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65 #include "vtkRenderingLODModule.h"
130 vtkGetMacro(NumberOfCloudPoints,
int);
131 vtkSetMacro(NumberOfCloudPoints,
int);
169 virtual void CreateOwnLODs();
170 virtual void UpdateOwnLODs();
171 virtual void DeleteOwnLODs();
map vtkPolyData to graphics primitives
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
vtkPolyDataAlgorithm * LowResFilter
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
void ShallowCopy(vtkProp *prop) override
Shallow copy of an actor.
vtkPolyDataMapper * LowMapper
record modification and/or execution time
virtual void Modified()
Update the modification time for this object.
window superclass for vtkRenderWindow
an actor that supports multiple levels of detail
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkPolyDataMapper * MediumMapper
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,...
abstract class specifies interface to map data to graphics primitives
an ordered list of mappers
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
vtkMapperCollection * LODMappers
vtkPolyDataAlgorithm * MediumResFilter
abstract specification for Viewports
abstract superclass for all actors, volumes and annotations
abstract specification for renderers
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.
Superclass for algorithms that produce only polydata as output.