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30 #ifndef vtkVRMLExporter_h
31 #define vtkVRMLExporter_h
33 #include "vtkIOExportModule.h"
55 vtkSetStringMacro(FileName);
56 vtkGetStringMacro(FileName);
63 vtkSetMacro(Speed,
double);
64 vtkGetMacro(Speed,
double);
71 void SetFilePointer(FILE *);
78 void WriteALight(
vtkLight *aLight, FILE *fp);
79 void WriteAnActor(
vtkActor *anActor, FILE *fp);
83 void WriteShapeBegin(
vtkActor* actor, FILE *fileP,
86 void WriteShapeEnd( FILE *fileP );
represent and manipulate 3D points
a virtual light for 3D rendering
represent and manipulate point attribute data
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
dynamic, self-adjusting array of unsigned char
virtual void WriteData()=0
abstract superclass for arrays of numeric data
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract class to write a scene to a file
concrete dataset represents vertices, lines, polygons, and triangle strips
export a scene into VRML 2.0 format.