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vtkFramebufferPass.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkFramebufferPass.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
26 #ifndef vtkFramebufferPass_h
27 #define vtkFramebufferPass_h
28 
29 #include "vtkRenderingOpenGL2Module.h" // For export macro
31 
33 class vtkOpenGLHelper;
35 class vtkTextureObject;
36 
37 class VTKRENDERINGOPENGL2_EXPORT vtkFramebufferPass : public vtkDepthImageProcessingPass
38 {
39 public:
40  static vtkFramebufferPass *New();
42  void PrintSelf(ostream& os, vtkIndent indent) override;
43 
48  void Render(const vtkRenderState *s) override;
49 
55  void ReleaseGraphicsResources(vtkWindow *w) override;
56 
61  vtkSetMacro(DepthFormat, int);
62 
69  vtkSetMacro(ColorFormat, int);
70 
71  // Get the depth texture object
72  vtkGetObjectMacro(DepthTexture, vtkTextureObject);
73 
74  // Get the Color texture object
75  vtkGetObjectMacro(ColorTexture, vtkTextureObject);
76 
77  protected:
82 
86  ~vtkFramebufferPass() override;
87 
92  vtkTextureObject *ColorTexture; // render target for the scene
93  vtkTextureObject *DepthTexture; // render target for the depth
94 
96 
99  int ViewportX;
104 
107 
108  private:
109  vtkFramebufferPass(const vtkFramebufferPass&) = delete;
110  void operator=(const vtkFramebufferPass&) = delete;
111 };
112 
113 #endif
vtkDepthImageProcessingPass
Convenient class for post-processing passes. Based on vtkImageProcessingPass, but writes depth as wel...
Definition: vtkDepthImageProcessingPass.h:62
vtkObject::New
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkRenderPass::Render
virtual void Render(const vtkRenderState *s)=0
Perform rendering according to a render state s.
vtkOpenGLFramebufferObject
Internal class which encapsulates OpenGL FramebufferObject.
Definition: vtkOpenGLFramebufferObject.h:182
vtkFramebufferPass::FrameBufferObject
vtkOpenGLFramebufferObject * FrameBufferObject
Graphics resources.
Definition: vtkFramebufferPass.h:91
vtkFramebufferPass::DepthFormat
int DepthFormat
Definition: vtkFramebufferPass.h:105
vtkImageProcessingPass::ReleaseGraphicsResources
void ReleaseGraphicsResources(vtkWindow *w) override
Release graphics resources and ask components to release their own resources.
vtkFramebufferPass::ColorFormat
int ColorFormat
Definition: vtkFramebufferPass.h:106
vtkWindow
window superclass for vtkRenderWindow
Definition: vtkWindow.h:37
vtkFramebufferPass::ColorTexture
vtkTextureObject * ColorTexture
Definition: vtkFramebufferPass.h:92
vtkOpenGLHelper
Definition: vtkOpenGLHelper.h:30
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkTextureObject
abstracts an OpenGL texture object.
Definition: vtkTextureObject.h:44
vtkFramebufferPass::ViewportX
int ViewportX
Cache viewport values for depth peeling.
Definition: vtkFramebufferPass.h:99
vtkFramebufferPass::DepthTexture
vtkTextureObject * DepthTexture
Definition: vtkFramebufferPass.h:93
vtkFramebufferPass::ViewportWidth
int ViewportWidth
Definition: vtkFramebufferPass.h:101
vtkFramebufferPass::ViewportY
int ViewportY
Definition: vtkFramebufferPass.h:100
vtkFramebufferPass
Render into a FO.
Definition: vtkFramebufferPass.h:37
vtkDepthImageProcessingPass::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkFramebufferPass::ViewportHeight
int ViewportHeight
Definition: vtkFramebufferPass.h:102
vtkOpenGLRenderWindow
OpenGL rendering window.
Definition: vtkOpenGLRenderWindow.h:53
vtkRenderState
Context in which a vtkRenderPass will render.
Definition: vtkRenderState.h:40
vtkDepthImageProcessingPass.h