OpenSceneGraph
3.0.1
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This class manage format for hardware skinning. More...
Classes | |
struct | IndexWeightEntry |
Public Types | |
typedef osg::Matrix | MatrixType |
typedef osgAnimation::Bone | BoneType |
typedef std::vector < osg::ref_ptr< osg::Vec4Array > > | BoneWeightAttribList |
typedef std::vector < osg::ref_ptr< BoneType > > | BonePalette |
typedef std::vector< osg::Matrix > | MatrixPalette |
typedef std::vector < std::vector < IndexWeightEntry > > | VertexIndexWeightList |
Public Member Functions | |
RigTransformHardware () | |
osg::Vec4Array * | getVertexAttrib (int index) |
int | getNumVertexAttrib () |
osg::Uniform * | getMatrixPaletteUniform () |
void | computeMatrixPaletteUniform (const osg::Matrix &transformFromSkeletonToGeometry, const osg::Matrix &invTransformFromSkeletonToGeometry) |
int | getNumBonesPerVertex () const |
int | getNumVertexes () const |
bool | createPalette (int nbVertexes, BoneMap boneMap, const VertexInfluenceSet::VertexIndexToBoneWeightMap &vertexIndexToBoneWeightMap) |
virtual void | operator() (RigGeometry &) |
void | setShader (osg::Shader *) |
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RigTransform () | |
virtual | ~RigTransform () |
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Referenced () | |
Referenced (bool threadSafeRefUnref) | |
Referenced (const Referenced &) | |
Referenced & | operator= (const Referenced &) |
virtual void | setThreadSafeRefUnref (bool threadSafe) |
Set whether to use a mutex to ensure ref() and unref() are thread safe. | |
bool | getThreadSafeRefUnref () const |
Get whether a mutex is used to ensure ref() and unref() are thread safe. | |
OpenThreads::Mutex * | getRefMutex () const |
Get the mutex used to ensure thread safety of ref()/unref(). | |
int | ref () const |
Increment the reference count by one, indicating that this object has another pointer which is referencing it. | |
int | unref () const |
Decrement the reference count by one, indicating that a pointer to this object is referencing it. | |
int | unref_nodelete () const |
Decrement the reference count by one, indicating that a pointer to this object is referencing it. | |
int | referenceCount () const |
Return the number of pointers currently referencing this object. | |
ObserverSet * | getObserverSet () const |
Get the ObserverSet if one is attached, otherwise return NULL. | |
ObserverSet * | getOrCreateObserverSet () const |
Get the ObserverSet if one is attached, otherwise create an ObserverSet, attach it, then return this newly created ObserverSet. | |
void | addObserver (Observer *observer) const |
Add a Observer that is observing this object, notify the Observer when this object gets deleted. | |
void | removeObserver (Observer *observer) const |
Remove Observer that is observing this object. |
Protected Member Functions | |
bool | init (RigGeometry &) |
BoneWeightAttribList | createVertexAttribList () |
osg::Uniform * | createVertexUniform () |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. | |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
Set whether reference counting should use a mutex for thread safe reference counting. | |
static bool | getThreadSafeReferenceCounting () |
Get whether reference counting is active. | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. |
This class manage format for hardware skinning.
typedef std::vector<osg::ref_ptr<BoneType> > osgAnimation::RigTransformHardware::BonePalette |
typedef std::vector<osg::ref_ptr<osg::Vec4Array> > osgAnimation::RigTransformHardware::BoneWeightAttribList |
typedef std::vector<osg::Matrix> osgAnimation::RigTransformHardware::MatrixPalette |
typedef std::vector<std::vector<IndexWeightEntry> > osgAnimation::RigTransformHardware::VertexIndexWeightList |
osgAnimation::RigTransformHardware::RigTransformHardware | ( | ) |
void osgAnimation::RigTransformHardware::computeMatrixPaletteUniform | ( | const osg::Matrix & | transformFromSkeletonToGeometry, |
const osg::Matrix & | invTransformFromSkeletonToGeometry | ||
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bool osgAnimation::RigTransformHardware::createPalette | ( | int | nbVertexes, |
BoneMap | boneMap, | ||
const VertexInfluenceSet::VertexIndexToBoneWeightMap & | vertexIndexToBoneWeightMap | ||
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osg::Uniform* osgAnimation::RigTransformHardware::getMatrixPaletteUniform | ( | ) |
int osgAnimation::RigTransformHardware::getNumBonesPerVertex | ( | ) | const |
int osgAnimation::RigTransformHardware::getNumVertexAttrib | ( | ) |
int osgAnimation::RigTransformHardware::getNumVertexes | ( | ) | const |
osg::Vec4Array* osgAnimation::RigTransformHardware::getVertexAttrib | ( | int | index | ) |
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Reimplemented from osgAnimation::RigTransform.
void osgAnimation::RigTransformHardware::setShader | ( | osg::Shader * | ) |
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![]() | Generated at Tue Sep 4 2012 06:15:32 for the OpenSceneGraph by doxygen 1.8.1.2. |