gl3n.ext.matrixstack



struct MatrixStack(T) if (is_matrix!T);
A matrix stack similiar to OpenGLs glPushMatrix/glPopMatrix

alias Matrix = T;
Holds the internal matrix type

Matrix top;
The top matrix, the one you work with

size_t realloc_interval;
If the stack is too small to hold more items,

space for realloc_interval more elements will be allocated

pure nothrow this(size_t depth = 16);
Sets the stacks initial size to depth elements

pure nothrow void set(Matrix matrix);
Sets the top matrix

pure nothrow void push();
Pushes the top matrix on the stack and keeps a copy as the new top matrix

pure nothrow void push(Matrix matrix);
Pushes the top matrix on the stack and sets matrix as the new top matrix.

pure nothrow ref Matrix pop();
Pops a matrix from the stack and sets it as top matrix.

Also returns a reference to the new top matrix.


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