VTK
vtkCompositeRenderManager.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkCompositeRenderManager.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
32 #ifndef vtkCompositeRenderManager_h
33 #define vtkCompositeRenderManager_h
34 
35 #include "vtkRenderingParallelModule.h" // For export macro
37 
38 class vtkCompositer;
39 class vtkFloatArray;
40 
41 class VTKRENDERINGPARALLEL_EXPORT vtkCompositeRenderManager : public vtkParallelRenderManager
42 {
43 public:
46  void PrintSelf(ostream &os, vtkIndent indent) override;
47 
49 
52  void SetCompositer(vtkCompositer *c);
53  vtkGetObjectMacro(Compositer, vtkCompositer);
55 
56 protected:
58  ~vtkCompositeRenderManager() override;
59 
61 
62  void PreRenderProcessing() override;
63  void PostRenderProcessing() override;
64 
68 
70 
71 private:
73  void operator=(const vtkCompositeRenderManager &) = delete;
74 };
75 
76 #endif //vtkCompositeRenderManager_h
vtkParallelRenderManager
An object to control parallel rendering.
Definition: vtkParallelRenderManager.h:62
vtkFloatArray
dynamic, self-adjusting array of float
Definition: vtkFloatArray.h:41
vtkObject::New
static vtkObject * New()
Create an object with Debug turned off, modified time initialized to zero, and reference counting on.
vtkParallelRenderManager::PostRenderProcessing
virtual void PostRenderProcessing()=0
vtkUnsignedCharArray
dynamic, self-adjusting array of unsigned char
Definition: vtkUnsignedCharArray.h:41
vtkCompositeRenderManager::TmpDepthData
vtkFloatArray * TmpDepthData
Definition: vtkCompositeRenderManager.h:67
vtkParallelRenderManager::PreRenderProcessing
virtual void PreRenderProcessing()=0
Here is a good place to handle processing of data before and after render.
vtkCompositeRenderManager::DepthData
vtkFloatArray * DepthData
Definition: vtkCompositeRenderManager.h:65
vtkCompositeRenderManager::SavedMultiSamplesSetting
int SavedMultiSamplesSetting
Definition: vtkCompositeRenderManager.h:69
vtkIndent
a simple class to control print indentation
Definition: vtkIndent.h:39
vtkCompositeRenderManager::TmpPixelData
vtkUnsignedCharArray * TmpPixelData
Definition: vtkCompositeRenderManager.h:66
vtkParallelRenderManager::PrintSelf
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
vtkCompositer
Super class for composite algorthms.
Definition: vtkCompositer.h:41
vtkCompositeRenderManager::Compositer
vtkCompositer * Compositer
Definition: vtkCompositeRenderManager.h:60
vtkParallelRenderManager.h
vtkCompositeRenderManager
An object to control sort-last parallel rendering.
Definition: vtkCompositeRenderManager.h:41