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50 #ifndef vtkTexturedButtonRepresentation_h
51 #define vtkTexturedButtonRepresentation_h
53 #include "vtkInteractionWidgetsModule.h"
60 class vtkTextureArray;
191 void CreateDefaultProperties();
map vtkPolyData to graphics primitives
a subclass of actor that always faces the camera
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkProperty * SelectingProperty
window superclass for vtkRenderWindow
vtkPolyDataMapper * Mapper
handles properties associated with a texture map
represents an object (geometry & properties) in a rendered scene
topologically and geometrically regular array of data
a simple class to control print indentation
abstract specification for Viewports
abstract superclass for all actors, volumes and annotations
defines a representation for a vtkButtonWidget
Proxy object to connect input/output ports.
concrete dataset represents vertices, lines, polygons, and triangle strips
represent surface properties of a geometric object
ray-cast cell picker for all kinds of Prop3Ds
vtkTextureArray * TextureArray
vtkProperty * HoveringProperty