Field3D
StdMathLib.h
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1 //----------------------------------------------------------------------------//
2 
3 /*
4  * Copyright (c) 2009 Sony Pictures Imageworks Inc
5  *
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  *
12  * Redistributions of source code must retain the above copyright
13  * notice, this list of conditions and the following disclaimer.
14  * Redistributions in binary form must reproduce the above copyright
15  * notice, this list of conditions and the following disclaimer in the
16  * documentation and/or other materials provided with the
17  * distribution. Neither the name of Sony Pictures Imageworks nor the
18  * names of its contributors may be used to endorse or promote
19  * products derived from this software without specific prior written
20  * permission.
21  *
22  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
23  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
24  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
26  * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
27  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
28  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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31  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
32  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
33  * OF THE POSSIBILITY OF SUCH DAMAGE.
34  */
35 
36 //----------------------------------------------------------------------------//
37 
38 #ifndef _INCLUDED_Field3D_StdMathLib_H_
39 #define _INCLUDED_Field3D_StdMathLib_H_
40 
41 #include <OpenEXR/ImathBox.h>
42 #include <OpenEXR/ImathBoxAlgo.h>
43 #include <OpenEXR/ImathColor.h>
44 #include <OpenEXR/ImathHalfLimits.h>
45 #include <OpenEXR/ImathMatrix.h>
46 #include <OpenEXR/ImathMatrixAlgo.h>
47 #include <OpenEXR/ImathPlane.h>
48 #include <OpenEXR/ImathRandom.h>
49 #include <OpenEXR/ImathRoots.h>
50 #include <OpenEXR/ImathVec.h>
51 #include <OpenEXR/half.h>
52 
53 //----------------------------------------------------------------------------//
54 
55 #include "ns.h"
56 
58 
59 //----------------------------------------------------------------------------//
60 
62 typedef Imath::V2i V2i;
63 typedef Imath::V2d V2d;
64 typedef Imath::C3f C3f;
65 typedef Imath::V3i V3i;
66 typedef Imath::Vec3<half> V3h;
67 typedef Imath::V3f V3f;
68 typedef Imath::V3d V3d;
72 typedef Imath::M44d M44d;
74 
75 #define FIELD3D_BOX_T Imath::Box
76 #define FIELD3D_MTX_T Imath::Matrix44
77 #define FIELD3D_VEC3_T Imath::Vec3
78 
79 #define FIELD3D_CLIP Imath::clip
80 #define FIELD3D_LERP Imath::lerp
81 #define FIELD3D_LERPFACTOR Imath::lerpfactor
82 #define FIELD3D_EXTRACT_SHRT Imath::extractSHRT
83 
84 #define FIELD3D_RAND48 Imath::Rand48
85 
86 //----------------------------------------------------------------------------//
87 
89 
90 //----------------------------------------------------------------------------//
91 
92 #endif // Include guard
M44d
Imath::M44d M44d
Definition: StdMathLib.h:72
FIELD3D_NAMESPACE_HEADER_CLOSE
#define FIELD3D_NAMESPACE_HEADER_CLOSE
Definition: ns.h:58
Line3d
Imath::Line3d Line3d
Definition: SpiMathLib.h:84
V3i
Imath::V3i V3i
Definition: StdMathLib.h:65
V3f
Imath::V3f V3f
Definition: StdMathLib.h:67
Box3d
Imath::Box3d Box3d
Definition: StdMathLib.h:70
V2d
Imath::V2d V2d
Definition: StdMathLib.h:63
half
FIELD3D_NAMESPACE_OPEN typedef ::half half
Definition: StdMathLib.h:61
Ray3d
Imath::Line3d Ray3d
Definition: StdMathLib.h:71
Plane3d
Imath::Plane3d Plane3d
Definition: StdMathLib.h:73
ns.h
V3h
Imath::Vec3< half > V3h
Definition: StdMathLib.h:66
V2i
Imath::V2i V2i
Definition: StdMathLib.h:62
C3f
Imath::C3f C3f
Definition: StdMathLib.h:64
Box3i
Imath::Box3i Box3i
Definition: StdMathLib.h:69
V3d
Imath::V3d V3d
Definition: StdMathLib.h:68
FIELD3D_NAMESPACE_OPEN
Definition: FieldMapping.cpp:74