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59 #ifndef vtkEDLShading_h
60 #define vtkEDLShading_h
62 #define EDL_HIGH_RESOLUTION_ON 1
63 #define EDL_LOW_RESOLUTION_ON 1
66 #include "vtkRenderingOpenGL2Module.h"
165 float EDLNeighbours[8][4];
Convenient class for post-processing passes. Based on vtkImageProcessingPass, but writes depth as wel...
vtkOpenGLHelper EDLComposeProgram
vtkOpenGLFramebufferObject * EDLLowFBO
vtkTextureObject * ProjectionColorTexture
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkOpenGLFramebufferObject * EDLHighFBO
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
Internal class which encapsulates OpenGL FramebufferObject.
vtkTextureObject * ProjectionDepthTexture
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkOpenGLHelper EDLShadeProgram
window superclass for vtkRenderWindow
vtkTextureObject * EDLHighShadeTexture
a simple class to control print indentation
abstracts an OpenGL texture object.
vtkOpenGLHelper BilateralProgram
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Context in which a vtkRenderPass will render.
vtkOpenGLFramebufferObject * ProjectionFBO
Framebuffer object and textures for initial projection.
vtkTextureObject * EDLLowBlurTexture
vtkTextureObject * EDLLowShadeTexture