29 #ifndef vtkRenderWindowInteractor3D_h
30 #define vtkRenderWindowInteractor3D_h
32 #include "vtkRenderingCoreModule.h"
86 return this->WorldEventPositions[pointerIndex];
94 return this->LastWorldEventPositions[pointerIndex];
102 return this->WorldEventOrientations[pointerIndex];
110 return this->LastWorldEventOrientations[pointerIndex];
112 virtual void GetWorldEventPose(
vtkMatrix4x4* poseMatrix,
int pointerIndex);
113 virtual void GetLastWorldEventPose(
vtkMatrix4x4* poseMatrix,
int pointerIndex);
130 <<
"): setting PhysicalEventPosition to ("
131 << x <<
"," << y <<
"," << z
132 <<
") for pointerIndex number " << pointerIndex);
133 if (this->PhysicalEventPositions[pointerIndex][0] != x ||
134 this->PhysicalEventPositions[pointerIndex][1] != y ||
135 this->PhysicalEventPositions[pointerIndex][2] != z ||
136 this->LastPhysicalEventPositions[pointerIndex][0] != x ||
137 this->LastPhysicalEventPositions[pointerIndex][1] != y ||
138 this->LastPhysicalEventPositions[pointerIndex][2] != z)
140 this->LastPhysicalEventPositions[pointerIndex][0] = this->PhysicalEventPositions[pointerIndex][0];
141 this->LastPhysicalEventPositions[pointerIndex][1] = this->PhysicalEventPositions[pointerIndex][1];
142 this->LastPhysicalEventPositions[pointerIndex][2] = this->PhysicalEventPositions[pointerIndex][2];
143 this->PhysicalEventPositions[pointerIndex][0] = x;
144 this->PhysicalEventPositions[pointerIndex][1] = y;
145 this->PhysicalEventPositions[pointerIndex][2] = z;
149 virtual void SetPhysicalEventPose(
vtkMatrix4x4* poseMatrix,
int pointerIndex);
158 virtual void GetPhysicalEventPose(
vtkMatrix4x4* poseMatrix,
int pointerIndex);
159 virtual void GetLastPhysicalEventPose(
vtkMatrix4x4* poseMatrix,
int pointerIndex);
160 virtual void GetStartingPhysicalEventPose(
vtkMatrix4x4* poseMatrix,
int pointerIndex);
177 <<
"): setting WorldEventPosition to ("
178 << x <<
"," << y <<
"," << z
179 <<
") for pointerIndex number " << pointerIndex);
180 if (this->WorldEventPositions[pointerIndex][0] != x ||
181 this->WorldEventPositions[pointerIndex][1] != y ||
182 this->WorldEventPositions[pointerIndex][2] != z ||
183 this->LastWorldEventPositions[pointerIndex][0] != x ||
184 this->LastWorldEventPositions[pointerIndex][1] != y ||
185 this->LastWorldEventPositions[pointerIndex][2] != z)
187 this->LastWorldEventPositions[pointerIndex][0] = this->WorldEventPositions[pointerIndex][0];
188 this->LastWorldEventPositions[pointerIndex][1] = this->WorldEventPositions[pointerIndex][1];
189 this->LastWorldEventPositions[pointerIndex][2] = this->WorldEventPositions[pointerIndex][2];
190 this->WorldEventPositions[pointerIndex][0] = x;
191 this->WorldEventPositions[pointerIndex][1] = y;
192 this->WorldEventPositions[pointerIndex][2] = z;
204 <<
"): setting WorldEventOrientation to ("
205 << w <<
"," << x <<
"," << y <<
"," << z
206 <<
") for pointerIndex number " << pointerIndex);
207 if (this->WorldEventOrientations[pointerIndex][0] != w ||
208 this->WorldEventOrientations[pointerIndex][1] != x ||
209 this->WorldEventOrientations[pointerIndex][2] != y ||
210 this->WorldEventOrientations[pointerIndex][3] != z ||
211 this->LastWorldEventOrientations[pointerIndex][0] != w ||
212 this->LastWorldEventOrientations[pointerIndex][1] != x ||
213 this->LastWorldEventOrientations[pointerIndex][2] != y ||
214 this->LastWorldEventOrientations[pointerIndex][3] != z)
216 this->LastWorldEventOrientations[pointerIndex][0] = this->WorldEventOrientations[pointerIndex][0];
217 this->LastWorldEventOrientations[pointerIndex][1] = this->WorldEventOrientations[pointerIndex][1];
218 this->LastWorldEventOrientations[pointerIndex][2] = this->WorldEventOrientations[pointerIndex][2];
219 this->LastWorldEventOrientations[pointerIndex][3] = this->WorldEventOrientations[pointerIndex][3];
220 this->WorldEventOrientations[pointerIndex][0] = w;
221 this->WorldEventOrientations[pointerIndex][1] = x;
222 this->WorldEventOrientations[pointerIndex][2] = y;
223 this->WorldEventOrientations[pointerIndex][3] = z;
227 virtual void SetWorldEventPose(
vtkMatrix4x4* poseMatrix,
int pointerIndex);
271 void SetTranslation3D(
double val[3]);
272 vtkGetVector3Macro(Translation3D,
double);
273 vtkGetVector3Macro(LastTranslation3D,
double);
279 vtkGetMacro(Done,
bool);
287 double Translation3D[3];
288 double LastTranslation3D[3];