VTK
dox
Rendering
OpenGL2
vtkDepthOfFieldPass.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkDepthOfFieldPass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkDepthOfFieldPass_h
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#define vtkDepthOfFieldPass_h
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#include "vtkRenderingOpenGL2Module.h"
// For export macro
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#include "
vtkDepthImageProcessingPass.h
"
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class
vtkDepthPeelingPassLayerList;
// Pimpl
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class
vtkOpenGLFramebufferObject
;
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class
vtkOpenGLHelper
;
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class
vtkOpenGLRenderWindow
;
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class
vtkTextureObject
;
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class
VTKRENDERINGOPENGL2_EXPORT
vtkDepthOfFieldPass
:
public
vtkDepthImageProcessingPass
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{
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public
:
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static
vtkDepthOfFieldPass
*
New
();
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vtkTypeMacro(
vtkDepthOfFieldPass
,
vtkDepthImageProcessingPass
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent)
override
;
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vtkSetMacro(AutomaticFocalDistance,
bool
);
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vtkGetMacro(AutomaticFocalDistance,
bool
);
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vtkBooleanMacro(AutomaticFocalDistance,
bool
);
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void
Render
(
const
vtkRenderState
*s)
override
;
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void
ReleaseGraphicsResources
(
vtkWindow
*w)
override
;
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protected
:
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vtkDepthOfFieldPass
();
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~
vtkDepthOfFieldPass
()
override
;
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vtkOpenGLFramebufferObject
*
FrameBufferObject
;
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vtkTextureObject
*
Pass1
;
// render target for the scene
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vtkTextureObject
*
Pass1Depth
;
// render target for the depth
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// Structures for the various cell types we render.
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vtkOpenGLHelper
*
BlurProgram
;
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bool
AutomaticFocalDistance
;
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private
:
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vtkDepthOfFieldPass
(
const
vtkDepthOfFieldPass
&) =
delete
;
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void
operator=(
const
vtkDepthOfFieldPass
&) =
delete
;
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};
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#endif
vtkDepthImageProcessingPass
Convenient class for post-processing passes. Based on vtkImageProcessingPass, but writes depth as wel...
Definition:
vtkDepthImageProcessingPass.h:62
vtkObject::New
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkRenderPass::Render
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkOpenGLFramebufferObject
Internal class which encapsulates OpenGL FramebufferObject.
Definition:
vtkOpenGLFramebufferObject.h:182
vtkImageProcessingPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkWindow
window superclass for vtkRenderWindow
Definition:
vtkWindow.h:37
vtkDepthOfFieldPass::Pass1
vtkTextureObject * Pass1
Definition:
vtkDepthOfFieldPass.h:98
vtkDepthOfFieldPass::FrameBufferObject
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
Definition:
vtkDepthOfFieldPass.h:97
vtkOpenGLHelper
Definition:
vtkOpenGLHelper.h:30
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:39
vtkTextureObject
abstracts an OpenGL texture object.
Definition:
vtkTextureObject.h:44
vtkDepthOfFieldPass::AutomaticFocalDistance
bool AutomaticFocalDistance
Definition:
vtkDepthOfFieldPass.h:104
vtkDepthOfFieldPass::Pass1Depth
vtkTextureObject * Pass1Depth
Definition:
vtkDepthOfFieldPass.h:99
vtkDepthImageProcessingPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition:
vtkOpenGLRenderWindow.h:53
vtkRenderState
Context in which a vtkRenderPass will render.
Definition:
vtkRenderState.h:40
vtkDepthOfFieldPass::BlurProgram
vtkOpenGLHelper * BlurProgram
Definition:
vtkDepthOfFieldPass.h:102
vtkDepthOfFieldPass
Implement a post-processing DOF blur pass.
Definition:
vtkDepthOfFieldPass.h:52
vtkDepthImageProcessingPass.h
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