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56 #ifndef vtkSurfaceLICMapper_h
57 #define vtkSurfaceLICMapper_h
59 #include "vtkRenderingLICOpenGL2Module.h"
124 std::map<vtkShader::Type, vtkShader *> shaders,
virtual void BuildBufferObjects(vtkRenderer *ren, vtkActor *act)
Build the VBO/IBO, called by UpdateBufferObjects.
virtual void EndTimerEvent(const char *)
vtkSurfaceLICInterface * LICInterface
virtual void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
Perform string replacements on the shader templates.
public API for surface lic parameters arbitrary geometry.
static vtkOpenGLPolyDataMapper * New()
virtual void StartTimerEvent(const char *)
Methods used for parallel benchmarks.
window superclass for vtkRenderWindow
mapper that performs LIC on the surface of arbitrary geometry.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this mapper.
A communicator that can safely be used inside a painter.
void ShallowCopy(vtkAbstractMapper *m) override
Make a shallow copy of this mapper.
void RenderPiece(vtkRenderer *ren, vtkActor *act) override
Implemented by sub classes.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
virtual void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
Set the shader parameters related to the mapper/input data, called by UpdateShader.
PolyDataMapper using OpenGL to render.
abstract class specifies interface to map data