Go to the documentation of this file.
41 #include "vtkRenderingCoreModule.h"
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
a subclass of actor that always faces the camera
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
void ShallowCopy(vtkProp *prop) override
Shallow copy of an actor.
window superclass for vtkRenderWindow
vtkMatrix4x4 * InternalMatrix
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,...
abstract class specifies interface to map data to graphics primitives
represents an object (geometry & properties) in a rendered scene
int RenderTranslucentPolygonalGeometry(vtkViewport *viewport) override
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
a virtual camera for 3D rendering
virtual void ComputeMatrix()
Generate the matrix based on ivars.
abstract specification for Viewports
vtkTypeBool HasTranslucentPolygonalGeometry() override
Does this prop have some translucent polygonal geometry?
abstract superclass for all actors, volumes and annotations
abstract specification for renderers
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.