Field3D
ns.h
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1 //----------------------------------------------------------------------------//
2 
3 /*
4  * Copyright (c) 2009 Sony Pictures Imageworks Inc
5  *
6  * All rights reserved.
7  *
8  * Redistribution and use in source and binary forms, with or without
9  * modification, are permitted provided that the following conditions
10  * are met:
11  *
12  * Redistributions of source code must retain the above copyright
13  * notice, this list of conditions and the following disclaimer.
14  * Redistributions in binary form must reproduce the above copyright
15  * notice, this list of conditions and the following disclaimer in the
16  * documentation and/or other materials provided with the
17  * distribution. Neither the name of Sony Pictures Imageworks nor the
18  * names of its contributors may be used to endorse or promote
19  * products derived from this software without specific prior written
20  * permission.
21  *
22  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
23  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
24  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
25  * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
26  * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
27  * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
28  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
29  * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
30  * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT,
31  * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
32  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
33  * OF THE POSSIBILITY OF SUCH DAMAGE.
34  */
35 
36 //----------------------------------------------------------------------------//
37 
38 #define FIELD3D_MAJOR_VER 1
39 #define FIELD3D_MINOR_VER 7
40 #define FIELD3D_MICRO_VER 3
41 
42 #define FIELD3D_VERSION_NS v1_7
43 
44 #ifdef FIELD3D_EXTRA_NAMESPACE
45 
46 # define FIELD3D_NAMESPACE_OPEN \
47  namespace FIELD3D_EXTRA_NAMESPACE { \
48  namespace Field3D { namespace FIELD3D_VERSION_NS {
49 # define FIELD3D_NAMESPACE_HEADER_CLOSE \
50  } using namespace FIELD3D_VERSION_NS; } }
51 # define FIELD3D_NAMESPACE_SOURCE_CLOSE \
52  } } }
53 
54 #else
55 
56 # define FIELD3D_NAMESPACE_OPEN \
57  namespace Field3D { namespace FIELD3D_VERSION_NS {
58 # define FIELD3D_NAMESPACE_HEADER_CLOSE \
59  } using namespace FIELD3D_VERSION_NS; }
60 # define FIELD3D_NAMESPACE_SOURCE_CLOSE \
61  } }
62 
63 #endif
64 
65 #ifdef WIN32
66 
67 # ifdef FIELD3D_STATIC
68 # define FIELD3D_API
69 # else
70 # ifdef FIELD3D_EXPORT
71 # define FIELD3D_API __declspec(dllexport)
72 # else
73 # define FIELD3D_API __declspec(dllimport)
74 # endif
75 # endif
76 #else
77 # define FIELD3D_API
78 #endif
79 
80 #ifdef __APPLE__
81 #include <Availability.h>
82 #endif
83 
84 //----------------------------------------------------------------------------//