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62 std::vector<unsigned int> &pixeloffsets,
67 std::vector<unsigned int> &mypixels);
71 std::map<vtkPolyData *, vtkCompositeMapperHelperData *>
Data;
77 this->Parent =
nullptr;
88 virtual void SetShaderValues(
104 std::map<vtkShader::Type, vtkShader *> shaders,
110 virtual void AppendOneBufferObject(
vtkRenderer *ren,
113 std::vector<unsigned char> &colors,
114 std::vector<float> &norms);
virtual void BuildBufferObjects(vtkRenderer *ren, vtkActor *act)
Build the VBO/IBO, called by UpdateBufferObjects.
void SetParent(vtkCompositePolyDataMapper2 *p)
virtual void UpdateShaders(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
Make sure appropriate shaders are defined, compiled and bound.
unsigned int NextIndex[vtkOpenGLPolyDataMapper::PrimitiveEnd]
static vtkOpenGLPolyDataMapper * New()
virtual void RenderPieceDraw(vtkRenderer *ren, vtkActor *act)
virtual int CanUseTextureMapForColoring(vtkDataObject *input)
Returns if we can use texture maps for scalar coloring.
mapper for composite dataset consisting of polygonal data.
vtkHardwareSelector * CurrentSelector
std::vector< std::vector< unsigned int > > PickPixels
The ShaderProgram uses one or more Shader objects.
represents an object (geometry & properties) in a rendered scene
std::map< vtkAbstractArray *, vtkDataArray * > ColorArrayMap
unsigned int StartIndex[vtkOpenGLPolyDataMapper::PrimitiveEnd]
std::vector< vtkPolyData * > RenderedList
abstract superclass for all actors, volumes and annotations
void RenderPiece(vtkRenderer *ren, vtkActor *act) override
Implemented by sub classes.
std::map< vtkPolyData *, vtkCompositeMapperHelperData * > Data
abstract specification for renderers
void ProcessSelectorPixelBuffers(vtkHardwareSelector *sel, std::vector< unsigned int > &pixeloffsets, vtkProp *prop) override
allows a mapper to update a selections color buffers Called from a prop which in turn is called from ...
vtkCompositeMapperHelper2()
concrete dataset represents vertices, lines, polygons, and triangle strips
std::vector< unsigned int > VertexOffsets
vtkCompositePolyDataMapper2 * Parent
virtual void ReplaceShaderColor(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
general representation of visualization data
PolyDataMapper using OpenGL to render.
std::vector< vtkPolyData * > GetRenderedList()
Accessor to the ordered list of PolyData that we last drew.