|Home | Tutorial | Classes | Functions | QSA Workbench | Language | Qt API | QSA Articles | Qt Script for Applications | ![]() |
This is the verbatim text of the qsscript.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/**************************************************************************** ** $Id$ ** ** Copyright (C) 2001-2006 Trolltech AS. All rights reserved. ** ** This file is part of the Qt Script for Applications framework (QSA). ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding a valid Qt Script for Applications license may use ** this file in accordance with the Qt Script for Applications License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about QSA Commercial License Agreements. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** *****************************************************************************/ #ifndef QSSCRIPT_H #define QSSCRIPT_H #include <qobject.h> #include <qstring.h> #include <qsaglobal.h> class QSProject; class QSScriptPrivate; class QSA_EXPORT QSScript : public QObject { friend class QSProject; Q_OBJECT public: virtual ~QSScript(); QString name() const; QString code() const; QObject *context() const; void setCode( const QString &code ); void addCode( const QString &code ); bool addFunction( const QString &funcName, const QString &funcBody = QString::null ); QSProject *project() const; protected slots: virtual void objectDestroyed(); private: QSScript( QSProject *project, const QString &name, const QString &code, QObject *context = 0 ); QSScript( const QSScript &sc ); QSScript& operator=( const QSScript &sc ); void setContext( QObject *context ); signals: void codeChanged(); private: QSScriptPrivate *d; }; #endif
Copyright © 2001-2006 Trolltech | Trademarks | QSA version 1.1.5
|