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32 #ifndef vtkCompositeRenderManager_h
33 #define vtkCompositeRenderManager_h
35 #include "vtkRenderingParallelModule.h"
76 #endif //vtkCompositeRenderManager_h
An object to control parallel rendering.
dynamic, self-adjusting array of float
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void PostRenderProcessing()=0
dynamic, self-adjusting array of unsigned char
vtkFloatArray * TmpDepthData
virtual void PreRenderProcessing()=0
Here is a good place to handle processing of data before and after render.
vtkFloatArray * DepthData
int SavedMultiSamplesSetting
a simple class to control print indentation
vtkUnsignedCharArray * TmpPixelData
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
Super class for composite algorthms.
vtkCompositer * Compositer
An object to control sort-last parallel rendering.