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This is the verbatim text of the qsproject.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/**************************************************************************** ** $Id$ ** ** Copyright (C) 2001-2006 Trolltech AS. All rights reserved. ** ** This file is part of the Qt Script for Applications framework (QSA). ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding a valid Qt Script for Applications license may use ** this file in accordance with the Qt Script for Applications License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about QSA Commercial License Agreements. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** *****************************************************************************/ #ifndef QSPROJECT_H #define QSPROJECT_H #include "qsaglobal.h" #include <qobject.h> #include <qobjectlist.h> #include <qdatetime.h> #include <qptrlist.h> #include <qstringlist.h> #include <qsscript.h> class QSEditor; class QSProjectPrivate; class QSInterpreter; class QSA_EXPORT QSProject : public QObject { friend class QSInterpreter; friend class QSInterfaceFactory; friend class QSEditor; Q_OBJECT public: enum StorageMode { Bundle, TextFiles }; QSProject( QObject *parent = 0, const char *name = 0 ); virtual ~QSProject(); bool editorsModified() const; bool scriptsModified() const; QSInterpreter *interpreter() const; QStringList scriptNames() const; QPtrList<QSScript> scripts() const; QSScript *script( const QString &name ) const; QSScript *script( QObject *context ) const; QObject *object( const QString &name ) const; QObjectList objects() const; QSScript *createScript( QObject *context, const QString &code = QString::null ); QSScript *createScript( const QString &name, const QString &code = QString::null ); void addSignalHandler( QObject *sender, const char *signal, QObject *receiver, const char *qtscriptFunction ); void addSignalHandler( QObject *sender, const char *signal, const char *qtscriptFunction ); void removeSignalHandler( QObject *sender, const char *signal, QObject *receiver, const char *qtscriptFunction ); void removeSignalHandler( QObject *sender, const char *signal, const char *qtscriptFunction ); QSEditor *activeEditor() const; QPtrList<QSEditor> editors() const; QSEditor *editor( QSScript *script ) const; QSEditor *createEditor( QSScript *script, QWidget *parent=0, const char *name = 0 ); void setStorageMode(StorageMode mode); StorageMode storageMode() const; public slots: bool load( const QString &fileName ); bool save( const QString &fileName = QString::null ); bool loadFromData( QByteArray data ); bool saveToData( QByteArray data ); void clearObjects(); void addObject( QObject *object ); void removeObject( const QObject *object ); void commitEditorContents(); void revertEditorContents(); signals: void editorTextChanged(); void projectChanged(); void projectEvaluated(); private slots: void objectDestroyed(); void invalidateProject(); void scriptChanged(); void evaluate(); private: // disabled copy constructor and assignment operator QSProject( const QSProject & ); QSProject& operator=( const QSProject & ); void initObjects(); void initEventHandlers(); QSScript *createScriptInternal( const QString &name, const QString &code, QObject *context ); bool saveInternal( QDataStream *strm ); bool loadInternal( QDataStream *strm ); void registerEditor( QSEditor *editor ); void unregisterEditor( QSEditor *editor ); private: QSProjectPrivate *d; }; #endif
Copyright © 2001-2006 Trolltech | Trademarks | QSA version 1.1.5
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