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14 #ifndef vtkOpenGLBufferObject_h
15 #define vtkOpenGLBufferObject_h
17 #include "vtkRenderingOpenGL2Module.h"
48 ObjectType GetType()
const;
51 void SetType(ObjectType
value);
54 int GetHandle()
const;
57 bool IsReady()
const {
return this->Dirty ==
false; }
60 bool GenerateBuffer(ObjectType
type);
72 bool Upload(
const T &array, ObjectType
type);
76 bool Upload(
const T *array,
size_t numElements, ObjectType
type);
93 void ReleaseGraphicsResources();
106 bool UploadInternal(
const void *buffer,
size_t size,
ObjectType objectType);
122 this->
Error =
"Refusing to upload empty array.";
127 array.size() *
sizeof(
typename T::value_type),
133 const T *array,
size_t numElements,
138 this->
Error =
"Refusing to upload empty array.";
142 numElements *
sizeof(T),
represent and manipulate 3D points
bool IsReady() const
Determine if the buffer object is ready to be used.
bool Upload(const T &array, ObjectType type)
Upload data to the buffer object.
bool UploadInternal(const void *buffer, size_t size, ObjectType objectType)
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
abstract base class for most VTK objects
abstract superclass for arrays of numeric data
a simple class to control print indentation
object to represent cell connectivity
std::string GetError() const
Return a string describing errors.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.