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SoSceneTexture2.h

00001 #ifndef COIN_SOSCENETEXTURE2_H
00002 #define COIN_SOSCENETEXTURE2_H
00003 
00004 /**************************************************************************\
00005  *
00006  *  This file is part of the Coin 3D visualization library.
00007  *  Copyright (C) 1998-2007 by Systems in Motion.  All rights reserved.
00008  *
00009  *  This library is free software; you can redistribute it and/or
00010  *  modify it under the terms of the GNU General Public License
00011  *  ("GPL") version 2 as published by the Free Software Foundation.
00012  *  See the file LICENSE.GPL at the root directory of this source
00013  *  distribution for additional information about the GNU GPL.
00014  *
00015  *  For using Coin with software that can not be combined with the GNU
00016  *  GPL, and for taking advantage of the additional benefits of our
00017  *  support services, please contact Systems in Motion about acquiring
00018  *  a Coin Professional Edition License.
00019  *
00020  *  See http://www.coin3d.org/ for more information.
00021  *
00022  *  Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
00023  *  http://www.sim.no/  sales@sim.no  coin-support@coin3d.org
00024  *
00025 \**************************************************************************/
00026 
00027 #include <Inventor/fields/SoSFVec2s.h>
00028 #include <Inventor/fields/SoSFEnum.h>
00029 #include <Inventor/fields/SoSFColor.h>
00030 #include <Inventor/fields/SoSFNode.h>
00031 #include <Inventor/fields/SoSFVec4f.h>
00032 #include <Inventor/nodes/SoNode.h>
00033 #include <Inventor/nodes/SoSubNode.h>
00034 #include <Inventor/elements/SoTextureImageElement.h>
00035 
00036 class SoSceneTexture2P;
00037 
00038 class COIN_DLL_API SoSceneTexture2 : public SoNode {
00039   typedef SoNode inherited;
00040 
00041   SO_NODE_HEADER(SoSceneTexture2);
00042 
00043 public:
00044   static void initClass(void);
00045   SoSceneTexture2(void);
00046 
00047   enum Model {
00048     MODULATE = SoTextureImageElement::MODULATE,
00049     DECAL = SoTextureImageElement::DECAL,
00050     BLEND = SoTextureImageElement::BLEND,
00051     REPLACE = SoTextureImageElement::REPLACE
00052   };
00053 
00054   enum Wrap {
00055     REPEAT = SoTextureImageElement::REPEAT,
00056     CLAMP = SoTextureImageElement::CLAMP
00057   };
00058 
00059   enum TransparencyFunction {
00060     NONE,
00061     ALPHA_BLEND,
00062     ALPHA_TEST
00063   };
00064 
00065   SoSFEnum wrapS;
00066   SoSFEnum wrapT;
00067   SoSFEnum model;
00068   SoSFColor blendColor;
00069 
00070   SoSFVec4f backgroundColor;
00071   SoSFVec2s size;
00072   SoSFNode scene;
00073   SoSFEnum transparencyFunction;
00074 
00075   virtual void notify(SoNotList * list);
00076   virtual void write(SoWriteAction * action);
00077 
00078   virtual void doAction(SoAction * action);
00079   virtual void GLRender(SoGLRenderAction * action);
00080   virtual void callback(SoCallbackAction * action);
00081   virtual void rayPick(SoRayPickAction * action);
00082 
00083 protected:
00084   virtual ~SoSceneTexture2(void);
00085 
00086 private:
00087   SoSceneTexture2P * pimpl;
00088 };
00089 
00090 #endif // !COIN_SOSCENETEXTURE2_H

Copyright © 1998-2005 by Systems in Motion AS. All rights reserved.

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