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59 #ifndef vtkSphereWidget_h
60 #define vtkSphereWidget_h
62 #include "vtkInteractionWidgetsModule.h"
75 #define VTK_SPHERE_OFF 0
76 #define VTK_SPHERE_WIREFRAME 1
77 #define VTK_SPHERE_SURFACE 2
97 {this->Superclass::PlaceWidget();}
98 void PlaceWidget(
double xmin,
double xmax,
double ymin,
double ymax,
99 double zmin,
double zmax)
override
100 {this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,zmax);}
110 vtkGetMacro(Representation,
int);
124 { this->SphereSource->SetThetaResolution(r); }
126 {
return this->SphereSource->GetThetaResolution(); }
133 { this->SphereSource->SetPhiResolution(r); }
135 {
return this->SphereSource->GetPhiResolution(); }
147 this->SphereSource->SetRadius(r);
150 {
return this->SphereSource->GetRadius(); }
159 this->SphereSource->SetCenter(x,y,z);
163 this->SetCenter(x[0], x[1], x[2]);
166 {
return this->SphereSource->GetCenter();}
168 {this->SphereSource->GetCenter(xyz);}
202 vtkSetVector3Macro(HandleDirection,
double);
203 vtkGetVector3Macro(HandleDirection,
double);
210 vtkGetVector3Macro(HandlePosition,
double);
236 vtkGetObjectMacro(SelectedSphereProperty,
vtkProperty);
246 vtkGetObjectMacro(SelectedHandleProperty,
vtkProperty);
271 void OnLeftButtonDown();
272 void OnLeftButtonUp();
273 void OnRightButtonDown();
274 void OnRightButtonUp();
281 void HighlightSphere(
int highlight);
282 void SelectRepresentation();
296 void Translate(
double *p1,
double *p2);
297 void ScaleSphere(
double *p1,
double *p2,
int X,
int Y);
298 void MoveHandle(
double *p1,
double *p2,
int X,
int Y);
307 void CreateDefaultProperties();
313 void HighlightHandle(
int);
315 double HandleDirection[3];
316 double HandlePosition[3];
map vtkPolyData to graphics primitives
represent and manipulate 3D points
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
abstract base class for most VTK objects
implicit function for a sphere
#define VTK_SIZEHINT(...)
create a polygonal sphere centered at the origin
static void ProcessEvents(vtkObject *object, unsigned long event, void *clientdata, void *calldata)
Handles the char widget activation event.
represents an object (geometry & properties) in a rendered scene
virtual void SetEnabled(int)
Methods for turning the interactor observer on and off, and determining its state.
a simple class to control print indentation
virtual void RegisterPickers()
Register internal Pickers in the Picking Manager.
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds