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virtual vtkTypeBool | IsA (const char *type) |
| Return 1 if this class is the same type of (or a subclass of) the named class. More...
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vtkCubeAxesActor2D * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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int | RenderOverlay (vtkViewport *) override |
| Draw the axes as per the vtkProp superclass' API. More...
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int | RenderOpaqueGeometry (vtkViewport *) override |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves. More...
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int | RenderTranslucentPolygonalGeometry (vtkViewport *) override |
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vtkTypeBool | HasTranslucentPolygonalGeometry () override |
| Does this prop have some translucent polygonal geometry? More...
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virtual void | SetInputConnection (vtkAlgorithmOutput *) |
| Use the bounding box of this input dataset to draw the cube axes. More...
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virtual void | SetInputData (vtkDataSet *) |
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virtual vtkDataSet * | GetInput () |
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void | SetViewProp (vtkProp *prop) |
| Use the bounding box of this prop to draw the cube axes. More...
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virtual vtkProp * | GetViewProp () |
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virtual void | SetBounds (double, double, double, double, double, double) |
| Explicitly specify the region in space around which to draw the bounds. More...
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virtual void | SetBounds (double[6]) |
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double * | GetBounds () override |
| Get the bounds for this Prop as (Xmin,Xmax,Ymin,Ymax,Zmin,Zmax). More...
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void | GetBounds (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax) |
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void | GetBounds (double bounds[6]) |
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virtual void | SetRanges (double, double, double, double, double, double) |
| Explicitly specify the range of values used on the bounds. More...
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virtual void | SetRanges (double[6]) |
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double * | GetRanges () |
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void | GetRanges (double &xmin, double &xmax, double &ymin, double &ymax, double &zmin, double &zmax) |
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void | GetRanges (double ranges[6]) |
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virtual void | SetXOrigin (double) |
| Explicitly specify an origin for the axes. More...
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virtual void | SetYOrigin (double) |
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virtual void | SetZOrigin (double) |
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virtual void | SetUseRanges (vtkTypeBool) |
| Set/Get a flag that controls whether the axes use the data ranges or the ranges set by SetRanges. More...
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virtual vtkTypeBool | GetUseRanges () |
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virtual void | UseRangesOn () |
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virtual void | UseRangesOff () |
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virtual void | SetCamera (vtkCamera *) |
| Set/Get the camera to perform scaling and translation of the vtkCubeAxesActor2D. More...
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virtual vtkCamera * | GetCamera () |
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virtual void | SetFlyMode (int) |
| Specify a mode to control how the axes are drawn: either outer edges or closest triad to the camera position, or you may also disable flying of the axes. More...
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virtual int | GetFlyMode () |
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void | SetFlyModeToOuterEdges () |
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void | SetFlyModeToClosestTriad () |
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void | SetFlyModeToNone () |
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virtual void | SetScaling (vtkTypeBool) |
| Set/Get a flag that controls whether the axes are scaled to fit in the viewport. More...
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virtual vtkTypeBool | GetScaling () |
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virtual void | ScalingOn () |
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virtual void | ScalingOff () |
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virtual void | SetNumberOfLabels (int) |
| Set/Get the number of annotation labels to show along the x, y, and z axes. More...
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virtual int | GetNumberOfLabels () |
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virtual void | SetXLabel (const char *) |
| Set/Get the labels for the x, y, and z axes. More...
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virtual char * | GetXLabel () |
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virtual void | SetYLabel (const char *) |
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virtual char * | GetYLabel () |
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virtual void | SetZLabel (const char *) |
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virtual char * | GetZLabel () |
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vtkAxisActor2D * | GetXAxisActor2D () |
| Retrieve handles to the X, Y and Z axis (so that you can set their text properties for example) More...
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vtkAxisActor2D * | GetYAxisActor2D () |
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vtkAxisActor2D * | GetZAxisActor2D () |
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virtual void | SetAxisTitleTextProperty (vtkTextProperty *p) |
| Set/Get the title text property of all axes. More...
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virtual vtkTextProperty * | GetAxisTitleTextProperty () |
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virtual void | SetAxisLabelTextProperty (vtkTextProperty *p) |
| Set/Get the labels text property of all axes. More...
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virtual vtkTextProperty * | GetAxisLabelTextProperty () |
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virtual void | SetLabelFormat (const char *) |
| Set/Get the format with which to print the labels on each of the x-y-z axes. More...
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virtual char * | GetLabelFormat () |
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virtual void | SetFontFactor (double) |
| Set/Get the factor that controls the overall size of the fonts used to label and title the axes. More...
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virtual double | GetFontFactor () |
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virtual void | SetInertia (int) |
| Set/Get the inertial factor that controls how often (i.e, how many renders) the axes can switch position (jump from one axes to another). More...
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virtual int | GetInertia () |
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virtual void | SetShowActualBounds (int) |
| Set/Get the variable that controls whether the actual bounds of the dataset are always shown. More...
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virtual int | GetShowActualBounds () |
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virtual void | SetCornerOffset (double) |
| Specify an offset value to "pull back" the axes from the corner at which they are joined to avoid overlap of axes labels. More...
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virtual double | GetCornerOffset () |
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void | ReleaseGraphicsResources (vtkWindow *) override |
| Release any graphics resources that are being consumed by this actor. More...
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virtual void | SetXAxisVisibility (vtkTypeBool) |
| Turn on and off the visibility of each axis. More...
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virtual vtkTypeBool | GetXAxisVisibility () |
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virtual void | XAxisVisibilityOn () |
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virtual void | XAxisVisibilityOff () |
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virtual void | SetYAxisVisibility (vtkTypeBool) |
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virtual vtkTypeBool | GetYAxisVisibility () |
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virtual void | YAxisVisibilityOn () |
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virtual void | YAxisVisibilityOff () |
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virtual void | SetZAxisVisibility (vtkTypeBool) |
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virtual vtkTypeBool | GetZAxisVisibility () |
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virtual void | ZAxisVisibilityOn () |
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virtual void | ZAxisVisibilityOff () |
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void | ShallowCopy (vtkCubeAxesActor2D *actor) |
| Shallow copy of a CubeAxesActor2D. More...
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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vtkActor2D * | NewInstance () const |
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int | RenderOverlay (vtkViewport *viewport) override |
| Support the standard render methods. More...
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int | RenderOpaqueGeometry (vtkViewport *viewport) override |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS All concrete subclasses must be able to render themselves. More...
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int | RenderTranslucentPolygonalGeometry (vtkViewport *viewport) override |
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vtkTypeBool | HasTranslucentPolygonalGeometry () override |
| Does this prop have some translucent polygonal geometry? More...
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virtual void | SetMapper (vtkMapper2D *mapper) |
| Set/Get the vtkMapper2D which defines the data to be drawn. More...
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virtual vtkMapper2D * | GetMapper () |
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virtual void | SetLayerNumber (int) |
| Set/Get the layer number in the overlay planes into which to render. More...
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virtual int | GetLayerNumber () |
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vtkProperty2D * | GetProperty () |
| Returns this actor's vtkProperty2D. More...
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virtual void | SetProperty (vtkProperty2D *) |
| Set this vtkProp's vtkProperty2D. More...
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virtual vtkCoordinate * | GetPositionCoordinate () |
| Get the PositionCoordinate instance of vtkCoordinate. More...
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virtual void | SetPosition (float x[2]) |
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virtual void | SetPosition (float x, float y) |
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virtual float * | GetPosition () |
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void | SetDisplayPosition (int, int) |
| Set the Prop2D's position in display coordinates. More...
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virtual vtkCoordinate * | GetPosition2Coordinate () |
| Access the Position2 instance variable. More...
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virtual void | SetPosition2 (float x[2]) |
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virtual void | SetPosition2 (float x, float y) |
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virtual float * | GetPosition2 () |
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void | SetWidth (double w) |
| Set/Get the height and width of the Actor2D. More...
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double | GetWidth () |
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void | SetHeight (double h) |
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double | GetHeight () |
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vtkMTimeType | GetMTime () override |
| Return this objects MTime. More...
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void | GetActors2D (vtkPropCollection *pc) override |
| For some exporters and other other operations we must be able to collect all the actors or volumes. More...
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void | ShallowCopy (vtkProp *prop) override |
| Shallow copy of this vtkActor2D. More...
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void | ReleaseGraphicsResources (vtkWindow *) override |
| Release any graphics resources that are being consumed by this actor. More...
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virtual vtkCoordinate * | GetActualPositionCoordinate (void) |
| Return the actual vtkCoordinate reference that the mapper should use to position the actor. More...
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virtual vtkCoordinate * | GetActualPosition2Coordinate (void) |
| Return the actual vtkCoordinate reference that the mapper should use to position the actor. More...
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vtkProp * | NewInstance () const |
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void | PrintSelf (ostream &os, vtkIndent indent) override |
| Methods invoked by print to print information about the object including superclasses. More...
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virtual void | GetActors (vtkPropCollection *) |
| For some exporters and other other operations we must be able to collect all the actors or volumes. More...
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virtual void | GetVolumes (vtkPropCollection *) |
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virtual void | SetVisibility (vtkTypeBool) |
| Set/Get visibility of this vtkProp. More...
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virtual vtkTypeBool | GetVisibility () |
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virtual void | VisibilityOn () |
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virtual void | VisibilityOff () |
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virtual void | SetPickable (vtkTypeBool) |
| Set/Get the pickable instance variable. More...
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virtual vtkTypeBool | GetPickable () |
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virtual void | PickableOn () |
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virtual void | PickableOff () |
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virtual void | Pick () |
| Method fires PickEvent if the prop is picked. More...
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virtual void | SetDragable (vtkTypeBool) |
| Set/Get the value of the dragable instance variable. More...
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virtual vtkTypeBool | GetDragable () |
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virtual void | DragableOn () |
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virtual void | DragableOff () |
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virtual vtkMTimeType | GetRedrawMTime () |
| Return the mtime of anything that would cause the rendered image to appear differently. More...
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virtual void | SetUseBounds (bool) |
| In case the Visibility flag is true, tell if the bounds of this prop should be taken into account or ignored during the computation of other bounding boxes, like in vtkRenderer::ResetCamera(). More...
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virtual bool | GetUseBounds () |
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virtual void | UseBoundsOn () |
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virtual void | UseBoundsOff () |
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virtual void | InitPathTraversal () |
| vtkProp and its subclasses can be picked by subclasses of vtkAbstractPicker (e.g., vtkPropPicker). More...
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virtual vtkAssemblyPath * | GetNextPath () |
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virtual int | GetNumberOfPaths () |
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virtual void | PokeMatrix (vtkMatrix4x4 *vtkNotUsed(matrix)) |
| These methods are used by subclasses to place a matrix (if any) in the prop prior to rendering. More...
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virtual vtkMatrix4x4 * | GetMatrix () |
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virtual vtkInformation * | GetPropertyKeys () |
| Set/Get property keys. More...
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virtual void | SetPropertyKeys (vtkInformation *keys) |
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virtual bool | HasKeys (vtkInformation *requiredKeys) |
| Tells if the prop has all the required keys. More...
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virtual int | RenderVolumetricGeometry (vtkViewport *) |
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virtual bool | RenderFilteredOpaqueGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
| Render the opaque geometry only if the prop has all the requiredKeys. More...
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virtual bool | RenderFilteredTranslucentPolygonalGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
| Render the translucent polygonal geometry only if the prop has all the requiredKeys. More...
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virtual bool | RenderFilteredVolumetricGeometry (vtkViewport *v, vtkInformation *requiredKeys) |
| Render the volumetric geometry only if the prop has all the requiredKeys. More...
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virtual bool | RenderFilteredOverlay (vtkViewport *v, vtkInformation *requiredKeys) |
| Render in the overlay of the viewport only if the prop has all the requiredKeys. More...
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virtual double | GetEstimatedRenderTime (vtkViewport *) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS The EstimatedRenderTime may be used to select between different props, for example in LODProp it is used to select the level-of-detail. More...
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virtual double | GetEstimatedRenderTime () |
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virtual void | SetEstimatedRenderTime (double t) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS This method is used by, for example, the vtkLODProp3D in order to initialize the estimated render time at start-up to some user defined value. More...
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virtual void | RestoreEstimatedRenderTime () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THESE METHODS OUTSIDE OF THE RENDERING PROCESS When the EstimatedRenderTime is first set to 0.0 (in the SetAllocatedRenderTime method) the old value is saved. More...
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virtual void | AddEstimatedRenderTime (double t, vtkViewport *vtkNotUsed(vp)) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS This method is intended to allow the renderer to add to the EstimatedRenderTime in props that require information that the renderer has in order to do this. More...
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virtual void | SetAllocatedRenderTime (double t, vtkViewport *vtkNotUsed(v)) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS The renderer may use the allocated rendering time to determine how to render this actor. More...
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virtual double | GetAllocatedRenderTime () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS. More...
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void | SetRenderTimeMultiplier (double t) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Get/Set the multiplier for the render time. More...
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virtual double | GetRenderTimeMultiplier () |
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virtual void | BuildPaths (vtkAssemblyPaths *paths, vtkAssemblyPath *path) |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used to construct assembly paths and perform part traversal. More...
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virtual bool | GetSupportsSelection () |
| WARNING: INTERNAL METHOD - NOT INTENDED FOR GENERAL USE DO NOT USE THIS METHOD OUTSIDE OF THE RENDERING PROCESS Used by vtkHardwareSelector to determine if the prop supports hardware selection. More...
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virtual void | ProcessSelectorPixelBuffers (vtkHardwareSelector *, std::vector< unsigned int > &) |
| allows a prop to update a selections color buffers More...
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virtual int | GetNumberOfConsumers () |
| Get the number of consumers. More...
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void | AddConsumer (vtkObject *c) |
| Add or remove or get or check a consumer,. More...
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void | RemoveConsumer (vtkObject *c) |
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vtkObject * | GetConsumer (int i) |
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int | IsConsumer (vtkObject *c) |
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| vtkBaseTypeMacro (vtkObject, vtkObjectBase) |
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virtual void | DebugOn () |
| Turn debugging output on. More...
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virtual void | DebugOff () |
| Turn debugging output off. More...
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bool | GetDebug () |
| Get the value of the debug flag. More...
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void | SetDebug (bool debugFlag) |
| Set the value of the debug flag. More...
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virtual void | Modified () |
| Update the modification time for this object. More...
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unsigned long | AddObserver (unsigned long event, vtkCommand *, float priority=0.0f) |
| Allow people to add/remove/invoke observers (callbacks) to any VTK object. More...
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unsigned long | AddObserver (const char *event, vtkCommand *, float priority=0.0f) |
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vtkCommand * | GetCommand (unsigned long tag) |
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void | RemoveObserver (vtkCommand *) |
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void | RemoveObservers (unsigned long event, vtkCommand *) |
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void | RemoveObservers (const char *event, vtkCommand *) |
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vtkTypeBool | HasObserver (unsigned long event, vtkCommand *) |
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vtkTypeBool | HasObserver (const char *event, vtkCommand *) |
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void | RemoveObserver (unsigned long tag) |
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void | RemoveObservers (unsigned long event) |
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void | RemoveObservers (const char *event) |
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void | RemoveAllObservers () |
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vtkTypeBool | HasObserver (unsigned long event) |
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vtkTypeBool | HasObserver (const char *event) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(), float priority=0.0f) |
| Overloads to AddObserver that allow developers to add class member functions as callbacks for events. More...
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, void(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
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template<class U , class T > |
unsigned long | AddObserver (unsigned long event, U observer, bool(T::*callback)(vtkObject *, unsigned long, void *), float priority=0.0f) |
| Allow user to set the AbortFlagOn() with the return value of the callback method. More...
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int | InvokeEvent (unsigned long event, void *callData) |
| This method invokes an event and return whether the event was aborted or not. More...
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int | InvokeEvent (const char *event, void *callData) |
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int | InvokeEvent (unsigned long event) |
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int | InvokeEvent (const char *event) |
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const char * | GetClassName () const |
| Return the class name as a string. More...
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virtual void | Delete () |
| Delete a VTK object. More...
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virtual void | FastDelete () |
| Delete a reference to this object. More...
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void | InitializeObjectBase () |
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void | Print (ostream &os) |
| Print an object to an ostream. More...
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virtual void | PrintHeader (ostream &os, vtkIndent indent) |
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virtual void | PrintTrailer (ostream &os, vtkIndent indent) |
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virtual void | Register (vtkObjectBase *o) |
| Increase the reference count (mark as used by another object). More...
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virtual void | UnRegister (vtkObjectBase *o) |
| Decrease the reference count (release by another object). More...
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int | GetReferenceCount () |
| Return the current reference count of this object. More...
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void | SetReferenceCount (int) |
| Sets the reference count. More...
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void | PrintRevisions (ostream &) |
| Legacy. More...
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create a 2D plot of a bounding box edges - used for navigation
vtkCubeAxesActor2D is a composite actor that draws three axes of the bounding box of an input dataset. The axes include labels and titles for the x-y-z axes. The algorithm selects the axes that are on the "exterior" of the bounding box, exterior as determined from examining outer edges of the bounding box in projection (display) space. Alternatively, the edges closest to the viewer (i.e., camera position) can be drawn.
To use this object you must define a bounding box and the camera used to render the vtkCubeAxesActor2D. The camera is used to control the scaling and position of the vtkCubeAxesActor2D so that it fits in the viewport and always remains visible.)
The font property of the axes titles and labels can be modified through the AxisTitleTextProperty and AxisLabelTextProperty attributes. You may also use the GetXAxisActor2D, GetYAxisActor2D or GetZAxisActor2D methods to access each individual axis actor to modify their font properties.
The bounding box to use is defined in one of three ways. First, if the Input ivar is defined, then the input dataset's bounds is used. If the Input is not defined, and the Prop (superclass of all actors) is defined, then the Prop's bounds is used. If neither the Input or Prop is defined, then the Bounds instance variable (an array of six doubles) is used.
- See also
- vtkActor2D vtkAxisActor2D vtkXYPlotActor vtkTextProperty
- Examples:
- vtkCubeAxesActor2D (Examples)
- Tests:
- vtkCubeAxesActor2D (Tests)
Definition at line 65 of file vtkCubeAxesActor2D.h.