Here is a list of all documented class members with links to the class documentation for each member:
- l -
- csLibraryReference() : csLibraryReference
- csLightProperties() : csLightProperties
- csLightShaderVarCache() : csLightShaderVarCache
- csLinearAttenuation() : csLinearAttenuation
- csList() : csList< T >
- csList< T > : csList< T >::Iterator
- csListElement() : csList< T >::csListElement
- Last : csMouseDriver , csJoystickDriver , csList< T > , CS::SndSys::QueueIterator< T >
- last_cur_time : csProcTexture
- last_error : csPhysicalFile
- last_mod_file_date : ZIP_central_directory_file_header , ZIP_local_file_header
- last_mod_file_time : ZIP_local_file_header , ZIP_central_directory_file_header
- last_portal : csRenderContext
- last_sample : CS::SndSys::PCMSampleConverter
- LastClick : csMouseDriver
- LastClickButton : csMouseDriver
- LastClickTime : csMouseDriver
- LastClipResult() : csClipper
- lastDead : csKeyComposer
- lastEventType : OSXDelegate2D
- lastLock : csRenderBuffer::Props
- layers : csGenerateImageTextureBlend
- leaves : CS::SubRectangles
- left : csRedBlackTree< K >::Node , csGradientShade , csBitmapMetrics
- Left() : csMath2
- Length() : scfString , scfStringArray , csPathsList , iPath , iString , iStringArray , csPath , CS::SndSys::Queue< T > , csArray< T, ElementHandler, MemoryAllocator, CapacityHandler > , csBitArrayTweakable< InlinedBits, Allocator > , csStringBase , csFIFO< T, ElementHandler, MemoryAllocator >
- light_mgr : csParticleSystem
- lightAttenuation : csLightShaderVarCache
- lightAttenuationMode : csLightShaderVarCache
- lightAttenuationTex : csLightShaderVarCache
- LightChanged() : iLightingInfo
- lightDiffuse : csLightShaderVarCache
- lightDirection : csLightShaderVarCache
- LightDirection() : csPointLightProc< AttenuationProc >::PerVertex , csDirectionalLightProc< AttenuationProc >::PerVertex , csSpotLightProc< AttenuationProc >::PerVertex
- lightDirectionCamera : csLightShaderVarCache
- lightDirectionWorld : csLightShaderVarCache
- LightDisconnect() : iLightingInfo
- lightInnerFalloff : csLightShaderVarCache
- LightInvDistance() : csPointLightProc< AttenuationProc >::PerVertex , csDirectionalLightProc< AttenuationProc >::PerVertex , csSpotLightProc< AttenuationProc >::PerVertex
- lightOuterFalloff : csLightShaderVarCache
- lightPosition : csLightShaderVarCache
- lightPositionCamera : csLightShaderVarCache
- lightPositionWorld : csLightShaderVarCache
- LightProperty : csLightShaderVarCache
- lightSpecular : csLightShaderVarCache
- lightTransformCamera : csLightShaderVarCache
- lightTransformWorld : csLightShaderVarCache
- lightType : csLightShaderVarCache
- LightVisible() : iLightVisibleCallback
- line : csProfileInfo
- LineAddress : csGraphics2D
- linearVelocity : csParticle
- LineInClosedMesh() : csPolygonMeshTools , csTriangleMeshTools
- LineLine() : csIntersect2
- LineNumber : IMAGEHLP_LINE64 , IMAGEHLP_LINEW64
- LineNumbers : IMAGEHLP_MODULE64 , IMAGEHLP_MODULEW64
- Listener : csInputDriver
- listener_parameters : iSndSysSoftwareFilter3DProperties
- listeners : csObject
- Load() : csCommonImageFile , iShaderProgram , csConfigDocument , csConfigFile , iTerrainDataFeeder , csConfigManager , csWin32RegistryConfig , iCameraPosition , iRenderLoopManager , iImageIO , iLoader , iModelLoader , iGenMeshAnimationControlFactory , iConfigFile
- LoadConfig() : csInputBinder , iInputBinder
- LoadCoreAnimation() : iSpriteCal3DFactoryState
- LoadCoreMesh() : iSpriteCal3DFactoryState
- LoadCoreMorphTarget() : iSpriteCal3DFactoryState
- LoadCoreSkeleton() : iSpriteCal3DFactoryState
- LoadData() : iImageFileLoader
- Loaded : iTerrainCell
- LoadedImageName : IMAGEHLP_MODULE64 , IMAGEHLP_MODULEW64
- LoadedPdbName : IMAGEHLP_MODULE64 , IMAGEHLP_MODULEW64
- LoaderJob() : csCommonImageFile::LoaderJob
- LoadFactory() : iSkeletonGraveyard
- LoadFont() : iFontServer
- LoadFromBuffer() : csConfigFile
- LoadImage() : iLoader
- loadJob : csCommonImageFile
- LoadLibrary() : iLoader
- LoadLibraryFile() : iLoader
- LoadMap() : iLoader
- LoadMapFile() : iLoader
- LoadMeshFactory() : iEngine
- LoadMeshObject() : iLoader
- LoadMeshObjectFactory() : iLoader
- LoadMeshWrapper() : iEngine
- LoadModule() : iScript
- LoadModuleNative() : iScript
- LoadMountsFromFile() : iVFS
- LoadPlugin() : csPluginManager , iPluginManager
- LoadPlugins() : csPluginLoader
- loadResult : csCommonImageFile::LoaderJob
- LoadShader() : iLoader
- LoadSound() : iSndSysLoader
- LoadSoundStream() : iLoader
- LoadSoundSysData() : iLoader
- LoadSoundWrapper() : iLoader
- LoadState : iTerrainCell
- LoadTexture() : iLoader
- LocalBufferAllocator() : CS::Memory::LocalBufferAllocator< T, N, ExcessAllocator >
- LocateFile() : csPathsUtilities
- LocateNode() : csRedBlackTree< K >
- Location : MINIDUMP_DIRECTORY
- Lock() : csRenderBufferLock< T, TbufferKeeper > , CS::RenderBufferPersistent , iRenderBuffer
- lock : csScopedLock< T >
- Lock() : csPolygonMeshBox , csTriangleMeshPolyMesh , csRenderBuffer , iTriangleMesh , csTriangleMeshBox , CS::Threading::MutexImpl< BaseMutex > , csPolygonMesh , csTriangleMesh , iPolygonMesh , csEventCord , csTriangleMeshPointer
- LockForExternalControl() : iParticleSystem
- LockHeightData() : iTerrainCell
- LockMaterialMap() : iTerrainCell
- LockTry() : csSemaphore , CS::SpinLock , csMutex
- LockWait() : CS::SpinLock , csSemaphore , csMutex
- Log() : csQuaternion
- LogParent : csMeshFactory
- logparent : csParticleSystem
- LogParent : csMeshObject
- LookAt() : csReversibleTransform
- LookChar() : csFileReadHelper
- LookupDomain() : csConfigManager , iConfigManager
- LostFocus() : csJoystickDriver , csMouseDriver , csKeyboardDriver
- LRUAlloc : csFontCache
- LTrim() : csStringBase
- Luminance() : csColor , csRGBpixel
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