Go to the documentation of this file.
70 #ifndef vtkPointWidget_h
71 #define vtkPointWidget_h
73 #include "vtkInteractionWidgetsModule.h"
101 {this->Superclass::PlaceWidget();}
102 void PlaceWidget(
double xmin,
double xmax,
double ymin,
double ymax,
103 double zmin,
double zmax)
override
104 {this->Superclass::PlaceWidget(xmin,xmax,ymin,ymax,zmin,zmax);}
119 {this->Cursor3D->SetFocalPoint(x,y,z);}
121 {this->SetPosition(x[0],x[1],x[2]);}
123 {
return this->Cursor3D->GetFocalPoint();}
125 {this->Cursor3D->GetFocalPoint(xyz);}
131 {this->Cursor3D->SetOutline(o);}
133 {
return this->Cursor3D->GetOutline();}
135 {this->Cursor3D->OutlineOn();}
137 {this->Cursor3D->OutlineOff();}
143 {this->Cursor3D->SetXShadows(o);}
145 {
return this->Cursor3D->GetXShadows();}
147 {this->Cursor3D->XShadowsOn();}
149 {this->Cursor3D->XShadowsOff();}
155 {this->Cursor3D->SetYShadows(o);}
157 {
return this->Cursor3D->GetYShadows();}
159 {this->Cursor3D->YShadowsOn();}
161 {this->Cursor3D->YShadowsOff();}
167 {this->Cursor3D->SetZShadows(o);}
169 {
return this->Cursor3D->GetZShadows();}
171 {this->Cursor3D->ZShadowsOn();}
173 {this->Cursor3D->ZShadowsOff();}
181 { this->Cursor3D->SetTranslationMode(
mode); this->Cursor3D->Update(); }
183 {
return this->Cursor3D->GetTranslationMode(); }
185 { this->SetTranslationMode(1); }
187 { this->SetTranslationMode(0); }
226 vtkSetClampMacro(HotSpotSize,
double,0.0,1.0);
227 vtkGetMacro(HotSpotSize,
double);
266 void Highlight(
int highlight);
276 void Translate(
double *p1,
double *p2);
277 void Scale(
double *p1,
double *p2,
int X,
int Y);
278 void MoveFocus(
double *p1,
double *p2);
289 int DetermineConstraintAxis(
int constraint,
double *x);
map vtkPolyData to graphics primitives
generate a 3D cursor representation
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
abstract base class for most VTK objects
#define VTK_SIZEHINT(...)
static void ProcessEvents(vtkObject *object, unsigned long event, void *clientdata, void *calldata)
Handles the char widget activation event.
represents an object (geometry & properties) in a rendered scene
virtual void SetEnabled(int)
Methods for turning the interactor observer on and off, and determining its state.
a simple class to control print indentation
virtual void RegisterPickers()
Register internal Pickers in the Picking Manager.
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds