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The Pixmap class can be used to represent images in QSA. Instances of Pixmap can be passed to C++ slots that take arguments of type QPixmap.
The Pixmap constructor can take a filename referring to an image that will then be loaded:
var background = new Pixmap( "background.png" );
width : Number; The width of the pixmap. This value is read-only.
height : Number; The height of the pixmap. This value is read-only.
rect : Rect; The enclosing rectangle (0, 0, width, height) of the pixmap. This value is read-only.
size : Size; The size of the rectangle. This value is read-only.
depth : Number; The color depth of the pixmap. The pixmap depth is also called bits per pixel (bpp) or bit planes of a pixmap. A null pixmap has depth 0. This value is read-only.
isNull() : Boolean; Returns true if this is a null pixmap; otherwise returns false. A null pixmap has zero width, zero depth, and no contents.
fill( color ); Fills the pixmap with the specified color.
resize( size : Size ); Resizes the pixmap to the specified size.
resize( width : Number, height : Number ); Resizes the pixmap to the specified dimensions.
load( fileName : String ); Loads the pixmap data from the specified file.
save( fileName : String ); Saves the pixmap to the specified file.
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