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37 #ifndef vtkProp3DFollower_h
38 #define vtkProp3DFollower_h
40 #include "vtkRenderingCoreModule.h"
virtual vtkAssemblyPath * GetNextPath()
represents an 3D object for placement in a rendered scene
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual int RenderOpaqueGeometry(vtkViewport *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
a vtkProp3D that always faces the camera
a list of nodes that form an assembly path
double * GetBounds() override=0
Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax).
window superclass for vtkRenderWindow
virtual vtkTypeBool HasTranslucentPolygonalGeometry()
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDE...
virtual int RenderVolumetricGeometry(vtkViewport *)
void InitPathTraversal() override
Overload vtkProp's method for setting up assembly paths.
abstract class specifies interface to map data to graphics primitives
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
a virtual camera for 3D rendering
virtual void ComputeMatrix()
Generate the matrix based on ivars.
abstract specification for Viewports
virtual int RenderTranslucentPolygonalGeometry(vtkViewport *)
abstract superclass for all actors, volumes and annotations
void ShallowCopy(vtkProp *prop) override
Shallow copy of this vtkProp3D.
virtual void ReleaseGraphicsResources(vtkWindow *)
WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE Release any graphics resources that are being...
vtkMatrix4x4 * InternalMatrix