Go to the documentation of this file.
30 #ifndef vtkX3DExporter_h
31 #define vtkX3DExporter_h
33 #include "vtkIOExportModule.h"
57 vtkSetStringMacro(FileName);
58 vtkGetStringMacro(FileName);
65 vtkSetMacro(Speed,
double);
66 vtkGetMacro(Speed,
double);
102 vtkGetMacro(OutputStringLength,
int);
103 vtkGetStringMacro(OutputString);
106 return reinterpret_cast<unsigned char *>(this->OutputString);
115 char *RegisterAndGetOutputString();
138 void WriteATextActor2D(
vtkActor2D *anTextActor2D,
represent and manipulate 3D points
a virtual light for 3D rendering
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
unsigned char * GetBinaryOutputString()
dynamic, self-adjusting array of unsigned char
virtual void WriteData()=0
abstract superclass for arrays of numeric data
vtkTypeBool WriteToOutputString
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void WriteAdditionalNodes(vtkX3DExporterWriter *vtkNotUsed(writer))
a actor that draws 2D data
abstract class to write a scene to a file
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips