Field3D
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#include <OpenEXR/ImathMatrixAlgo.h>
#include "DenseField.h"
#include "Field3DFile.h"
#include "FieldInterp.h"
#include "InitIO.h"
#include "MIPField.h"
#include "MIPUtil.h"
#include "SparseField.h"
#include "FieldSampler.h"
#include "FieldMapping.h"
#include "ns.h"
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Classes | |
struct | FieldWrapper< Field_T > |
This class wraps up a single field to make its interpolator and its mapping easily accessible. The 'Vec' typedef gives access to a std::vector. More... | |
struct | MIPFieldWrapper< Field_T > |
This class wraps up a single MIP field to make its interpolator and its mapping easily accessible. The 'Vec' typedef gives access to a std::vector. More... | |
class | ValueRemapOp |
The ValueRemapOp class is used when shader-like calculations need to be applied to individual fields that are part of a FieldGroup. Use FieldGroup::setValueRemap() to set the current op before loading the corresponding fields. Then, once lookups take place, the operator is called upon to remap the resulting values. More... | |