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26 #ifndef vtkOpenGLImageSliceMapper_h
27 #define vtkOpenGLImageSliceMapper_h
29 #include "vtkRenderingOpenGL2Module.h"
65 void RecursiveRenderTexturedPolygon(
73 void RenderTexturedPolygon(
87 void RenderBackground(
108 const int extent[6],
int &xdim,
int &ydim,
109 int imageSize[2],
int textureSize[2])
override;
represent and manipulate 3D points
record modification and/or execution time
map a slice of a vtkImageData to the screen
window superclass for vtkRenderWindow
void Render(vtkRenderer *renderer, vtkImageSlice *prop) override
This should only be called by the renderer.
represents an image in a 3D scene
represents an object (geometry & properties) in a rendered scene
topologically and geometrically regular array of data
a simple class to control print indentation
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.
OpenGL mapper for image slice display.
vtkActor * BackingPolyDataActor
vtkRenderWindow * RenderWindow
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkImageSliceMapper * New()
abstract specification for renderers
vtkActor * BackgroundPolyDataActor
virtual void ComputeTextureSize(const int extent[6], int &xdim, int &ydim, int imageSize[2], int textureSize[2])
Given an extent that describes a slice (it must have unit thickness in one of the three directions),...
create a window for renderers to draw into
Wrapper around std::string to keep symbols short.