data structure to represent mouse events.
data structure to represent key events.
base class for items that are part of a vtkContextScene.
vtkAbstractContextBufferId * BufferId
vtkContextScenePrivate * Children
This structure provides a list of children, along with convenience functions to paint the children et...
Class for drawing 2D primitives to a graphical context.
2D array of ids, used for picking.
Provides a 2D scene for vtkContextItem objects.
vtkTransform2D * Transform
The scene level transform.
Private implementation for scene/items.
An interactor for chart views.
vtkWeakPointer< vtkRenderer > Renderer
vtkAnnotationLink * AnnotationLink
bool BufferIdSupportTested
bool HasTransform()
Check whether the scene has a transform.
vtkWeakPointer< vtkContext2D > LastPainter