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22 #ifndef vtkOpenGLStickMapper_h
23 #define vtkOpenGLStickMapper_h
25 #include "vtkRenderingOpenGL2Module.h"
39 vtkSetStringMacro(ScaleArray);
46 vtkSetStringMacro(OrientationArray);
53 vtkSetStringMacro(SelectionIdArray);
64 std::map<vtkShader::Type, vtkShader *> shaders,
71 std::map<vtkShader::Type, vtkShader *> shaders,
virtual void BuildBufferObjects(vtkRenderer *ren, vtkActor *act)
Build the VBO/IBO, called by UpdateBufferObjects.
virtual void ReplaceShaderValues(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
Perform string replacements on the shader templates.
const char * OrientationArray
virtual bool GetNeedToRebuildBufferObjects(vtkRenderer *ren, vtkActor *act)
Does the VBO/IBO need to be rebuilt.
static vtkOpenGLPolyDataMapper * New()
virtual void RenderPieceDraw(vtkRenderer *ren, vtkActor *act)
virtual void GetShaderTemplate(std::map< vtkShader::Type, vtkShader * > shaders, vtkRenderer *ren, vtkActor *act)
Create the basic shaders before replacement.
represents an object (geometry & properties) in a rendered scene
a simple class to control print indentation
virtual void SetCameraShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
Set the shader parameteres related to the Camera, called by UpdateShader.
const char * SelectionIdArray
use imposters to draw cylinders
void PrintSelf(ostream &os, vtkIndent indent) override
Methods invoked by print to print information about the object including superclasses.
abstract specification for renderers
virtual void SetMapperShaderParameters(vtkOpenGLHelper &cellBO, vtkRenderer *ren, vtkActor *act)
Set the shader parameters related to the mapper/input data, called by UpdateShader.
PolyDataMapper using OpenGL to render.