Go to the documentation of this file.
28 #ifndef vtkOpenGLGlyph3DMapper_h
29 #define vtkOpenGLGlyph3DMapper_h
31 #include "vtkRenderingOpenGL2Module.h"
97 void SetupColorMapper();
101 class vtkOpenGLGlyph3DMapperEntry;
102 class vtkOpenGLGlyph3DMapperSubArray;
103 class vtkOpenGLGlyph3DMapperArray;
109 virtual void RebuildStructures(vtkOpenGLGlyph3DMapperSubArray *entry,
virtual vtkIdType GetMaxNumberOfLOD()
Get the maximum number of LOD.
PolyDataMapper using OpenGL to render.
vtkOpenGLGlyph3D on the GPU.
window superclass for vtkRenderWindow
vtkOpenGLGlyph3DMapperArray * GlyphValues
abstract class specifies interface to map data to graphics primitives
virtual void SetLODDistanceAndTargetReduction(vtkIdType vtkNotUsed(index), float vtkNotUsed(distance), float vtkNotUsed(targetReduction))
Configure LODs.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.
abstract class to specify dataset behavior
static vtkGlyph3DMapper * New()
void Render(vtkRenderer *ren, vtkActor *act) override
All the work is done is derived classes.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
dynamic, self-adjusting array of bits
virtual void SetNumberOfLOD(vtkIdType vtkNotUsed(nb))
Set the number of LOD.
vtkTypeUInt32 vtkMTimeType