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virtual vtkTypeBool | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkProp3DAxisFollower * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | SetAxis (vtkAxisActor *) |
| Set axis that needs to be followed. More...
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virtual vtkAxisActor * | GetAxis () |
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virtual void | SetAutoCenter (vtkTypeBool) |
| Set/Get state of auto center mode where additional translation will be added to make sure the underlying geometry has its pivot point at the center of its bounds. More...
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virtual vtkTypeBool | GetAutoCenter () |
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virtual void | AutoCenterOn () |
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virtual void | AutoCenterOff () |
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virtual void | SetEnableDistanceLOD (int) |
| Enable / disable use of distance based LOD. More...
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virtual int | GetEnableDistanceLOD () |
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virtual void | SetDistanceLODThreshold (double) |
| Set distance LOD threshold (0.0 - 1.0).This determines at what fraction of camera far clip range, actor is not visible. More...
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virtual double | GetDistanceLODThreshold () |
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virtual void | SetEnableViewAngleLOD (int) |
| Enable / disable use of view angle based LOD. More...
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virtual int | GetEnableViewAngleLOD () |
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virtual void | SetViewAngleLODThreshold (double) |
| Set view angle LOD threshold (0.0 - 1.0).This determines at what view angle to geometry will make the geometry not visible. More...
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virtual double | GetViewAngleLODThreshold () |
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double | GetScreenOffset () |
| Set/Get the desired screen vertical offset from the axis. More...
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void | SetScreenOffset (double offset) |
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virtual void | SetScreenOffsetVector (double, double) |
| Set/Get the desired screen offset from the axis. More...
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void | SetScreenOffsetVector (double[2]) |
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virtual double * | GetScreenOffsetVector () |
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virtual void | GetScreenOffsetVector (double &, double &) |
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virtual void | GetScreenOffsetVector (double[2]) |
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void | ComputeMatrix () override |
| Generate the matrix based on ivars. More...
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void | ShallowCopy (vtkProp *prop) override |
| Shallow copy of a follower. More...
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int | RenderOpaqueGeometry (vtkViewport *viewport) override |
| This causes the actor to be rendered. More...
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int | RenderTranslucentPolygonalGeometry (vtkViewport *viewport) override |
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int | RenderVolumetricGeometry (vtkViewport *viewport) override |
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virtual void | SetViewport (vtkViewport *viewport) |
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virtual vtkViewport * | GetViewport () |
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vtkProp3DFollower * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | SetProp3D (vtkProp3D *prop) |
| Set/Get the vtkProp3D to control (i.e., face the camera). More...
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virtual vtkProp3D * | GetProp3D () |
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virtual void | SetCamera (vtkCamera *) |
| Set/Get the camera to follow. More...
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virtual vtkCamera * | GetCamera () |
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int | RenderOpaqueGeometry (vtkViewport *viewport) override |
| This causes the actor to be rendered. More...
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int | RenderTranslucentPolygonalGeometry (vtkViewport *viewport) override |
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int | RenderVolumetricGeometry (vtkViewport *viewport) override |
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vtkTypeBool | HasTranslucentPolygonalGeometry () override |
| Does this prop have some translucent polygonal geometry? More...
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void | ReleaseGraphicsResources (vtkWindow *) override |
| Release any graphics resources associated with this vtkProp3DFollower. More...
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void | ComputeMatrix () override |
| Generate the matrix based on ivars. More...
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void | ShallowCopy (vtkProp *prop) override |
| Shallow copy of a follower. More...
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double * | GetBounds () override |
| Return the bounds of this vtkProp3D. More...
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void | InitPathTraversal () override |
| Overload vtkProp's method for setting up assembly paths. More...
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vtkAssemblyPath * | GetNextPath () override |
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vtkProp3D * | NewInstance () const |
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virtual void | SetPosition (double x, double y, double z) |
| Set/Get/Add the position of the Prop3D in world coordinates. More...
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virtual void | SetPosition (double pos[3]) |
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virtual double * | GetPosition () |
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virtual void | GetPosition (double data[3]) |
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void | AddPosition (double deltaPosition[3]) |
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void | AddPosition (double deltaX, double deltaY, double deltaZ) |
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virtual void | SetOrigin (double x, double y, double z) |
| Set/Get the origin of the Prop3D. More...
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virtual void | SetOrigin (const double pos[3]) |
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virtual double * | GetOrigin () |
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virtual void | GetOrigin (double data[3]) |
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virtual void | SetScale (double x, double y, double z) |
| Set/Get the scale of the actor. More...
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virtual void | SetScale (double scale[3]) |
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virtual double * | GetScale () |
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virtual void | GetScale (double data[3]) |
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void | SetScale (double s) |
| Method to set the scale isotropically. More...
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void | SetUserTransform (vtkLinearTransform *transform) |
| In addition to the instance variables such as position and orientation, you can add an additional transformation for your own use. More...
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virtual vtkLinearTransform * | GetUserTransform () |
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void | SetUserMatrix (vtkMatrix4x4 *matrix) |
| The UserMatrix can be used in place of UserTransform. More...
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vtkMatrix4x4 * | GetUserMatrix () |
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virtual void | GetMatrix (vtkMatrix4x4 *m) |
| Return a reference to the Prop3D's 4x4 composite matrix. More...
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virtual void | GetMatrix (double m[16]) |
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void | GetBounds (double bounds[6]) |
| Return a reference to the Prop3D's composite transform. More...
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double * | GetCenter () |
| Get the center of the bounding box in world coordinates. More...
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double * | GetXRange () |
| Get the Prop3D's x range in world coordinates. More...
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double * | GetYRange () |
| Get the Prop3D's y range in world coordinates. More...
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double * | GetZRange () |
| Get the Prop3D's z range in world coordinates. More...
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double | GetLength () |
| Get the length of the diagonal of the bounding box. More...
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void | RotateX (double) |
| Rotate the Prop3D in degrees about the X axis using the right hand rule. More...
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void | RotateY (double) |
| Rotate the Prop3D in degrees about the Y axis using the right hand rule. More...
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void | RotateZ (double) |
| Rotate the Prop3D in degrees about the Z axis using the right hand rule. More...
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void | RotateWXYZ (double w, double x, double y, double z) |
| Rotate the Prop3D in degrees about an arbitrary axis specified by the last three arguments. More...
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void | SetOrientation (double x, double y, double z) |
| Sets the orientation of the Prop3D. More...
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void | SetOrientation (double orientation[3]) |
| Sets the orientation of the Prop3D. More...
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double * | GetOrientation () |
| Returns the orientation of the Prop3D as s vector of X,Y and Z rotation. More...
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void | GetOrientation (double orentation[3]) |
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double * | GetOrientationWXYZ () |
| Returns the WXYZ orientation of the Prop3D. More...
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void | AddOrientation (double x, double y, double z) |
| Add to the current orientation. More...
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void | AddOrientation (double orentation[3]) |
| Add to the current orientation. More...
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void | PokeMatrix (vtkMatrix4x4 *matrix) override |
| This method modifies the vtkProp3D so that its transformation state is set to the matrix specified. More...
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vtkMTimeType | GetMTime () override |
| Get the vtkProp3D's mtime. More...
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vtkMTimeType | GetUserTransformMatrixMTime () |
| Get the modified time of the user matrix or user transform. More...
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vtkMatrix4x4 * | GetMatrix () override |
| Get a pointer to an internal vtkMatrix4x4. More...
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virtual int | GetIsIdentity () |
| Is the matrix for this actor identity. More...
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vtkProp * | NewInstance () const |
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virtual void | GetActors (vtkPropCollection *) |
| For some exporters and other other operations we must be able to collect all the actors or volumes. More...
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virtual void | GetActors2D (vtkPropCollection *) |
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virtual void | GetVolumes (vtkPropCollection *) |
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virtual void | SetVisibility (vtkTypeBool) |
| Set/Get visibility of this vtkProp. More...
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virtual vtkTypeBool | GetVisibility () |
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virtual void | VisibilityOn () |
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virtual void | VisibilityOff () |
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virtual void | SetPickable (vtkTypeBool) |
| Set/Get the pickable instance variable. More...
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virtual vtkTypeBool | GetPickable () |
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virtual void | PickableOn () |
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virtual void | PickableOff () |
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virtual void | Pick () |
| Method fires PickEvent if the prop is picked. More...
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virtual void | SetDragable (vtkTypeBool) |
| Set/Get the value of the dragable instance variable. More...
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virtual vtkTypeBool | GetDragable () |
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virtual void | DragableOn () |
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virtual void | DragableOff () |
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virtual vtkMTimeType | GetRedrawMTime () |
| Return the mtime of anything that would cause the rendered image to appear differently. More...
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virtual void | SetUseBounds (bool) |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
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virtual bool | GetUseBounds () |
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virtual void | UseBoundsOn () |
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virtual void | UseBoundsOff () |
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virtual int | GetNumberOfPaths () |
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virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
| These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More...
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virtual vtkInformation * | GetPropertyKeys () |
| Set/Get property keys. More...
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virtual void | SetPropertyKeys (vtkInformation *keys) |
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virtual bool | HasKeys (vtkInformation *requiredKeys) |
| Tells if the prop has all the required keys. More...
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virtual int | RenderOverlay (vtkViewport *) |
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virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
| Render the opaque geometry only if the prop has all the requiredKeys. More...
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virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
| Render the translucent polygonal geometry only if the prop has all the requiredKeys. More...
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virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
| Render the volumetric geometry only if the prop has all the requiredKeys. More...
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virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
| Render in the overlay of the viewport only if the prop has all the requiredKeys. More...
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virtual double | GetEstimatedRenderTime (vtkViewport *) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More...
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virtual double | GetEstimatedRenderTime () |
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virtual void | SetEstimatedRenderTime (double t) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More...
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virtual void | RestoreEstimatedRenderTime () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More...
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virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More...
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virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More...
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virtual double | GetAllocatedRenderTime () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More...
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void | SetRenderTimeMultiplier (double t) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More...
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virtual double | GetRenderTimeMultiplier () |
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virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More...
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virtual bool | GetSupportsSelection () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
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virtual void | ProcessSelectorPixelBuffers (vtkHardwareSelector *, std::vector< unsigned int > &) |
| allows a prop to update a selections color buffers More...
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virtual int | GetNumberOfConsumers () |
| Get the number of consumers. More...
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void | AddConsumer (vtkObject *c) |
| Add or remove or get or check a consumer,. More...
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void | RemoveConsumer (vtkObject *c) |
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vtkObject * | GetConsumer (int i) |
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int | IsConsumer (vtkObject *c) |
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
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vtkCommand * | GetCommand (unsigned long tag) |
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void | RemoveObserver (vtkCommand *) |
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void | RemoveObservers (unsigned long event, vtkCommand *) |
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void | RemoveObservers (const char *event, vtkCommand *) |
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vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
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vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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vtkTypeBool | HasObserver (unsigned long event) |
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vtkTypeBool | HasObserver (const char *event) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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int | InvokeEvent (const char *event, void *callData) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
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void | InitializeObjectBase () |
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void | Print (ostream &os) |
| Print an object to an ostream. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
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virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int) |
| Sets the reference count. More...
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void | PrintRevisions (ostream &) |
| Legacy. More...
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