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53 #ifndef vtkQuadricLODActor_h
54 #define vtkQuadricLODActor_h
56 #include "vtkRenderingLODModule.h"
126 vtkSetClampMacro(DataConfiguration,
int, UNKNOWN,XYZVOLUME);
127 vtkGetMacro(DataConfiguration,
int);
129 { this->SetDataConfiguration(UNKNOWN); }
131 { this->SetDataConfiguration(XLINE); }
133 { this->SetDataConfiguration(YLINE); }
135 { this->SetDataConfiguration(ZLINE); }
137 { this->SetDataConfiguration(XYPLANE); }
139 { this->SetDataConfiguration(YZPLANE); }
141 { this->SetDataConfiguration(XZPLANE); }
143 { this->SetDataConfiguration(XYZVOLUME); }
154 vtkSetClampMacro(CollapseDimensionRatio,
double, 0.0, 1.0);
155 vtkGetMacro(CollapseDimensionRatio,
double);
179 vtkSetClampMacro(PropType,
int, FOLLOWER, ACTOR);
180 vtkGetMacro(PropType,
int);
182 { this->SetPropType(FOLLOWER); }
184 { this->SetPropType(ACTOR); }
map vtkPolyData to graphics primitives
int RenderOpaqueGeometry(vtkViewport *viewport) override
Support the standard render methods.
double CachedInteractiveFrameRate
vtkTypeBool DeferLODConstruction
a specific level-of-detail strategy using the quadric clustering decimation algorithm
void SetDataConfigurationToUnknown()
void SetPropTypeToFollower()
void ReleaseGraphicsResources(vtkWindow *) override
Release any graphics resources that are being consumed by this actor.
void SetDataConfigurationToYZPlane()
void SetPropTypeToActor()
vtkQuadricClustering * LODFilter
void ShallowCopy(vtkProp *prop) override
Shallow copy of an actor.
void SetDataConfigurationToYLine()
record modification and/or execution time
void SetDataConfigurationToZLine()
double CollapseDimensionRatio
void SetDataConfigurationToXYPlane()
window superclass for vtkRenderWindow
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
static vtkActor * New()
Creates an actor with the following defaults: origin(0,0,0) position=(0,0,0) scale=(1,...
void SetDataConfigurationToXLine()
abstract class specifies interface to map data to graphics primitives
represents an object (geometry & properties) in a rendered scene
reduce the number of triangles in a mesh
a simple class to control print indentation
a virtual camera for 3D rendering
abstract specification for Viewports
abstract superclass for all actors, volumes and annotations
abstract specification for renderers
concrete dataset represents vertices, lines, polygons, and triangle strips
vtkPolyDataMapper * LODMapper
void SetDataConfigurationToXZPlane()
void SetDataConfigurationToXYZVolume()
virtual void Render(vtkRenderer *, vtkMapper *)
This causes the actor to be rendered.