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33 #ifndef vtkSequencePass_h
34 #define vtkSequencePass_h
36 #include "vtkRenderingOpenGL2Module.h"
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
window superclass for vtkRenderWindow
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkRenderPassCollection * Passes
an ordered list of RenderPasses
a simple class to control print indentation
Context in which a vtkRenderPass will render.
Execute render passes sequentially.
Perform part of the rendering of a vtkRenderer.