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51 #ifndef vtkSelectVisiblePoints_h
52 #define vtkSelectVisiblePoints_h
54 #include "vtkRenderingCoreModule.h"
79 if (this->Renderer != ren)
86 {
return this->Renderer; }
104 vtkSetVector4Macro(Selection,
int);
105 vtkGetVectorMacro(Selection,
int, 4);
125 vtkGetMacro(Tolerance,
double);
132 float * Initialize(
bool getZbuff);
138 bool IsPointOccluded(
const double x[3],
const float *zPtr);
157 int InternalSelection[4];
vtkTypeBool SelectInvisible
void SetRenderer(vtkRenderer *ren)
Specify the renderer in which the visibility computation is to be performed.
virtual void Modified()
Update the modification time for this object.
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
virtual int RequestData(vtkInformation *request, vtkInformationVector **inputVector, vtkInformationVector *outputVector)
This is called by the superclass.
virtual vtkMTimeType GetMTime()
Return this object's modified time.
a simple class to control print indentation
represent and manipulate 4x4 transformation matrices
vtkMatrix4x4 * CompositePerspectiveTransform
int FillInputPortInformation(int port, vtkInformation *info) override
Fill the input port information objects for this algorithm.
abstract specification for renderers
extract points that are visible (based on z-buffer calculation)
vtkRenderer * GetRenderer()
static vtkPolyDataAlgorithm * New()
vtkTypeUInt32 vtkMTimeType
Superclass for algorithms that produce only polydata as output.
vtkTypeBool SelectionWindow