Crazy Eddies GUI System 0.7.5

CEGUI::OpenGLGeometryBuffer Member List

This is the complete list of members for CEGUI::OpenGLGeometryBuffer, including all inherited members.
appendGeometry(const Vertex *const vbuff, uint vertex_count)CEGUI::OpenGLGeometryBuffer [virtual]
appendVertex(const Vertex &vertex)CEGUI::OpenGLGeometryBuffer [virtual]
BatchInfo typedefCEGUI::OpenGLGeometryBuffer [protected]
BatchList typedefCEGUI::OpenGLGeometryBuffer [protected]
d_activeTextureCEGUI::OpenGLGeometryBuffer [protected]
d_batchesCEGUI::OpenGLGeometryBuffer [protected]
d_blendModeCEGUI::GeometryBuffer [protected]
d_clipRectCEGUI::OpenGLGeometryBuffer [protected]
d_effectCEGUI::OpenGLGeometryBuffer [protected]
d_matrixCEGUI::OpenGLGeometryBuffer [mutable, protected]
d_matrixValidCEGUI::OpenGLGeometryBuffer [mutable, protected]
d_ownerCEGUI::OpenGLGeometryBuffer [protected]
d_pivotCEGUI::OpenGLGeometryBuffer [protected]
d_rotationCEGUI::OpenGLGeometryBuffer [protected]
d_translationCEGUI::OpenGLGeometryBuffer [protected]
d_verticesCEGUI::OpenGLGeometryBuffer [protected]
draw() const CEGUI::OpenGLGeometryBuffer [virtual]
GeometryBuffer()CEGUI::GeometryBuffer [protected]
getActiveTexture() const CEGUI::OpenGLGeometryBuffer [virtual]
getBatchCount() const CEGUI::OpenGLGeometryBuffer [virtual]
getBlendMode() const CEGUI::GeometryBuffer [virtual]
getMatrix() const CEGUI::OpenGLGeometryBuffer
getRenderEffect()CEGUI::OpenGLGeometryBuffer [virtual]
getVertexCount() const CEGUI::OpenGLGeometryBuffer [virtual]
OpenGLGeometryBuffer(OpenGLRenderer &owner)CEGUI::OpenGLGeometryBuffer
performBatchManagement()CEGUI::OpenGLGeometryBuffer [protected]
reset()CEGUI::OpenGLGeometryBuffer [virtual]
setActiveTexture(Texture *texture)CEGUI::OpenGLGeometryBuffer [virtual]
setBlendMode(const BlendMode mode)CEGUI::GeometryBuffer [virtual]
setClippingRegion(const Rect &region)CEGUI::OpenGLGeometryBuffer [virtual]
setPivot(const Vector3 &p)CEGUI::OpenGLGeometryBuffer [virtual]
setRenderEffect(RenderEffect *effect)CEGUI::OpenGLGeometryBuffer [virtual]
setRotation(const Vector3 &r)CEGUI::OpenGLGeometryBuffer [virtual]
setTranslation(const Vector3 &t)CEGUI::OpenGLGeometryBuffer [virtual]
updateMatrix() const CEGUI::OpenGLGeometryBuffer [protected]
VertexList typedefCEGUI::OpenGLGeometryBuffer [protected]
~GeometryBuffer()CEGUI::GeometryBuffer [virtual]