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36 #ifndef vtkRenderStepsPass_h
37 #define vtkRenderStepsPass_h
39 #include "vtkRenderingOpenGL2Module.h"
vtkRenderPass * LightsPass
virtual void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
window superclass for vtkRenderWindow
vtkRenderPass * OverlayPass
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
a simple class to control print indentation
vtkRenderPass * TranslucentPass
vtkRenderPass * OpaquePass
Implement the camera render pass.
vtkCameraPass * CameraPass
Execute render passes sequentially.
vtkSequencePass * SequencePass
Context in which a vtkRenderPass will render.
vtkRenderPass * VolumetricPass
vtkRenderPass * PostProcessPass
Execute render passes sequentially.
Perform part of the rendering of a vtkRenderer.