Go to the documentation of this file.
23 #ifndef vtkOpenGLActor_h
24 #define vtkOpenGLActor_h
26 #include "vtkRenderingOpenGL2Module.h"
vtkMatrix4x4 * MCWCMatrix
vtkTransform * NormalTransform
record modification and/or execution time
represent and manipulate 3x3 transformation matrices
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,...
abstract class specifies interface to map data to graphics primitives
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
vtkMatrix3x3 * NormalMatrix
abstract specification for renderers
vtkTimeStamp KeyMatrixTime
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.