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22 #ifndef vtkOpenGLImageAlgorithmHelper_h
23 #define vtkOpenGLImageAlgorithmHelper_h
25 #include "vtkRenderingOpenGL2Module.h"
60 const char *vertexCode,
61 const char *fragmentCode,
62 const char *geometryCode
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
abstract base class for most VTK objects
abstract superclass for arrays of numeric data
virtual void UpdateShaderUniforms(vtkShaderProgram *, int)
vtkSmartPointer< vtkOpenGLRenderWindow > RenderWindow
Help image algorithms use the GPU.
The ShaderProgram uses one or more Shader objects.
topologically and geometrically regular array of data
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual void InitializeShaderUniforms(vtkShaderProgram *)
create a window for renderers to draw into
vtkOpenGLImageAlgorithmCallback()
virtual ~vtkOpenGLImageAlgorithmCallback()