VTK
dox
Rendering
OpenGL2
vtkSSAAPass.h
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/*=========================================================================
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Program: Visualization Toolkit
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Module: vtkSSAAPass.h
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Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
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All rights reserved.
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See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
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This software is distributed WITHOUT ANY WARRANTY; without even
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the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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PURPOSE. See the above copyright notice for more information.
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=========================================================================*/
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#ifndef vtkSSAAPass_h
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#define vtkSSAAPass_h
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#include "vtkRenderingOpenGL2Module.h"
// For export macro
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#include "
vtkRenderPass.h
"
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class
vtkOpenGLFramebufferObject
;
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class
vtkOpenGLHelper
;
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class
vtkTextureObject
;
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class
VTKRENDERINGOPENGL2_EXPORT
vtkSSAAPass
:
public
vtkRenderPass
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{
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public
:
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static
vtkSSAAPass
*
New
();
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vtkTypeMacro(
vtkSSAAPass
,
vtkRenderPass
);
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void
PrintSelf
(ostream& os,
vtkIndent
indent)
override
;
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void
Render
(
const
vtkRenderState
*s)
override
;
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void
ReleaseGraphicsResources
(
vtkWindow
*w)
override
;
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vtkGetObjectMacro(DelegatePass,
vtkRenderPass
);
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virtual
void
SetDelegatePass(
vtkRenderPass
*delegatePass);
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protected
:
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vtkSSAAPass
();
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~
vtkSSAAPass
()
override
;
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vtkOpenGLFramebufferObject
*
FrameBufferObject
;
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vtkTextureObject
*
Pass1
;
// render target for the scene
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vtkTextureObject
*
Pass2
;
// render target for the horizontal pass
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// Structures for the various cell types we render.
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vtkOpenGLHelper
*
SSAAProgram
;
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vtkRenderPass
*
DelegatePass
;
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private
:
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vtkSSAAPass
(
const
vtkSSAAPass
&) =
delete
;
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void
operator=(
const
vtkSSAAPass
&) =
delete
;
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};
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#endif
vtkRenderPass::ReleaseGraphicsResources
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
vtkObject::New
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkSSAAPass::FrameBufferObject
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
Definition:
vtkSSAAPass.h:95
vtkRenderPass::Render
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkOpenGLFramebufferObject
Internal class which encapsulates OpenGL FramebufferObject.
Definition:
vtkOpenGLFramebufferObject.h:182
vtkRenderPass.h
vtkWindow
window superclass for vtkRenderWindow
Definition:
vtkWindow.h:37
vtkSSAAPass
Implement Screen Space Anti Aliasing pass.
Definition:
vtkSSAAPass.h:50
vtkSSAAPass::SSAAProgram
vtkOpenGLHelper * SSAAProgram
Definition:
vtkSSAAPass.h:100
vtkRenderPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkOpenGLHelper
Definition:
vtkOpenGLHelper.h:30
vtkSSAAPass::DelegatePass
vtkRenderPass * DelegatePass
Definition:
vtkSSAAPass.h:102
vtkIndent
a simple class to control print indentation
Definition:
vtkIndent.h:39
vtkTextureObject
abstracts an OpenGL texture object.
Definition:
vtkTextureObject.h:44
vtkSSAAPass::Pass2
vtkTextureObject * Pass2
Definition:
vtkSSAAPass.h:97
vtkRenderState
Context in which a vtkRenderPass will render.
Definition:
vtkRenderState.h:40
vtkSSAAPass::Pass1
vtkTextureObject * Pass1
Definition:
vtkSSAAPass.h:96
vtkRenderPass
Perform part of the rendering of a vtkRenderer.
Definition:
vtkRenderPass.h:58
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