mcom
[Interface specifications]
Collaboration diagram for mcom:
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Detailed Description
Client - client communication.
- Deprecated:
- Most of the functionality of this interface can be achieved through the opaque interface.
mcom
interface is designed for exchanging information between clients. A client sends a message of a given "type" and "channel". This device stores adds the message to that channel's stack. A second client can then request data of a given "type" and "channel". Push, Pop, Read, and Clear operations are defined, but their semantics can vary, based on the stack discipline of the underlying driver. For example, the lifomcom (deprecated) driver enforces a last-in-first-out stack.
- Todo:
- Is this interface used and/or needed any more?
#define | PLAYER_MCOM_REQ_PUSH 1 |
request ids | |
#define | PLAYER_MCOM_REQ_POP 2 |
request ids | |
#define | PLAYER_MCOM_REQ_READ 3 |
request ids | |
#define | PLAYER_MCOM_REQ_CLEAR 4 |
request ids | |
#define | PLAYER_MCOM_REQ_SET_CAPACITY 5 |
request ids | |
#define | MCOM_EMPTY_STRING "(EMPTY)" |
returns this if empty | |
typedef struct player_mcom_data | player_mcom_data_t |
A piece of data. | |
typedef struct player_mcom_config | player_mcom_config_t |
Configuration request to the device. | |
typedef struct player_mcom_return | player_mcom_return_t |
Configuration reply from the device. |
Typedef Documentation
typedef struct player_mcom_config player_mcom_config_t |
Configuration request to the device.
typedef struct player_mcom_data player_mcom_data_t |
A piece of data.
typedef struct player_mcom_return player_mcom_return_t |
Configuration reply from the device.