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41 #include "vtkRenderingCoreModule.h"
101 void RemoveAllLights();
119 void CreateLight(
void);
170 vtkBooleanMacro(AutomaticLightCreation,
vtkTypeBool);
178 virtual int UpdateLightsGeometryToFollowCamera(
void);
236 int CaptureGL2PSSpecialProp(
vtkProp *);
264 vtkSetVector3Macro(Ambient,
double);
265 vtkGetVectorMacro(Ambient,
double,3);
273 vtkSetMacro(AllocatedRenderTime,
double);
274 virtual double GetAllocatedRenderTime();
283 virtual double GetTimeFactor();
291 virtual void Render();
296 virtual void DeviceRender() =0;
304 virtual void DeviceRenderOpaqueGeometry();
315 virtual void DeviceRenderTranslucentPolygonalGeometry();
331 int VisibleActorCount();
336 int VisibleVolumeCount();
342 void ComputeVisiblePropBounds(
double bounds[6] );
353 virtual
void ResetCameraClippingRange();
362 virtual
void ResetCameraClippingRange(
double bounds[6] );
363 virtual
void ResetCameraClippingRange(
double xmin,
double xmax,
364 double ymin,
double ymax,
365 double zmin,
double zmax);
374 vtkSetClampMacro(NearClippingPlaneTolerance,
double,0,0.99);
375 vtkGetMacro(NearClippingPlaneTolerance,
double);
384 vtkSetClampMacro(ClippingRangeExpansion,
double,0,0.99);
385 vtkGetMacro(ClippingRangeExpansion,
double);
394 virtual
void ResetCamera();
405 virtual
void ResetCamera(
double bounds[6]);
410 virtual
void ResetCamera(
double xmin,
double xmax,
double ymin,
double ymax,
411 double zmin,
double zmax);
459 virtual void SetLayer(
int layer);
460 vtkGetMacro(Layer,
int);
505 void ViewToWorld(
double &wx,
double &wy,
double &wz)
override;
511 void WorldToView(
double &wx,
double &wy,
double &wz)
override;
517 void WorldToPose(
double &wx,
double &wy,
double &wz)
override;
518 void PoseToWorld(
double &wx,
double &wy,
double &wz)
override;
519 void ViewToPose(
double &wx,
double &wy,
double &wz)
override;
520 void PoseToView(
double &wx,
double &wy,
double &wz)
override;
527 double GetZ (
int x,
int y);
538 vtkGetMacro( LastRenderTimeInSeconds,
double );
548 vtkGetMacro( NumberOfPropsRendered,
int );
561 return this->
PickProp(selectionX, selectionY, selectionX, selectionY);
564 double selectionX2,
double selectionY2)
override;
580 double GetTiledAspectRatio();
588 {
return (this->ActiveCamera !=
nullptr); }
612 vtkSetMacro(UseDepthPeelingForVolumes,
bool)
613 vtkGetMacro(UseDepthPeelingForVolumes,
bool)
614 vtkBooleanMacro(UseDepthPeelingForVolumes,
bool)
626 vtkSetClampMacro(OcclusionRatio,
double,0.0,0.5);
627 vtkGetMacro(OcclusionRatio,
double);
636 vtkSetMacro(MaximumNumberOfPeels,
int);
637 vtkGetMacro(MaximumNumberOfPeels,
int);
646 vtkGetMacro(LastRenderingUsedDepthPeeling,
int);
675 virtual void SetLeftBackgroundTexture(
vtkTexture*);
677 virtual void SetBackgroundTexture(
vtkTexture*);
678 vtkGetObjectMacro(BackgroundTexture,
vtkTexture);
686 virtual void SetRightBackgroundTexture(
vtkTexture*);
687 vtkGetObjectMacro(RightBackgroundTexture,
vtkTexture);
695 vtkSetMacro(TexturedBackground,
bool);
696 vtkGetMacro(TexturedBackground,
bool);
697 vtkBooleanMacro(TexturedBackground,
bool);
701 virtual void ReleaseGraphicsResources(
vtkWindow *);
707 vtkSetMacro(UseFXAA,
bool)
708 vtkGetMacro(UseFXAA,
bool)
709 vtkBooleanMacro(UseFXAA,
bool)
760 virtual void ExpandBounds(
double bounds[6],
vtkMatrix4x4 *matrix);
779 int BackingStoreSize[2];
810 double ComputedVisiblePropBounds[6];
852 virtual int UpdateGeometry();
861 virtual int UpdateTranslucentPolygonalGeometry();
868 virtual int UpdateOpaquePolygonalGeometry();
874 virtual int UpdateCamera(
void);
881 virtual int UpdateLightGeometry(
void);
894 vtkCamera *GetActiveCameraAndResetIfCreated();
965 { this->Selector = selector; this->
Modified(); }
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
an ordered list of volumes
vtkAssemblyPath * PickProp(double selectionX, double selectionY) override
Return the prop (via a vtkAssemblyPath) that has the highest z value at the given x,...
a virtual light for 3D rendering
double ClippingRangeExpansion
Specify enlargement of bounds when resetting the camera clipping range.
vtkTypeBool UseShadows
If this flag is on and the rendering engine supports it render shadows Initial value is off.
vtkTypeBool PreserveDepthBuffer
represents a volume (data & properties) in a rendered scene
vtkTypeBool IsActiveCameraCreated()
This method returns 1 if the ActiveCamera has already been set or automatically created by the render...
virtual void Clear()
Clear the image to the background color.
virtual int UpdateLights(void)
Ask all lights to load themselves into rendering pipeline.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
record modification and/or execution time
an ordered list of lights
double AllocatedRenderTime
virtual void ClearLights(void)
Internal method temporarily removes lights before reloading them into graphics pipeline.
virtual void WorldToPose(double &, double &, double &)
virtual void Modified()
Update the modification time for this object.
vtkTypeBool LightFollowCamera
Configuration for FXAA implementations.
double OcclusionRatio
In case of use of depth peeling technique for rendering translucent material, define the threshold un...
bool UseDepthPeelingForVolumes
This flag is on and the GPU supports it, depth-peel volumes along with the translucent geometry.
vtkTypeBool Draw
When this flag is off, render commands are ignored.
virtual vtkAssemblyPath * PickProp(double selectionX, double selectionY)=0
Return the Prop that has the highest z value at the given x, y position in the viewport.
a list of nodes that form an assembly path
unsigned char * BackingImage
virtual void StereoMidpoint()
Do anything necessary between rendering the left and right viewpoints in a stereo render.
vtkRenderWindow * RenderWindow
window superclass for vtkRenderWindow
bool UseFXAA
If this flag is on and the rendering engine supports it, FXAA will be used to antialias the scene.
vtkTypeBool UseDepthPeeling
If this flag is on and the GPU supports it, depth peeling is used for rendering translucent materials...
void SetSelector(vtkHardwareSelector *selector)
Called by vtkHardwareSelector when it begins rendering for selection.
Render the props of a vtkRenderer.
handles properties associated with a texture map
vtkTypeBool PreserveColorBuffer
#define VTK_SIZEHINT(...)
double LastRenderTimeInSeconds
virtual void ViewToPose(double &, double &, double &)
vtkVolumeCollection * Volumes
virtual vtkMTimeType GetMTime()
Return this object's modified time.
vtkCullerCollection * Cullers
vtkLightCollection * GetLights()
Return the collection of lights.
vtkRendererDelegate * Delegate
represents an object (geometry & properties) in a rendered scene
a superclass for prop cullers
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
vtkTypeBool TwoSidedLighting
a virtual camera for 3D rendering
vtkTypeBool UseHiddenLineRemoval
When this flag is on and the rendering engine supports it, wireframe polydata will be rendered using ...
an ordered list of Cullers
virtual void PoseToWorld(double &, double &, double &)
vtkFXAAOptions * FXAAOptions
Holds the FXAA configuration.
abstract specification for Viewports
vtkActorCollection * Actors
virtual void ViewToWorld()
Convert view point coordinates to world coordinates.
abstract superclass for all actors, volumes and annotations
int AutomaticLightCreation
int LastRenderingUsedDepthPeeling
Tells if the last call to DeviceRenderTranslucentPolygonalGeometry() actually used depth peeling.
virtual vtkWindow * GetVTKWindow()=0
Return the vtkWindow that owns this vtkViewport.
vtkPropCollection * GL2PSSpecialPropCollection
Temporary collection used by vtkRenderWindow::CaptureGL2PSSpecialProps.
a actor that draws 2D data
vtkHardwareSelector * Selector
vtkLightCollection * Lights
double NearClippingPlaneTolerance
Specifies the minimum distance of the near clipping plane as a percentage of the far clipping plane d...
vtkTexture * BackgroundTexture
abstract specification for renderers
an ordered list of actors
vtkTexture * RightBackgroundTexture
int MaximumNumberOfPeels
In case of depth peeling, define the maximum number of peeling layers.
create a window for renderers to draw into
virtual void PoseToView(double &, double &, double &)
virtual void WorldToView()
Convert world point coordinates to view coordinates.
vtkCullerCollection * GetCullers()
Return the collection of cullers.
vtkTypeBool Erase
When this flag is off, the renderer will not erase the background or the Zbuffer.
int NumberOfPropsRendered
vtkInformation * Information
vtkTypeUInt32 vtkMTimeType
Perform part of the rendering of a vtkRenderer.