OpenSceneGraph
3.0.1
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Helper callback for managing optional sets of layers, that loading of is deffered to this callback, with this callback working out which layers to load, and how to create fallback versions of the layers. More...
Public Member Functions | |
WhiteListTileLoadedCallback () | |
void | allow (const std::string &setname) |
void | setMinimumNumOfLayers (unsigned int numLayers) |
unsigned int | getMinimumNumOfLayers () const |
void | setReplaceSwitchLayer (bool replaceSwitchLayer) |
bool | getReplaceSwitchLayer () const |
void | setAllowAll (bool allowAll) |
bool | getAllowAll () const |
bool | layerAcceptable (const std::string &setname) const |
bool | readImageLayer (osgTerrain::ImageLayer *imageLayer, const osgDB::ReaderWriter::Options *options) const |
virtual bool | deferExternalLayerLoading () const |
virtual void | loaded (osgTerrain::TerrainTile *tile, const osgDB::ReaderWriter::Options *options) const |
Protected Types | |
typedef std::set< std::string > | SetWhiteList |
Protected Member Functions | |
virtual | ~WhiteListTileLoadedCallback () |
Protected Attributes | |
SetWhiteList | _setWhiteList |
unsigned int | _minumumNumberOfLayers |
bool | _replaceSwitchLayer |
bool | _allowAll |
Additional Inherited Members | |
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static OpenThreads::Mutex * | getGlobalReferencedMutex () |
Get the optional global Referenced mutex, this can be shared between all osg::Referenced. | |
static void | setThreadSafeReferenceCounting (bool enableThreadSafeReferenceCounting) |
Set whether reference counting should use a mutex for thread safe reference counting. | |
static bool | getThreadSafeReferenceCounting () |
Get whether reference counting is active. | |
static void | setDeleteHandler (DeleteHandler *handler) |
Set a DeleteHandler to which deletion of all referenced counted objects will be delegated. | |
static DeleteHandler * | getDeleteHandler () |
Get a DeleteHandler. |
Helper callback for managing optional sets of layers, that loading of is deffered to this callback, with this callback working out which layers to load, and how to create fallback versions of the layers.
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osgTerrain::WhiteListTileLoadedCallback::WhiteListTileLoadedCallback | ( | ) |
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Implements osgTerrain::TerrainTile::TileLoadedCallback.
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bool osgTerrain::WhiteListTileLoadedCallback::layerAcceptable | ( | const std::string & | setname | ) | const |
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Implements osgTerrain::TerrainTile::TileLoadedCallback.
bool osgTerrain::WhiteListTileLoadedCallback::readImageLayer | ( | osgTerrain::ImageLayer * | imageLayer, |
const osgDB::ReaderWriter::Options * | options | ||
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![]() | Generated at Tue Sep 4 2012 06:15:39 for the OpenSceneGraph by doxygen 1.8.1.2. |