixMode(long jarg1)

glMultMatrixd

public static final void glMultMatrixd(DoubleBuffer jarg1)

glMultMatrixf

public static final void glMultMatrixf(FloatBuffer jarg1)

glNewList

public static final void glNewList(long jarg1, long jarg2)

glNormal3b

public static final void glNormal3b(byte jarg1, byte jarg2, byte jarg3)

glNormal3bv

public static final void glNormal3bv(ByteBuffer jarg1)

glNormal3d

public static final void glNormal3d(double jarg1, double jarg2, double jarg3)

glNormal3dv

public static final void glNormal3dv(DoubleBuffer jarg1)

glNormal3f

public static final void glNormal3f(float jarg1, float jarg2, float jarg3)

glNormal3fv

public static final void glNormal3fv(FloatBuffer jarg1)

glNormal3i

public static final void glNormal3i(int jarg1, int jarg2, int jarg3)

glNormal3iv

public static final void glNormal3iv(IntBuffer jarg1)

glNormal3s

public static final void glNormal3s(short jarg1, short jarg2, short jarg3)

glNormal3sv

public static final void glNormal3sv(ShortBuffer jarg1)

glNormalPointer

public static final void glNormalPointer(long jarg1, int jarg2, Buffer jarg3)

glOrtho

public static final void glOrtho(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6)

glPassThrough

public static final void glPassThrough(float jarg1)

glPixelMapfv

public static final void glPixelMapfv(long jarg1, int jarg2, FloatBuffer jarg3)

glPixelMapuiv

public static final void glPixelMapuiv(long jarg1, int jarg2, IntBuffer jarg3)

glPixelMapusv

public static final void glPixelMapusv(long jarg1, int jarg2, IntBuffer jarg3)

glPixelStoref

public static final void glPixelStoref(long jarg1, float jarg2)

glPixelStorei

public static final void glPixelStorei(long jarg1, int jarg2)

glPixelTransferf

public static final void glPixelTransferf(long jarg1, float jarg2)

glPixelTransferi

public static final void glPixelTransferi(long jarg1, int jarg2)

glPixelZoom

public static final void glPixelZoom(float jarg1, float jarg2)

glPointSize

public static final void glPointSize(float jarg1)

glPolygonMode

public static final void glPolygonMode(long jarg1, long jarg2)

glPolygonOffset

public static final void glPolygonOffset(float jarg1, float jarg2)

glPolygonStipple

public static final void glPolygonStipple(ShortBuffer jarg1)

glPopAttrib

public static final void glPopAttrib()

glPopClientAttrib

public static final void glPopClientAttrib()

glPopMatrix

public static final void glPopMatrix()

glPopName

public static final void glPopName()

glPrioritizeTextures

public static final void glPrioritizeTextures(int jarg1, IntBuffer jarg2, FloatBuffer jarg3)

glPushAttrib

public static final void glPushAttrib(long jarg1)

glPushClientAttrib

public static final void glPushClientAttrib(long jarg1)

glPushMatrix

public static final void glPushMatrix()

glPushName

public static final void glPushName(long jarg1)

glRasterPos2d

public static final void glRasterPos2d(double jarg1, double jarg2)

glRasterPos2dv

public static final void glRasterPos2dv(DoubleBuffer jarg1)

glRasterPos2f

public static final void glRasterPos2f(float jarg1, float jarg2)

glRasterPos2fv

public static final void glRasterPos2fv(FloatBuffer jarg1)

glRasterPos2i

public static final void glRasterPos2i(int jarg1, int jarg2)

glRasterPos2iv

public static final void glRasterPos2iv(IntBuffer jarg1)

glRasterPos2s

public static final void glRasterPos2s(short jarg1, short jarg2)

glRasterPos2sv

public static final void glRasterPos2sv(ShortBuffer jarg1)

glRasterPos3d

public static final void glRasterPos3d(double jarg1, double jarg2, double jarg3)

glRasterPos3dv

public static final void glRasterPos3dv(DoubleBuffer jarg1)

glRasterPos3f

public static final void glRasterPos3f(float jarg1, float jarg2, float jarg3)

glRasterPos3fv

public static final void glRasterPos3fv(FloatBuffer jarg1)

glRasterPos3i

public static final void glRasterPos3i(int jarg1, int jarg2, int jarg3)

glRasterPos3iv

public static final void glRasterPos3iv(IntBuffer jarg1)

glRasterPos3s

public static final void glRasterPos3s(short jarg1, short jarg2, short jarg3)

glRasterPos3sv

public static final void glRasterPos3sv(ShortBuffer jarg1)

glRasterPos4d

public static final void glRasterPos4d(double jarg1, double jarg2, double jarg3, double jarg4)

glRasterPos4dv

public static final void glRasterPos4dv(DoubleBuffer jarg1)

glRasterPos4f

public static final void glRasterPos4f(float jarg1, float jarg2, float jarg3, float jarg4)

glRasterPos4fv

public static final void glRasterPos4fv(FloatBuffer jarg1)

glRasterPos4i

public static final void glRasterPos4i(int jarg1, int jarg2, int jarg3, int jarg4)

glRasterPos4iv

public static final void glRasterPos4iv(IntBuffer jarg1)

glRasterPos4s

public static final void glRasterPos4s(short jarg1, short jarg2, short jarg3, short jarg4)

glRasterPos4sv

public static final void glRasterPos4sv(ShortBuffer jarg1)

glReadBuffer

public static final void glReadBuffer(long jarg1)

glReadPixels

public static final void glReadPixels(int jarg1, int jarg2, int jarg3, int jarg4, long jarg5, long jarg6, Buffer jarg7)

glRectd

public static final void glRectd(double jarg1, double jarg2, double jarg3, double jarg4)

glRectdv

public static final void glRectdv(DoubleBuffer jarg1, DoubleBuffer jarg2)

glRectf

public static final void glRectf(float jarg1, float jarg2, float jarg3, float jarg4)

glRectfv

public static final void glRectfv(FloatBuffer jarg1, FloatBuffer jarg2)

glRecti

public static final void glRecti(int jarg1, int jarg2, int jarg3, int jarg4)

glRectiv

public static final void glRectiv(IntBuffer jarg1, IntBuffer jarg2)

glRects

public static final void glRects(short jarg1, short jarg2, short jarg3, short jarg4)

glRectsv

public static final void glRectsv(ShortBuffer jarg1, ShortBuffer jarg2)

glRenderMode

public static final int glRenderMode(long jarg1)

glRotated

public static final void glRotated(double jarg1, double jarg2, double jarg3, double jarg4)

glRotatef

public static final void glRotatef(float jarg1, float jarg2, float jarg3, float jarg4)

glScaled

public static final void glScaled(double jarg1, double jarg2, double jarg3)

glScalef

public static final void glScalef(float jarg1, float jarg2, float jarg3)

glScissor

public static final void glScissor(int jarg1, int jarg2, int jarg3, int jarg4)

glSelectBuffer

public static final void glSelectBuffer(int jarg1, IntBuffer jarg2)

glShadeModel

public static final void glShadeModel(long jarg1)

glStencilFunc

public static final void glStencilFunc(long jarg1, int jarg2, long jarg3)

glStencilMask

public static final void glStencilMask(long jarg1)

glStencilOp

public static final void glStencilOp(long jarg1, long jarg2, long jarg3)

glTexCoord1d

public static final void glTexCoord1d(double jarg1)

glTexCoord1dv

public static final void glTexCoord1dv(DoubleBuffer jarg1)

glTexCoord1f

public static final void glTexCoord1f(float jarg1)

glTexCoord1fv

public static final void glTexCoord1fv(FloatBuffer jarg1)

glTexCoord1i

public static final void glTexCoord1i(int jarg1)

glTexCoord1iv

public static final void glTexCoord1iv(IntBuffer jarg1)

glTexCoord1s

public static final void glTexCoord1s(short jarg1)

glTexCoord1sv

public static final void glTexCoord1sv(ShortBuffer jarg1)

glTexCoord2d

public static final void glTexCoord2d(double jarg1, double jarg2)

glTexCoord2dv

public static final void glTexCoord2dv(DoubleBuffer jarg1)

glTexCoord2f

public static final void glTexCoord2f(float jarg1, float jarg2)

glTexCoord2fv

public static final void glTexCoord2fv(FloatBuffer jarg1)

glTexCoord2i

public static final void glTexCoord2i(int jarg1, int jarg2)

glTexCoord2iv

public static final void glTexCoord2iv(IntBuffer jarg1)

glTexCoord2s

public static final void glTexCoord2s(short jarg1, short jarg2)

glTexCoord2sv

public static final void glTexCoord2sv(ShortBuffer jarg1)

glTexCoord3d

public static final void glTexCoord3d(double jarg1, double jarg2, double jarg3)

glTexCoord3dv

public static final void glTexCoord3dv(DoubleBuffer jarg1)

glTexCoord3f

public static final void glTexCoord3f(float jarg1, float jarg2, float jarg3)

glTexCoord3fv

public static final void glTexCoord3fv(FloatBuffer jarg1)

glTexCoord3i

public static final void glTexCoord3i(int jarg1, int jarg2, int jarg3)

glTexCoord3iv

public static final void glTexCoord3iv(IntBuffer jarg1)

glTexCoord3s

public static final void glTexCoord3s(short jarg1, short jarg2, short jarg3)

glTexCoord3sv

public static final void glTexCoord3sv(ShortBuffer jarg1)

glTexCoord4d

public static final void glTexCoord4d(double jarg1, double jarg2, double jarg3, double jarg4)

glTexCoord4dv

public static final void glTexCoord4dv(DoubleBuffer jarg1)

glTexCoord4f

public static final void glTexCoord4f(float jarg1, float jarg2, float jarg3, float jarg4)

glTexCoord4fv

public static final void glTexCoord4fv(FloatBuffer jarg1)

glTexCoord4i

public static final void glTexCoord4i(int jarg1, int jarg2, int jarg3, int jarg4)

glTexCoord4iv

public static final void glTexCoord4iv(IntBuffer jarg1)

glTexCoord4s

public static final void glTexCoord4s(short jarg1, short jarg2, short jarg3, short jarg4)

glTexCoord4sv

public static final void glTexCoord4sv(ShortBuffer jarg1)

glTexCoordPointer

public static final void glTexCoordPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4)

glTexEnvf

public static final void glTexEnvf(long jarg1, long jarg2, float jarg3)

glTexEnvfv

public static final void glTexEnvfv(long jarg1, long jarg2, FloatBuffer jarg3)

glTexEnvi

public static final void glTexEnvi(long jarg1, long jarg2, int jarg3)

glTexEnviv

public static final void glTexEnviv(long jarg1, long jarg2, IntBuffer jarg3)

glTexGend

public static final void glTexGend(long jarg1, long jarg2, double jarg3)

glTexGendv

public static final void glTexGendv(long jarg1, long jarg2, DoubleBuffer jarg3)

glTexGenf

public static final void glTexGenf(long jarg1, long jarg2, float jarg3)

glTexGenfv

public static final void glTexGenfv(long jarg1, long jarg2, FloatBuffer jarg3)

glTexGeni

public static final void glTexGeni(long jarg1, long jarg2, int jarg3)

glTexGeniv

public static final void glTexGeniv(long jarg1, long jarg2, IntBuffer jarg3)

glTexImage1D

public static final void glTexImage1D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, long jarg6, long jarg7, Buffer jarg8)

glTexImage2D

public static final void glTexImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, long jarg7, long jarg8, Buffer jarg9)

glTexParameterf

public static final void glTexParameterf(long jarg1, long jarg2, float jarg3)

glTexParameterfv

public static final void glTexParameterfv(long jarg1, long jarg2, FloatBuffer jarg3)

glTexParameteri

public static final void glTexParameteri(long jarg1, long jarg2, int jarg3)

glTexParameteriv

public static final void glTexParameteriv(long jarg1, long jarg2, IntBuffer jarg3)

glTexSubImage1D

public static final void glTexSubImage1D(long jarg1, int jarg2, int jarg3, int jarg4, long jarg5, long jarg6, Buffer jarg7)

glTexSubImage2D

public static final void glTexSubImage2D(long jarg1, int jarg2, int jarg3, int jarg4, int jarg5, int jarg6, long jarg7, long jarg8, Buffer jarg9)

glTranslated

public static final void glTranslated(double jarg1, double jarg2, double jarg3)

glTranslatef

public static final void glTranslatef(float jarg1, float jarg2, float jarg3)

gluLookAt

public static final void gluLookAt(double jarg1, double jarg2, double jarg3, double jarg4, double jarg5, double jarg6, double jarg7, double jarg8, double jarg9)

gluOrtho2D

public static final void gluOrtho2D(double jarg1, double jarg2, double jarg3, double jarg4)

gluPerspective

public static final void gluPerspective(double jarg1, double jarg2, double jarg3, double jarg4)

glVertex2d

public static final void glVertex2d(double jarg1, double jarg2)

glVertex2dv

public static final void glVertex2dv(DoubleBuffer jarg1)

glVertex2f

public static final void glVertex2f(float jarg1, float jarg2)

glVertex2fv

public static final void glVertex2fv(FloatBuffer jarg1)

glVertex2i

public static final void glVertex2i(int jarg1, int jarg2)

glVertex2iv

public static final void glVertex2iv(IntBuffer jarg1)

glVertex2s

public static final void glVertex2s(short jarg1, short jarg2)

glVertex2sv

public static final void glVertex2sv(ShortBuffer jarg1)

glVertex3d

public static final void glVertex3d(double jarg1, double jarg2, double jarg3)

glVertex3dv

public static final void glVertex3dv(DoubleBuffer jarg1)

glVertex3f

public static final void glVertex3f(float jarg1, float jarg2, float jarg3)

glVertex3fv

public static final void glVertex3fv(FloatBuffer jarg1)

glVertex3i

public static final void glVertex3i(int jarg1, int jarg2, int jarg3)

glVertex3iv

public static final void glVertex3iv(IntBuffer jarg1)

glVertex3s

public static final void glVertex3s(short jarg1, short jarg2, short jarg3)

glVertex3sv

public static final void glVertex3sv(ShortBuffer jarg1)

glVertex4d

public static final void glVertex4d(double jarg1, double jarg2, double jarg3, double jarg4)

glVertex4dv

public static final void glVertex4dv(DoubleBuffer jarg1)

glVertex4f

public static final void glVertex4f(float jarg1, float jarg2, float jarg3, float jarg4)

glVertex4fv

public static final void glVertex4fv(FloatBuffer jarg1)

glVertex4i

public static final void glVertex4i(int jarg1, int jarg2, int jarg3, int jarg4)

glVertex4iv

public static final void glVertex4iv(IntBuffer jarg1)

glVertex4s

public static final void glVertex4s(short jarg1, short jarg2, short jarg3, short jarg4)

glVertex4sv

public static final void glVertex4sv(ShortBuffer jarg1)

glVertexPointer

public static final void glVertexPointer(int jarg1, long jarg2, int jarg3, Buffer jarg4)

glViewport

public static final void glViewport(int jarg1, int jarg2, int jarg3, int jarg4)

SWIG_glew_init

public static final long SWIG_glew_init()